Adventure Logsheet
Race: Minotaur Creature Type: Humanoid Size: medium Speed: 30 feet Horns You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. Goring Rush: Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action. Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you. Labyrinthine Recall: You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track. Languages: Common, (Race), Abyssal (Race) ASI: +2 STR, +1 CON Skills: - Proficiencies: * Armor: - * Weapons: - * Tools: - Cantrip: - Class: Fighter Hit Dice: d10 HP: +10 +3(ConMod) = +13 Proficiencies: * Armor: Light, Medium, Heavy, SHield * Weapons: Simple, Martial * Tools: none Saving Throws: Strength, Constitution Skills: Survival, Perception Cantrips: - Level 1 Spells: - Fighting Style: Blind Fighting Ability Scores Method: Point Buy * Strength: 15 + 2 = 17 * Dexterity: 14 * Constitution: 15 + 1 = 16 * Intelligence: 8 * Wisdom: 10 * Charisma: 8 Description Alignment: Lawful neutral Faction: none Age: 30 Height: 2,20 m Weight: 201kg Flavor: Kaffefarbene Augen, oliv farbene Haut, Kettenhemd mit dem Symbol eines Fraunkopfes umgeben von vielen nach außen gerichteten Klingen, Riecht nach Myhrre, Background: City Watch Skills: Athletics, Insight Tools: None Languages: Two of your choice -> Celestial, Infernal Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10gp Feature: Watcher's Eye Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter. Personality Trait 1: I face problems head-on. A simple, direct solution is the best path to success. Personality Trait 2: I enjoy being strong and like breaking things. Ideals: Our lot is to lay down our lives. Bonds: Those who fight beside me are those worth dying for. Flaws: I have little respect for anyone who is not a proven warrior. Flavor: -Stammt aus Sigil, wurde von klein(Kalb) auf, auf spartanische Art und Weise gedrillt und auf ein Leben als Hüter der Verlies Labyrinthe ausgebildet Er und der Minotaur Perylaxos waren die erfolgreichsten Krieger ihres Jahrgangs und die beiden entwickelten ein auf gegenseitigem Respekt basierende Rivalität Während der nächsten 10 Jahre arbeitet er sich nach oben, und wachte über die Verliese weiter im Inneren der Verliese. Eines Tages überraschte er eine Gruppe von Abenteurern, bei dem Versuch ihre Kameradin auszubrechen. Bei dem Versuch sie zu überwältigen, erlag er einem mächtigen Enchantment Zauber, der Ihn zwang für die Abenteurer zu kämpfen. Gor tötete viele seiner Kameraden und verhalf den Abenteurern zur Flucht wurde aber von Perylaxos aufgehalten. Als Strafe für seine Vergehen sollte er getötet werden, Perylaxos setzte sich jedoch für Gor ein um diese zu mildern Gors Strafe war der "Test des Kismet": Ihm wurde ein magischer Fluch aufgelegt der seine Kräfte für eine zufällige Zeit schwächte und ein weiterer Zauber, der ihn auf eine zufällige Plane of Existence schickte Gor landete in der Prime Material Plane und beschloss nach den Abenteurern zu suchen, wurde aber gänzlich anders behandelt als in Sigil und konnte sich obendrauf nicht richtig wehren Er beschloss die Abenteurer zu finden und sich für ihre Zauber zu rächen Starting Equipment by Class * Chain Mail * Shield * Warhammer * Handax (2) * Dungeoneers Pack by Background * A uniform in the style of your unit and indicative of your rank * a horn with which to summon help * a set of manacles * a pouch containing 10gp
