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Adventure Title
DDHC00-DoIP Dragon of Icespire Peak
DDHC00-DoIP Dragon of Icespire Peak
Session
1
1
Date Played
2022-10-20 18:40:00 UTC
2022-10-20 18:40:00 UTC
Levels Gained
0
0
GP +/-
56.25
56.25
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Simon
Simon
DM DCI Number
4320843938
4320843938
Notes
**Party**: Yaidz - Clerjak Rashadur - Dragonborn (topaz) - Ranger 2 sakurabay - Samira Tempest - Eladrin Storm Sorcerer 2 c0rn3rphr34k - Balfor - Woodelf Druid (Circle of Moon) 2 Pet_Kola - Quasimir Omensucher- Wizard(Divination) 2 **Story:** Gnomegarde Mimic finden und verkloppen Dwarven Excavation; Ochre Jelly verkloppen und Ruine erforschen Umbrage Hill; Manticore mit Rationen bestechen und **LOOT**: * 81,25 gp - 25gp(Copy Identify; Divination Spell) = 56,25 * Potion of Healing from Umbrage Hill **Spells** -> Identify copied from the Spellbook of the Gnomes
**Party**: Yaidz - Clerjak Rashadur - Dragonborn (topaz) - Ranger 2 sakurabay - Samira Tempest - Eladrin Storm Sorcerer 2 c0rn3rphr34k - Balfor - Woodelf Druid (Circle of Moon) 2 Pet_Kola - Quasimir Omensucher- Wizard(Divination) 2 **Story:** Gnomegarde Mimic finden und verkloppen Dwarven Excavation; Ochre Jelly verkloppen und Ruine erforschen Umbrage Hill; Manticore mit Rationen bestechen und **LOOT**: * 81,25 gp - 25gp(Copy Identify; Divination Spell) = 56,25 * Potion of Healing from Umbrage Hill **Spells** -> Identify copied from the Spellbook of the Gnomes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Clockwork Amulet | Common | Gnomegarde | true | ||
*Wondrous item, common* This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. | |||||
Pole of Collapsing | Common | Gnomegarde | true | ||
*Wondrous item, common* While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows. | |||||
Wand of Pyrotechnics | Common | Gnomegarde | true | ||
*Wand, common* This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. | |||||
Sending Stones | Uncommon | Dwarven Excavation | true | ||
*Wondrous item, uncommon* Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |