Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
✅Ⓐ Amulet of the Devout, +1 uncommon Downtime Show
✅Ⓐ Guardian Emblem (minor: Guardian) uncommon SJ-DC-DD-01 Rock Paper Pistols S12B Service Award Claim: 5 hours, UC + 250GP + LVL Show
Notes:

Guardian. The emblem whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Flavor This circular disc is made of a dark metal that defies description. It is etched with a pattern of fine, interconnected lines inlaid with copper on one side, and studded with a smoky, rectangular rhinestone on the other. When you expend a charge, the rhinestone turns pearly white for 1 round, and a ray of light traces its way across the emblems surface, scribing a pattern that resembles the outline of the Monad. While attuned to this item, you sometimes hear faint, reassuring whispers in the back of your mind, like the soothing murmur of voices in a dream. Sometimes the whispers call out to you, warning you of danger moments before you become aware of it yourself.

Heward's Handy Spice Pouch common CCC-SEA-01-02 Oh, not the Bees! --S12A END-- Show
Notes:

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 charges daily at dawn. This leather pouch is small and always slightly damp. In order for you to release the pinch of seasoning, you must say “BAM!” as loudly as possible. Otherwise, you are unable to let go of the seasoning.

Immovable Rod uncommon CCC-SAC-03 They’re Good Aventurers, Brent Show
✅Ⓐ Mithral Plate uncommon Trade Log Show
Notes:

Player Name: Jong Whan Choi DCI:9320845424 Character Name: Miser Lee Banx the Third Item Traded: Mithral Plate Source: Trade (https://www.adventurersleaguelog.com/users/38117/characters/91067/trade_log_entries/940252) Item Received: Wand of Web

Our Dream (Gem of Brightness) uncommon WBW-DC-PHP-REV-01 Lost in Reverie Show
Notes:

This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.

The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The third command word expends 5 charges and causes the gem to flare with blinding light in a 30- foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.

When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. This item is found in the Player’s Handbook.

Lovingly handcrafted by Faris de Avalon as a wedding gift over the course of 40 days and 40 nights, it is a statuette made of pink calcite shaped to appear as a newlywed couple locked in an embrace atop a platform. When activated, the object comes to life to perform a dance the kind of which depends on the color of the light the wielder chooses.

Ring of Swimming uncommon DDAL 05-06 Beneath the Fetid Chamber Show
Notes:

This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. The ring gives its wearer a swimming speed of 40 feet.