Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Pearl of Power
uncommon
Thentia Jungle
CCC-THENT-0101 Beneath the Surface
Show
Notes:
Requires Attunement by a Spellcaster
While this pearl is on your person, you can use an action to speak its Command word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can't be used again until the next dawn.
Gem of brightness
uncommon
Cellar of Death
DDHC-TOA-04 Cellar of Death
Show
Notes:
This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects: • The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn't expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem. • The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. • The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word. When all of the gem's Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
Shield of Missile Attraction
rare
Cellar of Death
DDHC-TOA-04 Cellar of Death
Show
Notes:
Armor (shield, rare (requires attunement)) While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Lantern of Revealing
uncommon
CCC-CONMAR01-01 Helping Hands
Show
Notes:
While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.
+1 Shield
uncommon
Show
Notes:
+1 Shield
Veteran´s Cane
common
WBW-DC-ROOK-1-1 - The Care and Maintenance of the Rookery
Show
Notes:
Wondrous item, common
This walking cane is built at a slight curve. It has a handle made of carved boar tusk and the hidden blade is etched in ancient Sylvan script that reads, “To light your darkest hour”.
When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pearl of Power | uncommon | Thentia Jungle | CCC-THENT-0101 Beneath the Surface | Show | ||
Notes:
Requires Attunement by a Spellcaster While this pearl is on your person, you can use an action to speak its Command word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can't be used again until the next dawn. |
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Gem of brightness | uncommon | Cellar of Death | DDHC-TOA-04 Cellar of Death | Show | ||
Notes:
This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects: • The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn't expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem. • The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. • The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word. When all of the gem's Charges are expended, the gem becomes a nonmagical jewel worth 50 gp. |
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Shield of Missile Attraction | rare | Cellar of Death | DDHC-TOA-04 Cellar of Death | Show | ||
Notes:
Armor (shield, rare (requires attunement)) While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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Lantern of Revealing | uncommon | CCC-CONMAR01-01 Helping Hands | Show | |||
Notes:
While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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+1 Shield | uncommon | Show | ||||
Notes:
+1 Shield |
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Veteran´s Cane | common | WBW-DC-ROOK-1-1 - The Care and Maintenance of the Rookery | Show | |||
Notes:
Wondrous item, common This walking cane is built at a slight curve. It has a handle made of carved boar tusk and the hidden blade is etched in ancient Sylvan script that reads, “To light your darkest hour”. When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light |