Show Log Entry

Adventure Title
White Plume Mountain
Session
Date Played
2022-02-23 16:30:00 UTC
Levels Gained
1
GP +/-
8255
Downtime +/-
10.0
Location Played
DM Name
Nemo
DM DCI Number
/
Notes
Loot: Potion of Flying, Potion of Mind Reading, Potion of Greater Healing Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends) First Weapon Returned Loot: 2x Scroll of Revivify, 2x Scroll of Greater Restoration, Scroll of Raise Dead Second Weapon Returned Loot: Hand Crossbow +2 Third Weapon Returned Blessing of protection When the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Magic Items

Name Rarity Location Table Result Counts?
Chain Mail +1 Rare true
Armor (heavy), rare You have a +1 bonus to AC while wearing this armor.
Goggles of Night Uncommon true
Wondrous item, uncommon While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
Stone of Good Luck Uncommon true
Requires Attunement While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.
Boots of Striding and Springing Uncommon true
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing Heavy Armor. In addition, whenever you jump, you can jump three times the normal distance.
Armor of Vulnerability (slashing) Rare true
Armor (plate), rare (requires attunement) While wearing this armor, you have Resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. Curse. This armor is Cursed, a fact that is revealed only when an Identify spell is cast on the armor or you attune to it. Attuning to the armor Curses you until you are targeted by the Remove Curse spell or similar magic; removing the armor fails to end the curse. While Cursed, you have vulnerability to two of the three Damage Types associated with the armor (not the one to which it grants resistance).
Ring of Protection Rare true
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and Saving Throws.
Ring of Spell Storing Rare true
Ring, rare (requires attunement) This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Hand Crossbow +2 Rare true
You have a +2 bonus to Attack and Damage Rolls made with this Magic Weapon.