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Adventure Title
DDHC-TOA-15 - Maze of Shadows
Tier
3
Session
Date Played
2019-01-30 20:15:00 UTC
ACP
1
TCP
2
GP +/-
-2000
Downtime
2.5
Renown
0.5
Location Played
DM Name
DM DCI Number
6115-086-233
Notes
**Story Award:** **Honorary Member of the Obanashi** You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness. Bought 4 Superior Healing

Magic Items

Name Rarity Location Table Result Counts?
Mace of Terror Rare Hall of the Rising Sun; Matago's Body G false
Simple Weapon, Melee Weapon, Major, Rare (Requires Attunement) Table G, Tier 2-4, 20 TCP Damage: 1d6 bludgeoning Weight: 4 lbs. This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn.
Scroll of Protection from Undead Rare Hall of the Rising Sun C false
Scroll, Minor, Rare Table C, Tier 1-4, 8 TCP Using an action to read the scroll encloses you in an invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents undead from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that an undead would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.