Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Folding Boat
rare
(Ka'Narlist) Lost Caverns of Tsojcanth
Show
Notes:
Folding Boat
Wondrous Item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Giant Slayer Shortsword
rare
(Ka'Narlist) Lost Caverns of Tsojcanth
Show
Notes:
Giant Slayer Shortsword
Weapon (shortsword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Finesse, Light
đź—µ4x Potion of Greater Healing
common
(Ka'Narlist) Lost Caverns of Tsojcanth
Show
Crystal Blade
rare
Giants of the Star Forge
Show
Notes:
Crystal Blade
Source: Fizban's Treasury of Dragons
Weapon (any sword), Rare (requires attunement)
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
Miners Pick
common
Trade Log
Show
Notes:
Pick, Miner's
Type: Adventuring Gear Cost: 2 gp Weight: 10 lbs
A miner's pick is designed to concentrate the force of its blow on a small area.
đź—µ4 Potion of supirior Healing
rare
Trade Log
Show
Notes:
Potion of Healing (Superior)
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Notes: Bonus: Hit Points, Healing, Consumable
Scimitar
common
DDHC-JRC-02 Written in Blood
Show
FOS-06 Story Award: Ferryman's Fee
common
FR-DC-FOS-06 Down to Safety
Show
Notes:
FOS-06 Story Award: Ferryman's Fee (nicht al legal nur in FR-DC-FOS-06 Down to Safety)
Wondrous item, rare (cannot be used by clerics, paladins, druids, warlocks - except Pact of the Fiend - and neither by any character who is lawful good)
You found this odd coin under the tongue of an orc. It smells of smoke and foul water, with an aftertaste of sulfur.
Maybe you can use it to extend some control over the next fiend who crosses your path.
As an action, you can put this coin under your tongue and try to dominate a fiend (max. CR 4) you can see within 60 ft. for 1d6 rounds.
The fiend makes a Wisdom saving throw:
CR 4: DC 13
CR 3: DC 14
CR 2: DC 15
CR 1: DC 16
below CR 1: automatic fail
After the domination ends, the fiend's behaviour depends on the kind of command it was issued and on the intent of the person who dominated it (protecting children = negative, slaughter guards who caught you stealing = good, etc.).
Iit may even serve you afterwards, if it sees you worthy of its devilish powers (or thinks it can corrupt your soul by doing your bidding).
The coin can be used twice per day, six times if it is Walpurgis Night in real life (night going into the first of may).
This item is only accessible in the FOS- adventures and not allowed outside of the series.
If more than one PC has this reward, only one coin may be used in an adventure.
Artisan Tools
common
Purchase Log
Show
Notes:
Brewer's Supplies 20 gp
Calligrapher's Supplies 10 gp
Cartographer's tools 15gp
Cobbler's tools 5 gp
Cook's utensils 1gp
Glassblower's tools (hergestellt mit the right Tool for the right Job)
Jeweler's tools 25gp
Mason's tools 10 gp
Painter's supplies 10gp
Potter's tools 10gp
Weaver's tools 1gp
đź—µMystery Key
common
FR-DC-FOS-07 Savage Beasts Need Company
Show
Notes:
Mystery Key
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Quirk: Hungry
This item's magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
Als ihr nach Gegenständen sucht, die es wert sind, mitgenommen zu werden, findet ihr diesen merkwürdig wirkenden Schlüssel. Er scheint zuerst nur ein ungewöhnliches Aussehen zu haben, doch als ein Blutstropfen aus einer eurer Schnittverletzungen auf ihn fällt, scheint er anzufangen, magisch zu summen.
Staff of the Python
uncommon
FR-DC-FOS-07 Savage Beasts Need Company
Show
Notes:
Staff of the Python
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Minor Property: Song Craft
Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Folding Boat | rare | (Ka'Narlist) Lost Caverns of Tsojcanth | Show | |||
Notes:
Folding Boat This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
||||||
Giant Slayer Shortsword | rare | (Ka'Narlist) Lost Caverns of Tsojcanth | Show | |||
Notes:
Giant Slayer Shortsword You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls. Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Finesse, Light |
||||||
đź—µ4x Potion of Greater Healing | common | (Ka'Narlist) Lost Caverns of Tsojcanth | Show | |||
Crystal Blade | rare | Giants of the Star Forge | Show | |||
Notes:
Crystal Blade Source: Fizban's Treasury of Dragons Weapon (any sword), Rare (requires attunement) This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light. |
||||||
Miners Pick | common | Trade Log | Show | |||
Notes:
Pick, Miner's A miner's pick is designed to concentrate the force of its blow on a small area. |
||||||
đź—µ4 Potion of supirior Healing | rare | Trade Log | Show | |||
Notes:
Potion of Healing (Superior) You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Notes: Bonus: Hit Points, Healing, Consumable |
||||||
Scimitar | common | DDHC-JRC-02 Written in Blood | Show | |||
FOS-06 Story Award: Ferryman's Fee | common | FR-DC-FOS-06 Down to Safety | Show | |||
Notes:
FOS-06 Story Award: Ferryman's Fee (nicht al legal nur in FR-DC-FOS-06 Down to Safety) Wondrous item, rare (cannot be used by clerics, paladins, druids, warlocks - except Pact of the Fiend - and neither by any character who is lawful good) You found this odd coin under the tongue of an orc. It smells of smoke and foul water, with an aftertaste of sulfur. Maybe you can use it to extend some control over the next fiend who crosses your path. As an action, you can put this coin under your tongue and try to dominate a fiend (max. CR 4) you can see within 60 ft. for 1d6 rounds. The fiend makes a Wisdom saving throw: CR 4: DC 13 CR 3: DC 14 CR 2: DC 15 CR 1: DC 16 below CR 1: automatic fail After the domination ends, the fiend's behaviour depends on the kind of command it was issued and on the intent of the person who dominated it (protecting children = negative, slaughter guards who caught you stealing = good, etc.). Iit may even serve you afterwards, if it sees you worthy of its devilish powers (or thinks it can corrupt your soul by doing your bidding). The coin can be used twice per day, six times if it is Walpurgis Night in real life (night going into the first of may). This item is only accessible in the FOS- adventures and not allowed outside of the series. If more than one PC has this reward, only one coin may be used in an adventure. |
||||||
Artisan Tools | common | Purchase Log | Show | |||
Notes:
Brewer's Supplies 20 gp |
||||||
đź—µMystery Key | common | FR-DC-FOS-07 Savage Beasts Need Company | Show | |||
Notes:
Mystery Key Wondrous item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. Quirk: Hungry This item's magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate. Als ihr nach Gegenständen sucht, die es wert sind, mitgenommen zu werden, findet ihr diesen merkwürdig wirkenden Schlüssel. Er scheint zuerst nur ein ungewöhnliches Aussehen zu haben, doch als ein Blutstropfen aus einer eurer Schnittverletzungen auf ihn fällt, scheint er anzufangen, magisch zu summen. |
||||||
Staff of the Python | uncommon | FR-DC-FOS-07 Savage Beasts Need Company | Show | |||
Notes:
Staff of the Python Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 bludgeoning - versatile (1d8) You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Minor Property: Song Craft Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |