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Adventure Title
DDHC-CM-11 Zikran's Xephyrean Tome
DDHC-CM-11 Zikran's Xephyrean Tome
Session
1
1
Date Played
2024-09-02 23:30:00 UTC
2024-09-02 23:30:00 UTC
Levels Gained
0
0
GP +/-
1545
1545
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
10101010
10101010
Notes
#### Party (9) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Abjuration Wizard 8 - None - 60ft Darkvision (10) C0ldW0lf - Trixleth - Half-Illithid - Aberrant Mind Sorc 9/Peace Cleric 1 - none (10) RaimundoO- Llanfair Pwllgwyngyll- Eladrin- Artificer 3 War Wizard 7 - none (10) Echo - Tharkum Mountainbuster - Mountain Dwarf - Hexblade 4 / Psi Warrior 6 - 60ft Darkvision - None (10) Marcelinho700 - Pan - Half Orc - Path of the Totem Barbarian 8 / Fighter 2 - 60ft Darkvision - none #### Loot ##### Gold gained: (3600gp(Wyvern-Poison)+3000gp(scrolls)+1200gp(spellcomponents)) / 5 = 1560gp ##### Gold spent: 15gp ##### Items gained: ##### Items spent: Potion of Cold Resistance ##### Spells copied: Spellbook from Llanfair Pwllgwyngyll _______ 1st Level ______ Absorb Elements, Find Familiar, Feather Fall, Detect Magic False Life, Chromatic Orb, Witchbolt, Unseen Servant _______ 2nd Level ______ Web, Tasha's Mind Whip _______ 3rd Level ______ Animate Dead, Antagonize, Vampiric Touch, Fly Copied Spells: _______ 1st Level ______ Alarm, Burning Hands, Catapult, Cause Fear, Charm Person, Color Spray, Comprehend Languages, Distort Value, Earth Tremor, Expeditious Retreat, Fog Cloud, Frost Fingers, Grease, Ice Knife, Identify, Illusory Script, Jump, Longstrider, Magic Missile, Protection from Evil and Good, Ray of Sickness, Silent Image, Sleep, Snare, Tasha's Caustic Brew, Tasha's Hideous Laughter, Tenser's Floating Disk, Thunderwave _______ 2nd Level ______ Blindness/Deafness, Blur, Enhance Ability, Enlarge/Reduce, Invisibility, Hold Person, Knock, Levitate, Phantasmal Force, Rime's Binding Ice, Rope Trick, Scorching Ray, Shatter _______ 3rd Level ______ Counterspell, Dispell Magic, Fear, Fireball, Haste, Hypnotic Pattern, Intellect Fortress, Major Image, Leomund's Tiny Hut, Lightning Bolt, Phantom Steed, Remove Curse, Slow, Stinking Cloud, Water Breathing ITEM: Zikrans Spellbook 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force, conjure elemental 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop #### Plot *Wir helfen Gazre-Azam zur Freiheit* #### Characterchange: Level X -> Level Y
#### Party (9) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Abjuration Wizard 8 - None - 60ft Darkvision (10) C0ldW0lf - Trixleth - Half-Illithid - Aberrant Mind Sorc 9/Peace Cleric 1 - none (10) RaimundoO- Llanfair Pwllgwyngyll- Eladrin- Artificer 3 War Wizard 7 - none (10) Echo - Tharkum Mountainbuster - Mountain Dwarf - Hexblade 4 / Psi Warrior 6 - 60ft Darkvision - None (10) Marcelinho700 - Pan - Half Orc - Path of the Totem Barbarian 8 / Fighter 2 - 60ft Darkvision - none #### Loot ##### Gold gained: (3600gp(Wyvern-Poison)+3000gp(scrolls)+1200gp(spellcomponents)) / 5 = 1560gp ##### Gold spent: 15gp ##### Items gained: ##### Items spent: Potion of Cold Resistance ##### Spells copied: Spellbook from Llanfair Pwllgwyngyll _______ 1st Level ______ Absorb Elements, Find Familiar, Feather Fall, Detect Magic False Life, Chromatic Orb, Witchbolt, Unseen Servant _______ 2nd Level ______ Web, Tasha's Mind Whip _______ 3rd Level ______ Animate Dead, Antagonize, Vampiric Touch, Fly Copied Spells: _______ 1st Level ______ Alarm, Burning Hands, Catapult, Cause Fear, Charm Person, Color Spray, Comprehend Languages, Distort Value, Earth Tremor, Expeditious Retreat, Fog Cloud, Frost Fingers, Grease, Ice Knife, Identify, Illusory Script, Jump, Longstrider, Magic Missile, Protection from Evil and Good, Ray of Sickness, Silent Image, Sleep, Snare, Tasha's Caustic Brew, Tasha's Hideous Laughter, Tenser's Floating Disk, Thunderwave _______ 2nd Level ______ Blindness/Deafness, Blur, Enhance Ability, Enlarge/Reduce, Invisibility, Hold Person, Knock, Levitate, Phantasmal Force, Rime's Binding Ice, Rope Trick, Scorching Ray, Shatter _______ 3rd Level ______ Counterspell, Dispell Magic, Fear, Fireball, Haste, Hypnotic Pattern, Intellect Fortress, Major Image, Leomund's Tiny Hut, Lightning Bolt, Phantom Steed, Remove Curse, Slow, Stinking Cloud, Water Breathing ITEM: Zikrans Spellbook 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force, conjure elemental 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop #### Plot *Wir helfen Gazre-Azam zur Freiheit* #### Characterchange: Level X -> Level Y
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Alchemy Jug | Uncommon | true | |||
Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. Liquid Max Amount Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon | |||||
Boots of the Winterlands | Uncommon | true | |||
Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. | |||||
Censer of Controlling Air Elementals | Rare | true | |||
Wondrous item, rare While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. | |||||
Iron Bands of Bilarro | Rare | true | |||
Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |