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Character Creation
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2024-01-01 22:35:00 UTC
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20
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#### Race: Deep Gnome **Creature Type**: Humanoid **Size**: small **Speed**: 30 feet **Languages**: Common, Gnomish **ASI**: +2 Dex, +1 Wis **Proficiencies**: * **Skills**: - * **Armor**: - * **Weapons**: - * **Tools**: - **Cantrip**: - **Features**: Darkvision, Gift of the Svirfneblin, Svirfneblin Camouflage **Darkvision**: You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. **Gift of the Svirfneblin**: Starting at 3rd level, you can cast the Disguise Self spell with this trait. Starting at 5th level, you can also cast the Nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). **Gnomish Magic Resistance**: You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells. **Svirfneblin Camouflage**: When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. _______________________________________________________________________________________________________________________ #### Class: Ranger **Hit Dice**: d10 **HP**: +10 +2(ConMod) = +12 **Proficiencies**: * **Armor**: Light armor, medium armor, shields * **Weapons**: Simple weapons, martial weapons * **Tools**: none **Saving Throws**: Strength, Dexterity **Skills**: Perception, Survival, Investigation **Feat**: Tough (AL-Season 13) **Feature**: Deft Explorer -> Canny: Expertise in Stealth und exta Language Undercommon, Dwarvish #### Ability Scores **Method**: Point Buy * **Strength**: 8 * **Dexterity**: 14 + 2 = 16 * **Constitution**: 14 * **Intelligence**: 12 * **Wisdom**: 15 + 1 = 16 * **Charisma**: 8 #### Description **Alignment**: Lawful neutral **Faction**: none **Age**: 30 **Height**: 1,23 m **Weight**: 40 kg **Flavor**: Ihr seht einen drahtigen, schieferfarbenen Svirfneblin (Gnom) mit sehningen Muskeln etwas größer als einen Meter. Sein Gesicht zieren braungraue Augen unter buschigen schwarzen Augenbrauen, sowie eine große Knollennase und ein breites zahniges Grinsen. Er trägt eine schwarze Kappe, braune Lederrüstung und einen eigenartigen Köcher auf seinem Rücken. Auf seiner Kappe stehen die Zahlen "1, 2, 3" Hat einen starken amerikanischer Dialekt. "Pal" Paltasar Stollenfrei (1,2,3 Stollenfrei sie sprecken mit Pal). _______________________________________________________________________________________________________________________ #### Background: Urban Bounty Hunter **Skills**: Choose two from among Deception, **Insight**, Persuasion, and **Stealth** **Tools**: Choose two from among one type of gaming set (Cards), one musical instrument(Viol), and thieves' tools **Languages**: - **Feature**: Ear to the Ground You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area. **Personality Trait 1**: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. **Personality Trait 2**: The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden. **Ideals**: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) **Bonds**: Someone I loved died because of I mistake I made. That will never happen again. **Flaws**: I have a "tell" that reveals when I'm lying. **Flavor**: Kommt aus Bolblunde, einer Schwesterstadt von Dolblunde im Underdark der Schwertküste. Heißt Paltasar, weil seine Eltern einen ebensodicken Akzent haben wie er und der Typ vom Amt schlecht hört.Palthasar Stollenfrei ist in neunter Generation Monsterjäger im Underdark. Seine Familie betreibt die "Stollenfrei CO KG", Ein Familienbetrieb mit dem Ziel, Monster zu jagen die sich in die Stollen der Svirfneblin eingenistet hanben oder auf andere Art und Weise den Bergbau erschweren. Rivalen sind Mircell Davis von 1&1 Helden des Steins _______________________________________________________________________________________________________________________ #### Starting Equipment **by Class** * leather armor * a shortswords and a dagger * a dungeoneer's pack * a longbow and a quiver of 20 arrows **by Background** * A set of clothes appropriate to your duties * a pouch containing 20gp**** _______________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________ Plan für höhere Levels Level 2: HP14 -> HP22 Fighting Style: Archery Spells: Cure Wounds, Hunters Mark Level 3: HP22 -> HP30 Subclass: Gloom Stalker Classfeature: Primal Awareness Subclassfeatures: Gloom Stalker Magic, Dread Ambusher, Umbral Sight Spells: Goodberry, Disguise Self (Gloom Stalker Magic) Level 4: HP30 -> HP38 ASI/Feat: Crowwbow Expert Level 5: HP38 -> HP46 Classfeature: Primal Awareness Improvement, Extra Attack Subclassfeatures: Gloom Stalker Magic Spells: Pass without a Trace, Rope Trick(Gloom Stalker Magic) Strating at 5th Level: +1 Weapon (Handcrossbow +1)