Adventure Logsheet
Point Buy: 10, 14, 15, 8, 15, 8 Race: Kobold - Draconic Sorcery - Firebolt Class: Druid (Shepard) Feat: Shadow Touched (4) -> Inflict Wounds Background: Far Traveler - Insight, Acrobatics, Flute Languages: Common, Draconic, Druidic, Giant, Sylvan
*** DM ENTRY ***
Service Hours: 6h * Prep Time: 1h * Safety Tools: 1h * DM Time: 3h 40m Players * (4) Amiyano -Sanric Sunny Summercloak - Life Cleric Level 4 - none * (3) Arikatzi020 - Ember Claw - TCL (Halbwerwolf) - Barbarian lvl3 - Emerald Enclave * (1) Yell0w - Dewdrop Rock - Fairy - Paladin 1 - Lords’ Alliance * (1) Maluku Seito - Mina - Aasimar - Peace Cleric 1 - OotG * (1) C0ldW0lf - Stephano Gonzales - Fairy - Bard 1 - none * (1) Twii - Aaron - Human variant - Bard 1-2 - none Loot * 80 GP per person Missions * 2,3,5
*** PURCHASE ENTRY ***
2 Diamonds of 300GP Each 2 Potions Greater Healing (100GP) 2 Potions Superior Healing (500GP)
Adventure Logsheet
Discord (https://discord.com/channels/721230068990345267/975210722051113080/982601425341259776) Consumable * Potion of Healing (2) * Potion of Poison Adventure Notes Set in the jungles of Chult - Port Nyanzaru - Rescue Miboro Yan. - Pokemarked Poe runs this territory - Prisoner's run has a dinosaur (T-Rex) as executioner. Hurray!.
Magical Gift of Training towards the Gaming Set (Dice) Tool Proficiency. By spending 50 downtime days, you can earn this tool proficiency. You are free to travel to Andelein whenever you wish and play Adarna in games of Balut.|| Consumables * Potion of growth * Potion of water breathing * Dust of disappearance Story Award: Hero of Andelein: You saved Andelein from petrification by putting Adarna back into the mountain.
Story Awards: VECNA’S EYE You have slowed down the progress of the Votaries of Vecna in their research towards developing new forms of undead. Know that Vecna may have noticed you, as the Arch-Lich keeps his gaze on the worlds and planes. BRIDGE BETWEEN WORLDS Later in your adventuring, and through your adventuring contacts, you hear that the Treaty of Amn and Andelein was created. The inhabitants of both planes have committed to cooperating with each other in times of need, and you know that your heroic deeds played a role in forging this. The world is left in a better place than you had found it. KNIGHT OF THE FEYWILD You have sworn your everlasting fealty to Alindaya. You vowed to forever protect nature, and to answer the call of Andelein in its time of need. Through the magical bond of your word, the blade Manthor was gifted to you. Gift of Magical Training: INSIGHT: For seeing the truth in others, the good that could be, and bringing it into the world, Alindaya gifts you with magical training. With a wave of their hand, you become proficient in the Insight skill. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift. Fey Pact: Knight of the Feywild
Adventure Logsheet
https://www.adventurersleaguelog.com/users/39025/dmlogentries/936053
Consumables Potion of Tengu (Hill Giant) Strength Potion of Fire Resistance Spell Scroll of Protection from Evil Bought * Image of a dragon worth 500 GP
Consumables 2 Greater Healing Potions
Adventure Logsheet
Story Award Story Award — Embers Remain We left the Macguffin in the hands of Brenda from Logistics Consumable Keoghtom's Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 3 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Slot 0 Session Story Award - Flying Snake You’ve unmasked the merchant prince Ifan Talro’a as a criminal. For now, the Emerald Enclave is sitting on the information, choosing to monitor the prince rather than show their hand. As reward, they’ve given you a trained flying snake to serve as your messenger. Once per adventure, you can attach a message to the flying snake and send it to one of your allies. This functions as an animal messenger spell, but the message can only be sent to people you know. Eversmoking Bottle Wondrous item, uncommon This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping. This item can be found in the Dungeon Master’s Guide. Story Award - Hero of Port Nyanzaru You helped the merchant princes of Port Nyanzaru defeat Captain Smoke’s pirate armada, and you’re now known as a hero throughout the city. You gain advantage on Charisma checks when dealing with the merchant princes. If you start a session within Port Nyanzaru, you gain advantage on the first attack roll or saving throw that you make.
Potions Potion Greater Healing Potion of growth Spell Scroll Glyph of Warding Saint Christmas: You saved christmas for the children in The Rock of Bral