Party: (2) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none (2) Folk2K - Fluffy - Harengon - Barbarian2- none (1) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none (1) Jannis D. - Norman Smith - Human - Fighter 1 (1) Ineverexist - Sam - Dragonborn (Amethyst) - Ranger 1 (1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer1 Loot: * 33 gp * Potion of Healing Story: * Die Stadt verschwindet und wir maulen in dunkelgrünen Gewändern gekleideten Zariel Kultisten um Waren von der Schmiede ->Level 2: Action Surge , HP:22
Party: (2) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none (2) Folk2K - Fluffy - Harengon - Barbarian2- none (2) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none (2) Jannis D. - Norman Smith - Human - Fighter 1 (2) Ineverexist - Sam - Dragonborn (Amethyst) - Ranger 1 Loot: * 76 GP * Scroll of Protection from Energy Story: * Wurde gespeedrun-d
Party: (2) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none (2) Folk2K - Fluffy - Harengon - Barbarian2- none (2) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none (2) Jannis D. - Norman Smith - Human - Fighter 1 (2) Ineverexist - Sam - Dragonborn (Amethyst) - Ranger 1 Loot: * 53gp Story: *
Party: (3) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none (3) Folk2K - Fluffy - Harengon - Barbarian2- none (3) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none (3) Jannis D. - Norman Smith - Human - Fighter 1 (3) Ineverexist - Sam - Dragonborn (Amethyst) - Ranger 1 Loot: * 52 GP * Scroll of Protection from Energy -> Level 3: Martial Archetype: Rune Knight ( Fire Rune + Cloud Rune) -> HP: 22 ->31
-> Level 4: Ability Score Improvement -> Feat: Crusher -> Crusher: You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20. Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. HP:31 -> 40
Party: (4) Bramymond - Prof. Alastor Jones - Variant Human - Wizard: School of Conjuration 4 - Harper (3) KaNarlist - Thulwar - Svirfneblin Abjuration Wizard 3 - LA (4) JinxedBear - Catherine Deneuve - Half Elf - Scout Rogue 4 - Harpers (4) Talak - Morrec Galreth - V. Human - Circle of Spores Druid (4) - none Loot: * 0 GP * Potion of Heroism * Potion of gaseous Form
Party: (2) Claudia - Fawn Sprightly - Satyr - Monk 2 - none, keine Darkvision (2) Bramymond - Sorin - Tasha's Custom Lineage - Sorcerer: Shadow Magic 2 (4) Pet_Kola - Goriotosthenes "Gor" Labyrasterios - Minotaur - Rune Knight Fighter 4 - none - keine Darkvision (3) C0ldW0lf - Draghoon - Tortle - Evocation Wizard 3 Loot: Gold gained: 150gp/4 = 37,5 Gold spent: 31gp in Session, 50gp for Potion of Healing afterwards Potion of Climbing Potion of Healing Cloak of Protection
Party (4) Pet_Kola - Goriotosthenes "Gor" Labyrasterios - Minotaur - Rune Knight Fighter 4 - none - keine Darkvision (4) C0ldW0lf - Draghoon - Tortle - Evocation Wizard 4 (3) Claudia – Fawn – Satyr – Monk 2/Wizard 1 – keine Darkvision (4) Lukulus - Ekadur- Harengon - Monk - Way of the Sun Soul (3) / Rogue (1) - Harpers (4) JinxedBear - Princess Clementine - Plasmoid - Phantom Rogue 4 - none LOOT Gold gained: (100 + 25 + 70)/5 gp =39gp Gold Gold spent: 10gp for Find Familiar Materials Items gained: Potion of Healing, Alchemists Fire Alchemists Fire: This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10Dexterity check to extinguish the flames. Items spent: Potion of Heroism Plot: Festival in Wurzelhain , 3 Spiele, DM-Bias gegen Gor (Sinan will remember this, Nils :P), Tödliches Flusswasser und Bossbattle gegen einen Awakend Tree ( Stab von Talona, CE Göttin des Giftes)
(1/1) Uncommon+: Cloak of Protection (attuned) ... (0/5) Common: ... (5/5) Consumables: Potion of Healing Potion of Healing Potion of Healing Potion of Climbing Potion of Gaseous Form ... Stored: Amulet of Proof Against Detection and Location (uncommon) (attune) Bag of Holding (uncommon) Scroll of Protection from Energy Alchemists Fire