Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Scimitar +3
very_rare
DDHC-TOA-10 - The Ruins of Hisari
Show
Notes:
You have a +3 bonus to attack and damage rolls made with this weapon.
Flame Tongue (Shortsword)
rare
DDHC-TOA-10 - The Ruins of Hisari
Show
Notes:
Weapon (Shortsword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade.
These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet.
While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.
The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Feature: This sword is forged from glistening obsidian.
Adamantine Armor (Splint)
uncommon
DDHC-TOA-10 - The Ruins of Hisari
Show
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Goggles of Night
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Rod of Absorption
very_rare
DDAL00-02E Forgotten Foes
Show
Notes:
Requires Attunement
While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell's Effect is canceled, and the spell's energy — not the spell itself — is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no Effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
Bracers of Defense
rare
DDAL-DRW-14 The City That Should Not Be
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Belt of Stone Giant Strength
very_rare
DDAL-DRW-14 The City That Should Not Be
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Scimitar +3 | very_rare | DDHC-TOA-10 - The Ruins of Hisari | Show | |||
Notes:
You have a +3 bonus to attack and damage rolls made with this weapon. |
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Flame Tongue (Shortsword) | rare | DDHC-TOA-10 - The Ruins of Hisari | Show | |||
Notes:
Weapon (Shortsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Feature: This sword is forged from glistening obsidian. |
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Adamantine Armor (Splint) | uncommon | DDHC-TOA-10 - The Ruins of Hisari | Show | |||
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. |
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Goggles of Night | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |
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Rod of Absorption | very_rare | DDAL00-02E Forgotten Foes | Show | |||
Notes:
Requires Attunement While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell's Effect is canceled, and the spell's energy — not the spell itself — is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. |
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Bracers of Defense | rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
Notes:
Wondrous Item, Rare (Requires Attunement) These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Belt of Stone Giant Strength | very_rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement) This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23. |