Adventure Logsheet
Race: High-Elf Creature Type: Humanoid Size: medium Speed: 30 feet Languages: Common, Elvish, Dwarvish (High-Elf), -> Celestial(Background), Infernal(Background) ASI: +2 Dex, +1 Int Proficiencies: * Skills: Perception, -> Arcana, History from Background -> Investigation, Religion from Class * Armor: none * Weapons: longsword, shortsword, shortbow, and longbow -> Daggers, darts, slings, quarterstaffs, light crossbows from Class * Tools: none Cantrip: Mage Hand Features: Darkvision, Fey Ancestry, Trance Class: Wizard Hit Dice: d6 HP: +6 +2(ConMod) = +8 Proficiencies: * Armor: none * Weapons: Daggers, darts, slings, quarterstaffs, light crossbows * Tools: none Saving Throws: Intelligence, Wisdom Skills: Investigation, Religion Cantrips: Prestidigitation, Chill Touch, Shocking Grasp Level 1 Spells: Shield, Protection from Good and Evil, Burning Hands, Alarm, Disguise Self, Silent Image Ability Scores Method: Point Buy * Strength: 8 * Dexterity: 14 + 2 = 16 * Constitution: 14 * Intelligence: 15 + 1 = 16 * Wisdom: 10 * Charisma: 10 Description Alignment: Lawful neutral Faction: none Age: 30 Height: 1,80 m Weight: 80 kg Flavor: Sinvallas scharfes kantiges Gesichts ist umrahmt von seinen langen rabenschwarzen Haaren und geprägt von einem melancholischen Ausdruck. Sinvallas trägt ein schlichte saubere Lehrlingsrobe aus schwarzer Baumwolle. Ein Schild welches aus Spelljammerteilen gefertigt wurden an seinem Arm. An seinem Rever befindet sich sein arkaner Fokus,ein Anhänger in Form eines Dreieck-Fraktal (Sierpinski-Dreieck (https://de.wikipedia.org/wiki/Sierpinski-Dreieck#/media/Datei:Sierpinski-Trigon-7.svg)) von seinem Mentor Dastan Riecht nach Tannennadeln und Lavendel. Background: Sage Skills: Arcana, History Tools: none Languages: Celestial, Infernal Feature: Researcher Personality Trait 1: Wenn ich jemanden in Not sehe, so verlangt es mein Prinzip das ich zumindest versuche zu helfen Personality Trait 2: There's nothing I like more than a good mystery. Ideals: Es ist die Pflicht eines jeden das eigene Potential voll zu entfalten Bonds: Eines Tages werde ich den perfekten Schutzzauber finden Flaws: Mein Ehrgefühl hat mich schon oft in Schwierigkeiten gebracht Flavor: -Stammt aus Suzail (Kingdom of Cormyr), seine Famlie kommt jedoch ursprünglich aus Myth Drannor (Cormanthyr) (vor dem Fall) -Sohn der Faeoldur Familie, die einige respektierte Zauberer hervorbrachten -Vor dem Drawing of the Veil, sieht Sinvallas während seiner Trance neben seinen eigenen Erinnerungen, bruchstückhaft Erinnerungen einer anderen Person. -Mal versucht diese andere Person verzweifelt eine fliehende Gruppe von Elfen zu beschützen, mal besucht sie große Bibliotheken und mal war sie in tiefen Diskussionen mit einem noblen Djinni und einer Deva -Diese Visionen motivierten Sinvallas sich dem Studium der Magie zu widmen, besonders der Abjuration -Sinvallas Lehrmeister war Dastan Eisenformer, ein Zwerg, der an der Halle des Wissens unterrichtet. -Dastan war Sohn eines Schmieds, jedoch waren seine Eltern gegen sein Streben Zauberer zu werden, weshalb er sich als Abenteurer auf den Weg machte -Von ihm erfuhr Sinvallas vom Leben als Abenteurer und beschloss es ebenfalls auszuprobieren und hoffentlich Antworten auf seine Fragen zu finden Free Feat: Tough Starting Equipment by Class * a dagger * an arcane focus * an explorers kit * a spellbook by Background * a bottle of ink * a quill * a small knife * a letter from a dead colleague posing a question you have not yet been able to answer * a set of common clothes * a pouch containing 10gp
