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Adventure Title
Character Generation
Character Generation
Session
Date Played
2022-03-19 16:05:00 UTC
2022-03-19 16:05:00 UTC
Levels Gained
GP +/-
15
15
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
**Source**: PHB + 1 (XGtE) # Race: Variant Human Score Increase: * +1 Cha, +1 Con Point Buy: 8,14,15,8,10,15 # Ability Scores: * Str: 8 (-1) * Dex: 14 * Con: 16 (+3) * Int: 8 (-1) * Wis: 10 * Cha: 16 (+3) **Origin Proficiency**: * Performance **Feat** * Polearm Master **Class:** * Warlock **Patron:** * Hexblade # Proficiencies * Armor: Light armor * Weapons: Simple weapons * Tools: None * Saving Throws: Wisdom, Charisma * Skills: Choose two skills from Arcana, Deception, History, **Intimidation**, **Investigation**, Nature, and Religion # Starting Equipment * Light Crossbow and 20 bolts * Component Pouch * Leather armor, Quarterstaff, two daggers * Dungeoneer's Pack Includes: * a backpack * a crowbar * a hammer * a tinderbox * 10 pitons * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope # Background: Charlatan Skill Proficiencies: Sleight of Hand, Deception Tool Proficiencies: False Identity (Related to imaginary duke, see signet ring). Languages: Elvish Equipment: * a set of fine cloths * a disguise kit * a signet ring of an imaginary duke * a pouch containing 15gp
**Source**: PHB + 1 (XGtE) # Race: Variant Human Score Increase: * +1 Cha, +1 Con Point Buy: 8,14,15,8,10,15 # Ability Scores: * Str: 8 (-1) * Dex: 14 * Con: 16 (+3) * Int: 8 (-1) * Wis: 10 * Cha: 16 (+3) **Origin Proficiency**: * Performance **Feat** * Polearm Master **Class:** * Warlock **Patron:** * Hexblade # Proficiencies * Armor: Light armor * Weapons: Simple weapons * Tools: None * Saving Throws: Wisdom, Charisma * Skills: Choose two skills from Arcana, Deception, History, **Intimidation**, **Investigation**, Nature, and Religion # Starting Equipment * Light Crossbow and 20 bolts * Component Pouch * Leather armor, Quarterstaff, two daggers * Dungeoneer's Pack Includes: * a backpack * a crowbar * a hammer * a tinderbox * 10 pitons * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope # Background: Charlatan Skill Proficiencies: Sleight of Hand, Deception Tool Proficiencies: False Identity (Related to imaginary duke, see signet ring). Languages: Elvish Equipment: * a set of fine cloths * a disguise kit * a signet ring of an imaginary duke * a pouch containing 15gp