Adventure Logsheet
Race: Deep Gnome Creature Type: Humanoid Size: small Speed: 30 feet Languages: Common, Gnomish ASI: +2 Dex, +1 Wis Proficiencies: * Skills: - * Armor: - * Weapons: - * Tools: - Cantrip: - Features: Darkvision, Gift of the Svirfneblin, Svirfneblin Camouflage Darkvision: You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Gift of the Svirfneblin: Starting at 3rd level, you can cast the Disguise Self spell with this trait. Starting at 5th level, you can also cast the Nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Gnomish Magic Resistance: You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells. Svirfneblin Camouflage: When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Class: Ranger Hit Dice: d10 HP: +10 +2(ConMod) = +12 Proficiencies: * Armor: Light armor, medium armor, shields * Weapons: Simple weapons, martial weapons * Tools: none Saving Throws: Strength, Dexterity Skills: Perception, Survival, Investigation Feat: Tough (AL-Season 13) Feature: Deft Explorer -> Canny: Expertise in Stealth und exta Language Undercommon, Dwarvish Ability Scores Method: Point Buy * Strength: 8 * Dexterity: 14 + 2 = 16 * Constitution: 14 * Intelligence: 12 * Wisdom: 15 + 1 = 16 * Charisma: 8 Description Alignment: Lawful neutral Faction: none Age: 30 Height: 1,23 m Weight: 40 kg Flavor: Ihr seht einen drahtigen, schieferfarbenen Svirfneblin (Gnom) mit sehningen Muskeln etwas größer als einen Meter. Sein Gesicht zieren braungraue Augen unter buschigen schwarzen Augenbrauen, sowie eine große Knollennase und ein breites zahniges Grinsen. Er trägt eine schwarze Kappe, braune Lederrüstung und einen eigenartigen Köcher auf seinem Rücken. Auf seiner Kappe stehen die Zahlen "1, 2, 3" Hat einen starken amerikanischer Dialekt. "Pal" Paltasar Stollenfrei (1,2,3 Stollenfrei sie sprecken mit Pal). Background: Urban Bounty Hunter Skills: Choose two from among Deception, Insight, Persuasion, and Stealth Tools: Choose two from among one type of gaming set (Cards), one musical instrument(Viol), and thieves' tools Languages: - Feature: Ear to the Ground You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area. Personality Trait 1: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. Personality Trait 2: The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden. Ideals: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) Bonds: Someone I loved died because of I mistake I made. That will never happen again. Flaws: I have a "tell" that reveals when I'm lying. Flavor: Kommt aus Bolblunde, einer Schwesterstadt von Dolblunde im Underdark der Schwertküste. Heißt Paltasar, weil seine Eltern einen ebensodicken Akzent haben wie er und der Typ vom Amt schlecht hört.Palthasar Stollenfrei ist in neunter Generation Monsterjäger im Underdark. Seine Familie betreibt die "Stollenfrei CO KG", Ein Familienbetrieb mit dem Ziel, Monster zu jagen die sich in die Stollen der Svirfneblin eingenistet hanben oder auf andere Art und Weise den Bergbau erschweren. Rivalen sind Mircell Davis von 1&1 Helden des Steins Starting Equipment by Class * leather armor * a shortswords and a dagger * a dungeoneer's pack * a longbow and a quiver of 20 arrows by Background * A set of clothes appropriate to your duties * a pouch containing 20gp**** Plan für höhere Levels Level 2: HP14 -> HP22 Fighting Style: Archery Spells: Cure Wounds, Hunters Mark Level 3: HP22 -> HP30 Subclass: Gloom Stalker Classfeature: Primal Awareness Subclassfeatures: Gloom Stalker Magic, Dread Ambusher, Umbral Sight Spells: Goodberry, Disguise Self (Gloom Stalker Magic) Level 4: HP30 -> HP38 ASI/Feat: Crowwbow Expert Level 5: HP38 -> HP46 Classfeature: Primal Awareness Improvement, Extra Attack Subclassfeatures: Gloom Stalker Magic Spells: Pass without a Trace, Rope Trick(Gloom Stalker Magic) Strating at 5th Level: +1 Weapon (Handcrossbow +1)
