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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Bone Half Plate +1 rare CCC-TRI-06 NIGHT 1-2 Haggard Heroes WBW-DC-ROOK-1-1 Show
Notes:

Made of hag bone

Moon Sickle +1 common Starting play at 5th Level Character Creation Show
Notes:

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Mace of Smiting rare DDAL07-06 Fester and Burn DDAL07-06 Fester and Burn Show
Notes:

https://www.dndbeyond.com/magic-items/4671-mace-of-smiting

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Consumables
* Potion of Poison

mantle of spell resistance Bahaghari rare WBW-DC-ANDL-01 The Petrified Forest WBW-DC-ANDL-01 The Petrified Forest Show
Notes:

Requires attunement

Flavor:
May you have this mantle, named Bahaghari, to protect you in your journeys. While you wear it, you will never be too hot, nor too cold, and it remind you of my tropical domain that you have saved

Wand of smiles (Ligaya) common WBW-DC-ANDL-01 The Petrified Forest WBW-DC-ANDL-01 The Petrified Forest Show
Notes:

Ligaya, a wand of smiles that creates “Citrus Smiles” – as a reminder for when the characters were able to bring two opposite sides together: hard workers and crazed partiers

LIWANAG (STAFF OF THE WOODLANDS), rare WBW-DC-ANDL-03 The Petrified Forest WBW-DC-ANDL-03 The Petrified Forest Show
Notes:

Staff, rare (requires attunement by a Druid)
https://www.dndbeyond.com/magic-items/4769-staff-of-the-woodlands

This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain. In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

MANTHOR “VOW OF THE FOREST” (SCIMITAR OF SPEED) very_rare WBW-DC-ANDL-03 The Petrified Forest WBW-DC-ANDL-03 The Petrified Forest Show
Notes:

Weapon (scimitar), very rare (requires attunement)
https://www.dndbeyond.com/magic-items/4752-scimitar-of-speed

You have promised to forever protect nature, come to Alindaya's aid in their time of need, and sworn your everlasting fealty to Alindaya. In exchange, they knighted you as a protector of the Feywild. This sword manifested itself from the power of your binding pact, that you may carry out your promises. It is yours to keep. This star metal blade is incredibly light and embossed with imprints of leaves. It is enchanted with magic from the Feywild that allows the wielder to use it with superior speed. The hilt bears following words written in Sylvan using the Espruar script: “Only those who vow to defend nature with swift and decisive actions may wield me” In addition, this weapon has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Sojobo's Big Stick (Veteran's Cane w/Guardian) common WBW-DC-TEN-03 Korama-monogatari WBW-DC-TEN-03 Korama-monogatari Show
Notes:

Wondrous item, common
When you grasp this walking cane and use a bonus action to speak the command word (banzai), it transforms into an ordinary longsword and ceases to be magical.
Guardian: This item whispers warnings to its bearer, granting a +2 bonus to initiative rolls)

Eladrin's Vestments (Elven Chain) rare WBW-DC-TEN-03 Korama-monogatari WBW-DC-TEN-03 Korama-monogatari Show
Notes:

Armor chain shirt, rare
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor.
Temperate: The bearer suffers no harm in temperat

Korama no Sohei - Tome of Understanding very_rare WBW-DC-TEN-03 Korama-monogatari WBW-DC-TEN-03 Korama-monogatari Show
Notes:

Characters who have served in the defense of Korama are given the chance to make a Greater Fey Pact with Yoshi, who now uses their full name of Yoshitsune, the true Lord of Korama. Unlocking this Pact requires the characters to have successfully completed the Ring the Spirit Bell, Recruit the Yokai, and Sealing the Rift objectives in Part II.
Any who accept this pact are offered a copy of Korama-monogatari, the book chronicling the founding of the domain and suddenly containing extra pages detailing the character’s own defense of the domain this day. The book functions as a Tome of Understanding, and is only available to those who swear fealty to the archfey in addition to completing the required objectives in session. Characters are free to reject this offer with no consequence, but those who do accept are warned that as Korama is a temple, characters are expected to show proper veneration to not only Korama, but to any temples they might encounter in the future. If a character willfully desecrates a temple or monastery, this pact will be rendered broken, and the copy of Korama-monogatari will be rendered blank, its text replaced with the word “Betrayer.” Remove any benefit gained from this tome should that happen.

Scimitar +1 uncommon DDHC-TOA-9 Ruins of Matolo DDHC-TOA-9 Ruins of Matolo Show
Notes:

You have a +1 bonus to attack and damage rolls made with this weapon.

Figurine of wondrous power (Bronze Griffon) rare DDHC-TOA-9 Ruins of Matolo DDHC-TOA-9 Ruins of Matolo Show
Notes:

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

Marvelous Pigments (red/blue) very_rare DDHC-TOA-9 Ruins of Matolo DDHC-TOA-9 Ruins of Matolo Show
Notes:

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

Elemental Essence Shard uncommon SJ-DC-LEGIT-SB-01 Fire Thieves SJ-DC-LEGIT-SB-01 Fire Thieves Show
Notes:

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

 When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

Air: You can immediately fly up to 60 feet without provoking opportunity attacks.

Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

A shard of the chronomantic crystal that once encased the Macguffin. When activated, time seems to slow to a halt for a moment, allowing for a quick escape.

Cloak of the Bat rare DDEP07-01 Peril at the Port DDEP07-01 Peril at the Port Show
Notes:

Wondrous item, rare (requires attunement)

This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish. This item can be found in the Dungeon Master’s Guide. 

Staff of the woodlands rare DDEP07-01 Peril at the Port DDEP07-01 Peril at the Port Show
Notes:

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. 

+1 leather Armor rare DDEP07-01 Peril at the Port DDEP07-01 Peril at the Port Show
Notes:

This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. This item can be found in the Dungeon Master’s Guide.

Figurine of Wondrous Power, Ebony Fly rare SJ-DC-AMAK-01 SJ-DC-AMAK-01 You better watch out Show
Notes:

Wondrous Item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

Cloak of many fashion common SJ-DC-AMAK-01 You better watch out Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.