Party (1) Sam German - E. Norman Malus - Human - Cleric Lvl. 1 - keine (1) Talak - Movogal - Harengon - Barde 1 (1) Pet_Kola - Sinvallas Faeoldur - Highelf - Wizard 1 - keine (1) Adro - Jörn Goldbräu - Drawf - Monk 1 - keine (1) MarC - Corrbarn - Human - Barb 1 - keine (1) McCappy - Aramil Nightbreeze - Highelf - Rogue - Lvl 1 - keine Loot Gold gained: 80gp Gold spent: - Items gained:- Items spent: - Plot In den Border Kingdoms geht es sehr turbulent zu. Genau der richtige Ort, um sich einen Namen zu machen oder zu verschwinden. Ihr habt euch irgendwie spontan zu einer Reisegruppe zusammen gefunden und nach einem beschwerlichen Reisetag durch die Lande freut ihr euch das Einkehren in einem kleinen Roadhouse namens Hawker’s Cleaver. LEVEL UP: Wizard 1 ->Wizard 2 Level 1 Spell: Absorb Elements, Detect Magic
Party (4) Frederic T. - Ennius - Human - Wizard 4 (4) Christian K. - Amartola - Half-Elf - Artificer 4 -Zhentarim (4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom - Paladin 4 - Lord's Alliance (3) happy - Adric - High-Elf - Wizard(Order of Scribes)3 - none (2) Marco M. - Horkom Glafdek - Hügel Zwerg - Schurke 2 - none (2) PetKola. - Sinvallas Faeoldur - High-Elf - Wizard 2 - none Loot Gold gained: 500gp Gold spent: 550gp ( & 8 Tage Downtime) Items gained: - Items spent: - Spells copied: (von Ennius (Frederick T.)) * 1st Level: Comprehend Language (50gp), Find Familiar (50gp), Grease (50gp), Identify (50gp), Magic Missile (50gp) =250gp * 2nd Level: Misty Step (100gp), Tasha's Mind Whip (100gp), Dragons Breath (100gp) =300gp Plot Datasheets and Documentation gespielt LEVEL UP: Wizard 2-> Wizard 3 Level 2 Spell: Hold Person, Shatter
Party (4) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none (1) happy - Zhartus - Tiefling - Warlock(Celestial Patron)1 - none (2) BJ1976 - Faxe - Goliath - Fighter 2 - none (4) Folk2K - Varis - Eladrin - Rouge 4 - none (2) Sebastian W. - Grevor Kelmont - Variant Human - Fighter 2 (3) Pet_Kola - Sinvallas Faeoldur - High-Elf - Wizard 3 - none Loot Gold gained: 80gp Gold spent: 100gp (Identify spellcomponent), 10gp (find familiar spellcomponent) Items gained: Blegors Spellbook, 1 Healing Trank A Spellbook with the following spells: * glyph of warding, * identify (schon gelernt), * invisibility, * locate object, * mage armor (schon gelernt), * magic missile (schon gelernt), * rope trick, * snare. One character may keep this spellbook. Items spent: Spells copied:- Plot Datasheets and Documentation gespielt Characterchange: Wizard 3 -> Wizard 4 Cantrip: Mending Level 1 Spell: Floating Disk Level 2 Spell :Enlarge/Reduce Feat / ASI: Eldritch Adept -> Armor of shadows-> At will Level 1 Spell: Mage Armor
Party (4) Pet_Kola - Sinvallas Faeoldur - High-Elf - Wizard 4 - none (4) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none (1) happy - Zhartus - Tiefling - Warlock(Celestial Patron)1 - none (2) BJ1976 - Faxe - Goliath - Fighter 2 - none (4) Folk2K - Varis - Eladrin - Rouge 4 - none (1) DesertRanger - Sir Azorius of Hawkwinter - Var. Human - Fighter 1 - Order of the Gauntlets Loot Gold gained: 80 gp Gold spent: 19gp for Bribes MAGIC ITEM MISSED (female drow) Items gained: Items spent: Spells copied: * 1st Level: Plot Datasheets and Documentation gespielt Characterchange: -
Party (4) PetKola - Sinvallas Faeoldur - High-Elf - Wizard 4 - none (4) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none (1) happy - Zhartus - Tiefling - Warlock(Celestial Patron)1 - none (4) Folk2K - Varis - Eladrin - Rouge 4 - none (4) Ineverexist - Kripnak - Kobold - Artificer Battle Smith 4 - none (1) Boerns - Tir Barad - Human - Fighter 1 - none Loot Gold gained: 50gp Gold spent: - Items gained: Potion of Poison Items spent: - Spells copied:- Plot Zeitreise zu Shoom Imperium um eine Verschwörung aufzudecken Characterchange: -
Spells copied: From Blegors Spellbook * 2nd Level: Invisibility
Party (4) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none (4) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 4 - none (4) Folk2K- Varis - Eladrin - Rouge 4- none (4) BJ1976 - Faxe - Goliath - Fighter (Rune Knight) 4 - none (2) Boerns - Tir Barad - Human - Fighter (Archery) 2 - none (4) PetKola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 4 - none Loot Gold gained: 50gp Gold spent: Items gained: Javelin of Lightning Items spent: Spells copied:- Plot Datasheets and Documentation gespielt Characterchange: -
*** TRADE ENTRY ***
Traded with Sir Wobolopolomo Taurt IV (https://www.adventurersleaguelog.com/users/38971/characters/95070)
Party (4) Folk2K- Varis - Eladrin - Rouge4 - none (4) Borens- Tir Barad- Human- Kämpfer 4 - none (4) happy - Zhartus - Tiefling - Warlock 4 - none (4) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none (4) PetKola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 4 - none (4) Ineverexist - Michael Gonefast - Harengone - Ranger 1 - none Loot Gold gained: 80gp Gold spent: 50gp(Healing Potion) Items gained:Healing Potion Items spent: Spells copied:- Plot In der Vergangenheit nach Vampiren in Waterdeep suchen Characterchange: Wizard 4 -> Wizard 5 New Spells: 3rd Level: Counterspell, Dispel Magic Extra Magic Item for reaching 5th Level: Arcane Grimoire (+1)
Party (8) Folk2K - Varis - Eladrin - Rouge4 Fighter4 -none (10)Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none (9) Marco M. - Álfur Círdan Eldarion von Olyrnn - High Elv - War Mage Wizard (9) - none (10) MalteS - Tes'Is - Kobold - Druid 10 - Emerald enclave - Kenne das Abenteuer (5) PetKola - Sinvallas Faeoldur - High-Elf -Wizard (Abjuration) 5 - none (10) Ineverexist - Kripnak - Kobold Artificer Battle Smith 10 Companion: Big Click (Steel Defender) - faction: none Plot Feywild Anime, wir sind Sidechard die dem MC dabei helfen über sich selbst zu wachsen Loot Gold gained: 833gp Gold spent: 600gp for copied Spells , 50gp for Healing Potion Items gained: Potion of Tengu (Hill Giant) Strength Potion of Fire Resistance Spell Scroll of Protection from Evil and Good Sojobo's Big Stick (Veteran's Cane w/Guardian) Eladrin's Vestments (Elven Chain w/Temperate) Items spent: 1 Healing Potion Spells copied: Copied from Alfur * 2nd Level: Mirror Image(100gp), See Invisibility (100gp), Levitate (100gp) = 300gp * 3rd Level: Lightning Bolt (150gp), Fireball (150gp) =300gp Story Reward: Korama no Sohei Characters who have served in the defense of Korama are given the chance to make a Greater Fey Pact with Yoshi, who now uses their full name of Yoshitsune, the true Lord of Korama. Unlocking this Pact requires the characters to have successfully completed the Ring the Spirit Bell, Recruit the Yokai, and Sealing the Rift objectives in Part II. Any who accept this pact are offered a copy of Korama-monogatari, the book chronicling the founding of the domain and suddenly containing extra pages detailing the character’s own defense of the domain this day. The book functions as a Tome of Understanding, and is only available to those who swear fealty to the archfey in addition to completing the required objectives in session. Characters are free to reject this offer with no consequence, but those who do accept are warned that as Korama is a temple, characters are expected to show proper veneration to not only Korama, but to any temples they might encounter in the future. If a character willfully desecrates a temple or monastery, this pact will be rendered broken, and the copy of Korama-monogatari will be rendered blank, its text replaced with the word “Betrayer.” Remove any benefit gained from this tome should that happen. LEVEL - UP : Wizard 5 -> Wizard 6 Spells from Leveling: Enhance Ability, Fly
Party (6) Madlech - Claw - Shifter - Bear Totem Barbarian (6) PetKola - Sinvallas Faeoldur - High-Elf - Abjuration Wizard 6 (9) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 9 (5) Flammenklinge-Lilly-Fairy-Archfey Warlock - (2) - Schadow Sorcerer- (3) (7) happy - Lord Baros - Halfling (Lightfoot) - Inquisitive Rogue 7 Loot Gold gained: 3000/5 gp =600gp Gold Gold spent: 10gp for Find Familiar Materials, 4x50gp for Healing Potion; 10gp for a shield, = 220gp Items gained: Potion of Cold Resistance, Spell Scroll of Plant Growth, Potion of Hill Giant Strength -Potion of Cold Resistance (Potion, uncommon) When you drink this potion, you gain resistance to cold damage for 1 hour. -Potion of Hill Giant Strength(Potion, uncommon) When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. -Spell Scroll: Plant Growth(Scroll, uncommon) A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 15 and an attack bonus of +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Plant Growth: 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. Items spent: Potion of Healing Spells copied: - Plot Während euer Spelljammer in der Werft generalüberholt wird, hat euer Käpt’n die „geniale“ Idee gehabt, den Spelljammer Helm auszubauen, auf ein kleineres Schiff zu montieren und euch zu beauftragen, eine nette junge Dame mit ihren zwei schweigsamen Leibwächtern zum eisigen dritten Planeten des Systems zu bringen und ihr beim Finden eines Ortes zur Hand zu gehen. -> Ein phänomenales Abenteur in dem Sinvallas gemerkt hat, das sein angestrebter perfekter Schutz nur erreichbar ist, wenn er sich den neuen Perspektiven erschließt, die ihn der Wildspace gezeigt hat. Character Change: Wizard 6 -> Wizard 7 New Spells: Summon Fey & Banishment HP: 45 -> 45 +6 =51
Umbau: Race: High-Elf------------------------------------------------------------------->> bleibt Background: Sage ------------------------------------------------------------->> bleibt Starting Class: Wizard -------------------------------------------------------->> Starting Class: Artificer HP auf Level 1: 6 +2(ConMod) = +8 ---------------------------------------->> 8+2(ConMod) = +10 Armor Prof: none -------------------------------------------------------------->> Light armor, medium armor, shields Weapon Prof: Daggers, darts, slings, quarterstaffs, light crossbows >> Simple Weapons Tool Prof: none ---------------------------------------------------------------->>Thieves’ -, Tinker’s-, Navigators Tools Saving Throw Prof: Intelligence, Wisdom -------------------------------->> Intelligence, Constitution Skills: Investigation, Religion ------------------------------------------------>> Investigation, Nature Cantrips auf Level 1: Prestidigitation, Chill Touch, Shocking Grasp -->> Firebolt, Guidance Level 1 Spells: Shield, Protection from Good and Evil------------------->> Cure Wounds, Sanctuary, Fairy Fire, False Life Starting Equipment: a dagger ------------------------------------------------------------------------------>> a dagger, a handaxe an arcane focus --------------------------------------------------------------------->> a light crossbow and 20 bolts an explorer's pack ------------------------------------------------------------------>> scale mail A spellbook -------------------------------------------------------------------------->> thieves’ tools, a dungeoneer’s pack -> Verkauft: Handaxe, Scale Mail und light crossbow and 20 bolts --->> (5gp +50gp +25gp)/2 = 40 gp Multiclass auf Abjuration Wizard ab Level 2: Cantrips: Prestidigitation, Chill Touch, Shocking Grasp Level 1 Spells: Shield, Protection from Good and Evil, Burning Hands, Alarm, Disguise Self, Silent Image Level 5 (Wizard 4) ASI/Feat: Eldritch Adept (Armor of Shadows) --------------------------->> Bleibt -> Artificer 1 / Wizard 7 Total HP: 51 (8+6+6+6+6+6+6+7)--------------------------------------------------->> HP:52 (10+6+6+6+6+6+6+6)
Spells copied: From Blegors Spellbook * 2nd Level: Locate Object(100gp&2DT) * 3rd Level: Glyph of Warding (75gp&2DT) wegen Abjuration Savant
Party (10) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 10 (10) Eklan - Enwin Nassavea - High Elf - Conjuration Wizard 10 (8) Stephan - Zylak - High Elf - Evocation Wizard 8 (8) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Wizard (Abjuration) 7 (7) Christian K. - Eddy - Bugbear - Warlock1/Rogue1/Bard5 Loot Gold gained: 600gp Gold spent: 15gp (Cartograpgher Tools), 100gp+300gp+100gp+600gp=1100gp Items gained:Cartographer Tools, Items spent: Potion of Healing Spells copied: From Enwin Nassavea: * 1st Level: Feather Fall (50gp&1DT), Sleep(50gp&1DT) = 100gp &2DT * 3rd Level: Enemies abound(150gp&1DT), Leomunds Tiny Hut(150gp&1DT) = 300gp &2DT * From Zylak: * 2nd Level: Scorching Ray(100gp&1DT) = 100gp &1DT * 4th Level: Dimension Door(200gp&1DT), Greater Invisibility(200gp&1DT), Fire Shield(200gp&1DT) = 600gp&3DT Plot Im Hafen der dunkel-magisch anmutenden Stadt „Afa“ angekommen, erfahrt ihr, die Stadt ist in drei Kreise unterteilt, deren Zugang nicht für jeden möglich erscheint. Aktuell seid ihr im äußeren, dritten Kreis. Es ist allerdings ein interessanter Basar für Tränke und Schriftrollen im zweiten Kreis im Gange, weswegen Des, die nette Dame, die euch in die Stadt geschleppt hat, darauf besteht, dass ihr einen Weg in den zweiten Kreis findet. Also wandert ihr in eine der nahen Schenken, um ein paar Erkundigungen einzuholen und einen Weg weiter ins Innere der Stadt zu suchen. (Ritter Rechts bleibt beim Schiff, Ritter Links kommt mit uns) -> Sehr unterhaltsames Abenteuer. Eine gelunge Kombi aus Social Encounter, Skillchallenge und Combat(2x Shambeling Mound) (3x Megapede, 1x Water Weird, 1x Swarm of Centipedes). Wunderschöne Karten und die Bar "Devils Drink" war die beste die ich je in Play erlebt habe. Die Mechanik mit einem gelungen Skillcheck Infos über die Immunities, Resistances und Vulnerabilities der Gegner von unserem untoten Guide Mort zu erhalten ist definitiv etwas was ich gerne auch in anderen Abenteuern sehen würde. Die Menge an Material in Kombination mit Roleplay von Seiten der Player macht es jedoch unwahrscheinlich, dass das Abentuer in 4h abgeschlossen wird -> wir haben +5h gebraucht Sinvallas konnte viel von seinen beiden Wizard Kollegen lernen: Die Fähigkeit Verbündete von Schadenszaubern zu bewahren und den Nutzen von Conjuration Magie immer dern richtigen Gegenstand zu haben, den man braucht. Auch Embers Zähigkeit und Eddys "Roadie Get-It-Done" Aptitude haben ihn beindruckt. Characterchange: Wizard 7 -> Wizard 8 New Spells: 3rd Level: Nondetection, Intellect Fortress ASI/Feat: +2 auf INT : INT16 -> INT18
Party (8) Folk2K - Guttrr - Half Orc - Babarian8 - none (5)Kiri - Wisteria Groveheart -Eladrin(winter) - Circle of Spores Druid 5 - none (6) Talak - Movogal - Harengon - Barde 6 - none (9) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Wizard (Abjuration) 8 - none (10) Arikatzi20 - Noriel Aurōrae - HalfelfBattle Master Fighter lvl 6, Ranger lvl 4 - none (7) Flammenklinge- Lilly -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (5) Loot Gold gained: 333gp Gold spent: 0gp Items gained: 1x Potion of Greater Healing, Staff of Swarming Insects(Spinnen) Items spent: 2x Potion of Healing Spells copied: Plot Um Hillsfar herum passieren merkwürdige Dinge: Wahnsinnige Drow kommen an die Oberfläche, merkwürdige Monster kommen aus dem Cormanthor und die Menschen in Hillsfar haben alle Nichtmenschen rausgeworfen oder versklavt. Der Wahnsinn scheint aus dem Underdark zu kommen und an die Oberfläche zu drängen. Daher suchen die Fraktionen nach fähigen Abenteurern die bereit sind in das Underdark abzusteigen und mit Informationen zurück zu kommen. Seid ihr dazu bereit? Encounter 1: Easy Encounter 2: Even Easier Encounter 3: Der Hinterhalt der fast nach Hinten losgegangen wäre. Banishment der Chasme war clutch. Encounter 4: Charm Effekt von nun zweiten Succubus wieder im letzten Moment durch ihren Tod abgewendet. Herzou und Succubus hatten kein Bock gebanished zu werden Encounter 5; Drow Poison ist scary und wenn der Fire Giant die Chance hat zu attackieren ist das noch scarier
Party (10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post) (6) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6 - 60ft Drakvision - none (6) Ineverexist - Ulgier - Kobold - Giants Barbarian 6 - none (9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None (10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision Loot Gold gained: 1000gp Gold spent: 1gp Items gained: 1 Dagger of Warning, Items spent: 1 Dagger Spells copied: 1st Level: Plot In der Stadt Yeonido ist ein rätselhafter Nebel aufgetaucht, der die Erinnerungen ihrer Bewohner auslöscht und den Verfall der Stadt vor ihren eigenen Leuten verbirgt. Können unsere Helden der unheimlichen Macht auf die Spur kommen? Characterchange:-
