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Adventure Title
DDHC-CM Book of Cylinders
Session
Date DMed
2024-04-03 18:00
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2024-04-05 10:43
Character to Apply Rewards
Shi'narra "Shi " Ousstyl
Notes
Reward as player Spieler: (8)Kiri - Wex Sharptooth - Half-Goblin(TCL) - Drakewarden ranger 8 (5) Brennjie - Der Angler- Forest Gnom - Ranger3/Wizard2 (5) Eklan - Weed - Aasimar - Moon Druid 5 (Echo) Hector "Wildcard" - Aasimar - Wild Magic Sorcerer 6 / Evocation Wizard 2 (7) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 7 Loot: 500 gp Serpent's Fang Serpent Scale Armor Lantern of Revealing Chime of Opening

Magic Items

Character Name Rarity Location Table Result Counts?
Shi'narra "Shi " Ousstyl Lantern of Revealing Uncommon true
Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Shi'narra "Shi " Ousstyl Serpent Scale Armor Uncommon true
Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Shi'narra "Shi " Ousstyl Serpent's Fang Rare true
Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Shi'narra "Shi " Ousstyl Chime of Opening Rare true
Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.