Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Dagger +1 common DDHC-WBW-Ch. 2 Hither Show
Notes:

+1 Tiny Longsword

Moonlight Monocle (Goggles of Night) uncommon DDHC-WBW-Ch. 2 Hither Show
Barrier Tattoo uncommon DDHC-WBW-Ch. 3 Thither Show
Arcane Grimoire, +1 uncommon DDHC-WBW-Ch. 3 Thither Show
Notes:

Once you achieve 5th level, you may choose a magic item as presented in “Starting Play at 5th Level” abo

Poly of Collapsing common DDHC-WBW-Ch. 4 Yon Show
Longsword uncommon DDHC-WBW-Ch. 4 Yon Show
Notes:

This sword belonged to the dwarf, Elkhorn.

Black feathered quill common DDHC-WBW-Ch. 4 Yon Show
Notes:

A black-feathered quill with a bone tip that magically produces its own ink (150 gp). The ink is the crimson color of fresh blood until it dries, whereupon its color changes to sepia.

Eldritch Staff very_rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

Ornithopter of Flying common DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Wondrous Item, very rare You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days. The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.

Dread Helm common DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Flametongue Longsword rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Chime of Opening rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Wondrous Item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.

Chromatic Roses rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Wondrous Item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose’s color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose’s damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. Color - Visual Effect - Damage Type Black - Drips acid - Acid Blue - Crackles with lightning - Lightning Green - Issues green gas - Poison Red - Wreathed in fire - Fire White - Covered in frost - Cold

Complimenting Weapon (Quarterstaff) common DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Being of particularly fine manufacture, they are worth twice the listed price. Each weapon is enchanted to shower its wielder with compliments. If complimented on its own form in return, a weapon glumly whispers, “Ah, but I’m not as fine as Snicker-Snack,” and then never speaks again.