Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Spell Scroll of Frost Fingers common DC-PoA-DES-05A Land of Ice and Snow DC-PoA-DES-05A Land of Ice and Snow Show
Notes:

The saving throw DC for this spell is DC 13.

This item is found in the Dungeon Master’s Guide. The spell is found in Icewind Dale: Rime of the Frost Maiden.

The holy writing of the hawk from the Observatory has an additional effect. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This property is lost if the scroll is used or transcribed into a spellbook.

Bag of Trick (Tan) uncommon Season of the Dragon (S11B) Claim Service Reward Show
Notes:

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

d8 Creature
1 Jackal
2 Ape
3 Baboon
4 Axe beak
5 Black bear
6 Giant weasel
7 Giant hyena
8 Tiger

Our Dream (Gem of Brightness) uncommon WBW-DC-PHP-REV-01 Lost in reverie Show
Notes:

This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.

The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The third command word expends 5 charges and causes the gem to flare with blinding light in a 30- foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.

When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. This item is found in the Player’s Handbook.

Lovingly handcrafted by Faris de Avalon as a wedding gift over the course of 40 days and 40 nights, it is a statuette made of pink calcite shaped to appear as a newlywed couple locked in an embrace atop a platform. When activated, the object comes to life to perform a dance the kind of which depends on the color of the light the wielder chooses.