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Adventure Title
DDHC-TOA-1 - Tomb of Annihilation (Chapter 5)
DDHC-TOA-1 - Tomb of Annihilation (Chapter 5)
Session
13
13
Date Played
2018-06-22 18:00:00 UTC
2018-06-22 18:00:00 UTC
XP Gained
7451
7451
GP +/-
704
704
Downtime +/-
15.0
15.0
Renown
2.0
2.0
Missions
Location Played
DM Name
DM DCI Number
6115-086-233
6115-086-233
Notes
Found Amulet of Shield Guardian in the jungle of Vorn. Got the Winged Boots as a Reward for the ToA main quest.
Found Amulet of Shield Guardian in the jungle of Vorn. Got the Winged Boots as a Reward for the ToA main quest.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Winged Boots | Uncommon | Quest Reward | true | ||
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. | |||||
Amulet of Shield Guardian | Common | Vorn | true | ||
Traits Bound: The Shield Guardian is magically bound to an Amulet. As long as the Guardian and its Amulet are on the same plane of existence, the amulet's wearer can telepathically call the Guardian to travel to it, and the Guardian knows the distance and direction to the Amulet. If the Guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the Guardian. Regeneration: The Shield Guardian regains 10 Hit Points at the start of its turn if it has at least 1 hit. point. Spell Storing: A spellcaster who wears the Shield guardian's Amulet can cause the Guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the Guardian. The spell has no effect but is stored within the Guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the Guardian casts the stored spell with any parameters set by the original caster, requiring no Components. When the spell is cast or a new spell is stored, any previously stored spell is lost. Actions Multiattack: The Guardian makes two fist attacks. Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Reactions Shield: When a creature makes an Attack against the wearer of the guardian's Amulet, the Guardian grants a +2 bonus to the wearer's AC if the Guardian is within 5 feet of the wearer. |