Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Dark Shard Amulet
common
DDHC Planescape Adventures in the Multiverse - Session 2: PS-DC-DRAGON24-01 At the Edge of No Tomorrows
Show
Notes:
This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits.
Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can't use this property again until you finish a Long Rest.
Found On: Arcana - Common
Pipe of Smoke Monsters
common
DDHC Planescape Adventures in the Multiverse - Session 1: PS-DC-DRAGON24-02 The Merchant of Ruin
Show
Notes:
While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Dark Shard Amulet | common | DDHC Planescape Adventures in the Multiverse - Session 2: PS-DC-DRAGON24-01 At the Edge of No Tomorrows | Show | |||
Notes:
This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits. Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can't use this property again until you finish a Long Rest. |
||||||
Pipe of Smoke Monsters | common | DDHC Planescape Adventures in the Multiverse - Session 1: PS-DC-DRAGON24-02 The Merchant of Ruin | Show | |||
Notes:
While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |