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Adventure Title
DDHC-DoSI-03-Cursed Shipwreck
Session
1
Date Played
2022-10-14 22:07:00 UTC
Levels Gained
1
GP +/-
81.25
Downtime +/-
10.0
Location Played
Roll20
DM Name
Claudia N.
DM DCI Number
42069
Notes
# PARTY: (2) Maluku Seito - Kuila - Hobgoblin - Paladin 1 - keine Faction (2) Yaidz - Vahnas - Custom Lineage - Wizard 1 (2) Pet_Kola - Rahat Nafas - Air Genasi custom origin - Sorcerer 1 - none (2) C0ldW0lf - Vasios - Centaur - Cleric 1 - Order of the Gauntlet # STORY: Wir lösen das Mysterium der Compass Rose und verkloppen Zombies, einen Ghoul und 2 Harpys und finden heraus dass Runara ein Bronzedragon ist LOOT: * 81,25 gp * Cartographers Tools * Dagger # LEVEL-UP: Level 2 -> Level 3 -> Spells: 2nd Level (Shatter) ->1st Level Spell (Charm Person) ersetzt duch 2nd Level (Tashas Mind Whip) -> Metamagic Options: Transmuted Spell, Quickend Spell

Magic Items

Name Rarity Location Table Result Counts?
Boots of Elvenkind Uncommon Wrack of the Compass Rose true
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Spell Scroll of Command Common true
*Scroll, Common* Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Command 1st-Level enchantment Casting Time: 1 Action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends. Approach: The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop: The target drops whatever it is holding and then ends its turn. Flee: The target spends its turn moving away from you by the fastest available means. Grovel: The target falls prone and then ends its turn. Halt: The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.