Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Harengon Spirit Club
common
Character Creation
Show
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
Amulet of the Devout, +1
uncommon
Character Creation
Show
Spear of Backbiting
very_rare
S12A Service Award Claim: 20 hours, VR + 10,000GP + LVL
Show
Dagger of Venom
rare
DDAL05-17 Hartkiller’s Horn
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. This item can be found in the Dungeon Master’s Guide.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Harengon Spirit Club | common | Character Creation | Show | |||
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. |
||||||
Amulet of the Devout, +1 | uncommon | Character Creation | Show | |||
Spear of Backbiting | very_rare | S12A Service Award Claim: 20 hours, VR + 10,000GP + LVL | Show | |||
Dagger of Venom | rare | DDAL05-17 Hartkiller’s Horn | Show | |||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. This item can be found in the Dungeon Master’s Guide. |