Show Log Entry
Adventure Title
DDAL08-04 - A Wrinkle in the Weave
DDAL08-04 - A Wrinkle in the Weave
Session
1
1
Date Played
2022-10-02 19:15:00 UTC
2022-10-02 19:15:00 UTC
Levels Gained
0
0
GP +/-
50
50
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
KaNarlist
KaNarlist
DM DCI Number
000000
000000
Notes
### Party (4) PetKola - Sinvallas Faeoldur - High-Elf - Wizard 4 - none (4) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none (1) happy - Zhartus - Tiefling - Warlock(Celestial Patron)1 - none (4) Folk2K - Varis - Eladrin - Rouge 4 - none (4) Ineverexist - Kripnak - Kobold - Artificer Battle Smith 4 - none (1) Boerns - Tir Barad - Human - Fighter 1 - none ### Loot **Gold gained**: 50gp **Gold spent**: - **Items gained**: Potion of Poison **Items spent**: - **Spells copied**:- ### Plot Zeitreise zu Shoom Imperium um eine Verschwörung aufzudecken ### Characterchange: -
### Party (4) PetKola - Sinvallas Faeoldur - High-Elf - Wizard 4 - none (4) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none (1) happy - Zhartus - Tiefling - Warlock(Celestial Patron)1 - none (4) Folk2K - Varis - Eladrin - Rouge 4 - none (4) Ineverexist - Kripnak - Kobold - Artificer Battle Smith 4 - none (1) Boerns - Tir Barad - Human - Fighter 1 - none ### Loot **Gold gained**: 50gp **Gold spent**: - **Items gained**: Potion of Poison **Items spent**: - **Spells copied**:- ### Plot Zeitreise zu Shoom Imperium um eine Verschwörung aufzudecken ### Characterchange: -
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Mind Shielding | Uncommon | At the beginning of the adventure | true | ||
Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. |