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Adventure Title
SJ-DC-YZ – 01 – 03 – Shaman's Legacy
SJ-DC-YZ – 01 – 03 – Shaman's Legacy
Session
Date Played
2022-10-19 18:30:00 UTC
2022-10-19 18:30:00 UTC
Levels Gained
4
4
GP +/-
93
93
Downtime +/-
-20.0
-20.0
Location Played
DM Name
Yaidz
Yaidz
DM DCI Number
9319116343
9319116343
Notes
+10 Dt +1 LVL Lvl Up 3 (-30 DT ) LVL5 Reward: bloodwell vial +1 Loot 108 gp Potion of Force Resistance -10 gp healing flask -5 gp teuerer Whiskey Mitspieler: Nyx, Leoran, Dakota
+10 Dt +1 LVL Lvl Up 3 (-30 DT ) LVL5 Reward: bloodwell vial +1 Loot 108 gp Potion of Force Resistance -10 gp healing flask -5 gp teuerer Whiskey Mitspieler: Nyx, Leoran, Dakota
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Shaman's Ring (Pearl of Power) | Uncommon | true | |||
Wondrous item, uncommon (requires Attunement by a spellcaster) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. | |||||
Mask of the Shaman (Hat of Wizardry) | Common | true | |||
Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. Language: The bearer can speak and understand draconic while the item is worn. | |||||
Bloodwell Vial +1 | Uncommon | true | |||
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. |