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Adventure Title
WBW-DC-DMMC-01 The Solitude of Solace
WBW-DC-DMMC-01 The Solitude of Solace
Session
Date Played
2022-06-11 14:31:00 UTC
2022-06-11 14:31:00 UTC
Levels Gained
1
1
GP +/-
833.33
833.33
Downtime +/-
10.0
10.0
Location Played
Home
Home
DM Name
Daniel Chapman
Daniel Chapman
DM DCI Number
3100828829
3100828829
Notes
**Consumable Rewards** * 1x Spell Scroll of Dispel Magic * 1x Spell Scroll of Haste * 1x Potion of Greater Healing
**Consumable Rewards** * 1x Spell Scroll of Dispel Magic * 1x Spell Scroll of Haste * 1x Potion of Greater Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
✅Ⓐ Tongkat Nenek Kabayan (Staff of Healing) | Rare | true | |||
Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. You have advantage on saving throws against spells while you wear this cloak. **Waterborne**. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. | |||||
Selendang Bomoh (Mantle of Spell Resistance) | Rare | true | |||
Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. **Waterborne**. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. You have advantage on saving throws against spells while you wear this cloak. | |||||
Once was Solace (Talking Doll) | Common | true | |||
This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. |