Party (1) PetKola| Sinan -"Pal" Stollenfrei- Deep Gnome - Ranger 1 -Nein (1) Nel |Sonja - Violett - Shadar Kai - Twillight Cleric 1 - Nein (1) Madlech|Pascal - Zeones - Minotaurus - Monk 1 -Nein (1) Brennjie - Chaakti - Yuan-Ti-Pureblood - Rogue 1 -Nein Loot Gold gained: 100gp+25gp Gold spent: 25gp ->Shortbow 2 x 50gp =100gp -> 2 x Potion of Healing 5 x 1gp = 5gp -> 5 x 20 Arrows 3 x 1gp = 3gp -> 3 x Caltrops 2 x 1gp = 2gp -> 3 x Ball Bearings 10 x 1sp = 1gp -> 10 x Oil Items gained: Spellscroll of Revivify Items spent: Longbow sold-> 25gp Plot Wir batteln mit Untoten und entgehen knapp dem Tod, sowohl kulinarisch als auch kombatisch Characterchange: Level 1 -> Level 2 Level 2: HP14 -> HP22 Fighting Style: Archery Spells: Goodberry, Hunters Mark
Party (4) RaimundoO - Hugene McBaaeh - TCL - Path of the Totem Warrior Barbarian 4 - none (1) Florian E. - Jonathan - Changling - Bard 1 (4) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 4 - Golden Vault (2) PetKola - "Pal" Palthasar Stollenfrei - Svirfneblin - Ranger 2 - none (4) JinxedBear - Señora Cráneo - Aasimar - Grave Domain Cleric 4 - none Loot Gold gained: 65gp Gold spent: 0gp Items gained: Potion of Healing Items spent: 2 Caltrops 2 Pfeile -> 1 wieder bekommen 2 Flask of Oil Plot HILFE GESUCHT • STARKE MÄNNER UND FRAUEN • MEISTER DER JAGD • LEHRLINGE DES ARKANEN • ABENTEURER ALLER ART KURZER JOB - GUTE BEZAHLUNG FRAG NACH FIONA IN DER SCHENKE „ZUR BESCHWIPSTEN ZIEGE“ Wir retten Kobolde vor Duregar Characterchange: Level X -> Level Y
Party (2) TimoL - Jennifer Fortescue - Aasimar Fighter (1) happy - Selendir - Sea Elf - Fighter 1 - none (2) PetKola - "Pal" Palthasar Stollenfrei - Svirfneblin - Ranger 2 - none (3) Inever_exist - Astarion Greyward - Kenku - Divination Wizard 3 - none (3) Marcelinho700 - Aziss - Aarakocra - Way of Shadow Monk 3 - none Loot Gold gained: 80gp Gold spent: 0gp Items gained: Items spent: 8 Arrows 1 Flask of Oil Plot Ragvala, auch bekannt als der "Münzmacher", möchte seine zerbrochene Freundschaft mit seinem alten Abenteurerfreund wiederherstellen. Seit kurzem gibt es Gerüchte, dass das alte Instrument seines Freundes im zitternden Wald wieder aufgetaucht ist. Nun braucht er die Hilfe erfahrener Abenteurer, die ihn auf seiner Suche begleiten können. Wir battlen magische Skelette, werden dann zum Hort eines goldenen Great Wyrms teleportiert und fliegen dann zum zitternden Wald Das fünfblättrige Kleeblatt Tabaxi Ranger (Wyrm Ragvala) und das Instrument von Rokstasah, Dragonborn Barden (ein Djinni) Risgrim, ein Cleric von Kelembor (Solar von Celembor) , Rem krieger aus dem Norden(Psion von Trym) und Rudi gewitzter Halbling Zauberer(Netherese oder netter Riese ?) Wir erleben die Aussöhnung von Ragvala und Rokstasah und der Tod des goldenen GreatWyrms Characterchange: Level 2 -> Level 3 STORY AWARD: Five-Leaf Clover Initiate A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you.
(1/1) Uncommon+: Ring of Mind Shielding ... (0/5) Common: ... (3/5) Consumables: 3 x Potion of Healing ... Stored: Spellscroll of Revivify ...