Party (10) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 10 - Harpers (10) Echo - Leodar Summersinger - Astral Elf - Glamour Bard 10 - None (8) Jarlsson – Eiríkur Magnússon Donnerfaust – Hill Dwarf – Oath of Glory Paladin 7 / Divine Soul Sorcerer 1 – none (9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None - 60ft Darkvision (10) Gomo Nimblebranch - Ghostwise Halfling - Lore Bard 10 - no Faction - no Darkvision Loot Gold gained: 208gp Gold spent: 1375gp for Spell copied from Prof Alastor Jones Items gained: Items spent: Spells copied: Prof. Alastor Jones Spellbook: 2nd Level: Knock, Misty Step, Tasha's Mind Whip, Web Copied: Arcane Lock, Augury, Blindness/Deafness, Darkvision, Earthbind, Enhance Ability, Enlarge/Reduce, Gentle Repose, Hold Person, Invisibility, Levitate, Magic Mouth, Mirror Image, Ray of Enfeeblement, Rime's Binding Ice, Rope Trick, See Invisibility, Skywright ... 3rd Level: Counterspell, Hypnotic Pattern, Leomund's Tiny Hut, Summon Shadowspawn Copied: Clairvoyance, Dispel Magic, Fireball, Fly, Haste, Intellect Fortress, Lightning Bolt, Magic Circle, Major Image, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Summon Fey, Summon Undead, Tiny Servant, Tongues, Water Breathing ... 4th Level: Dimension Door, Evard's Black Tentacles, Otiluke's Resilient Sphere, Polymorph Copied: Banishment, Divination, Fabricate, Fire Shield, Greater Invisibility, Hallucinatory Terrain, Ice Storm, Leomund's Secret Chest, Mordenkainen's Private Sanctum, Raulothim's Psychic Lance, Stoneskin, Summon Aberration, Summon Construct,Watery Sphere ... 5th Level: Steel Wind Strike, Telekinesis, Teleportation Circle, Wall of Force Copied: Animate Objects, Bigby's Hand, Cone of Cold, Conjure Elemental, Creation, Far Step, Hold Monster, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Summon Draconic Spirit ... Ausgewählt: Haste (3rd Level => 150gp &1DT ) Slow (3rd Level => 150gp &1DT) Psychic Blast (4th Level => 200gp &1DT) Mordekainens private Sanctuary (4th Level Abjuration => 200gp/2 = 100gp &1DT) Phantom Steed (3rd Level => 150gp &1DT) Divination (4th Level => 200gp &1DT) Polymorph (4th Level => 200gp &1DT) Protection from Energy (3rd Level Abjuration => 150gp/2 = 75gp &1DT) Magic Circle (3rd Level Abjuration => 150gp/2 = 75gp &1DT) Remove Curse (3rd Level Abjuration => 150gp/2 = 75gp &1DT) Plot Wir halten einige Wahnsinnige Hausmeister davon ab, einen mit Raketenantrieb aufgerüsteten Tower von Candlekeep in die Astral Sea zu feuern Characterchange: -
Party (9) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Abjuration Wizard 8 - None - 60ft Darkvision (10) C0ldW0lf - Trixleth - Half-Illithid - Aberrant Mind Sorc 9/Peace Cleric 1 - none (10) RaimundoO- Llanfair Pwllgwyngyll- Eladrin- Artificer 3 War Wizard 7 - none (10) Echo - Tharkum Mountainbuster - Mountain Dwarf - Hexblade 4 / Psi Warrior 6 - 60ft Darkvision - None (10) Marcelinho700 - Pan - Half Orc - Path of the Totem Barbarian 8 / Fighter 2 - 60ft Darkvision - none Loot Gold gained: (3600gp(Wyvern-Poison)+3000gp(scrolls)+1200gp(spellcomponents)) / 5 = 1560gp Gold spent: 15gp Items gained: Items spent: Potion of Cold Resistance Spells copied: Spellbook from Llanfair Pwllgwyngyll _______ 1st Level ______ Absorb Elements, Find Familiar, Feather Fall, Detect Magic False Life, Chromatic Orb, Witchbolt, Unseen Servant _______ 2nd Level ______ Web, Tasha's Mind Whip _______ 3rd Level ______ Animate Dead, Antagonize, Vampiric Touch, Fly Copied Spells: _______ 1st Level ______ Alarm, Burning Hands, Catapult, Cause Fear, Charm Person, Color Spray, Comprehend Languages, Distort Value, Earth Tremor, Expeditious Retreat, Fog Cloud, Frost