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Adventure Title
DDHC-CM-Zikran’s Zephyrean Tome
DDHC-CM-Zikran’s Zephyrean Tome
Session
Date Played
2022-11-12 21:00:00 UTC
2022-11-12 21:00:00 UTC
Levels Gained
1
1
GP +/-
586
586
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
Potion of Healing Buyed: 14 gp Warm Weather Clothe 10 gp Snow Shoes 2 gp Crampons 2 gp Mitspieler: Alfur, Syvae, Prof. Yuyliopruh, Torben
Potion of Healing Buyed: 14 gp Warm Weather Clothe 10 gp Snow Shoes 2 gp Crampons 2 gp Mitspieler: Alfur, Syvae, Prof. Yuyliopruh, Torben
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of the Winterlands | Uncommon | true | |||
Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. | |||||
Censer of Controlling Air Elementals | Rare | true | |||
Wondrous item, rare While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. | |||||
Iron Bands of Bilarro | Rare | true | |||
Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. | |||||
Alchemy Jug (Blue/Orange) | Uncommon | true | |||
Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. |