Fingers, Grease, Ice Knife, Identify, Illusory Script, Jump, Longstrider, Magic Missile, Protection from Evil and Good, Ray of Sickness, Silent Image, Sleep, Snare, Tasha's Caustic Brew, Tasha's Hideous Laughter, Tenser's Floating Disk, Thunderwave _______ 2nd Level ______ Blindness/Deafness, Blur, Enhance Ability, Enlarge/Reduce, Invisibility, Hold Person, Knock, Levitate, Phantasmal Force, Rime's Binding Ice, Rope Trick, Scorching Ray, Shatter _______ 3rd Level ______ Counterspell, Dispell Magic, Fear, Fireball, Haste, Hypnotic Pattern, Intellect Fortress, Major Image, Leomund's Tiny Hut, Lightning Bolt, Phantom Steed, Remove Curse, Slow, Stinking Cloud, Water Breathing ITEM: Zikrans Spellbook 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force, conjure elemental 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop Plot Wir helfen Gazre-Azam zur Freiheit Characterchange: Level X -> Level Y
(3/3) Uncommon+: Arcane Grimmoire +1 (attuned)(uncommon) Wand of Fireballs (attuned) (rare) Cloak of Protection (attuned)(uncommon) ... (2/5) Common: Moon-touched Longsword (common) Sojobo's Big Stick (Verteran's Cane) (common) ... (5/10) Consumables: Potion of Healing (common) 2d4+2 Potion of Greater Healing (common) 4d4+4 Potion of Cold Resistance (uncommon) Potion of Fire Resistance (uncommon) Potion of Hill Giant Strength (uncommon) Potion of Tengu (Hill Giant Strength) (uncommon) ... Stored: Pearl of Power (attuned)(rare) Quiver of Ehlonna (uncommon) Wand of Secrets (uncommon) Ring of Mind Shielding (uncommon) Javelin of Lightning (uncommon) Eladrin's Vestments (Elven Chain), Tome of Understanding (very rare) SPELLBOOK: ------------------CANTRIP------------------ Chill Touch Mage Hand Mending Prestitigitation Shocking Grasp -----------------1ST LEVEL----------------- Absorb Elements Alarm Burning Hands Comprehend Language (Copy, Ennius) Detect Magic Disguise Self Feather Fall (Copy, Enwin) Find Familiar (Copy, Ennius) Grease (Copy, Ennius) Indentify (Copy, Ennius) Mage Armor (Feat) Magic Missile (Copy, Ennius) Protection from Evil and Good Shield Sleep (Copy, Enwin) Snare not yet copied from Blegors Spellbook Tensers Floating Disk -----------------2ND LEVEL----------------- Dragons Breath (Copy, Ennius) Enhance Ability Enlarge/Reduce Hold Person Invisibility (Copy, Spellbook Blegor) Levitate (Copy, Alfur) Locate Object (Copy,Blegors Spellbook) Misty Step (Copy, Ennius) Mirror Image (Copy, Alfur) Rope Trick not yet copied from Blegors Spellbook Scorching Ray (Copy, Zylak) See Invisibility (Copy, Alfur) Shatter Tasha's Mind Whip (Copy, Ennius) -----------------3RD LEVEL----------------- Counterspell Dispel Magic Enemies Abound (Copy, Enwin) Fireball (Copy, Alfur) Fly Glyph of Warding (Copy, Blegors Spellbook) Haste (Copy, Prof. Alastor Jones) Intellect Fortress Leomunds Tiny Hut (Copy, Enwin) Lightning Bolt (Copy, Alfur) Nondetection Phantom Steed (Copy, Prof. Alastor Jones) Protection from Energy (Copy, Prof. Alastor Jones) Remove Curse (Copy, Prof. Alastor Jones) Slow (Copy, Prof. Alastor Jones) Summon Fey -----------------4TH LEVEL----------------- Banishment Dimension Door (Copy, Zylak) Divination (Copy, Prof. Alastor Jones) Fire Shield (Copy, Zylak) Greater Invisibility (Copy, Zylak) Mordekainen's Private Sanctum (Copy, Prof. Alastor Jones) Polymorph (Copy, Prof. Alastor Jones) Raulothim's Psychic Lance (Copy, Prof. Alastor Jones)