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Adventure Title
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Session
Date Played
2024-04-04 18:30:00 UTC
2024-04-04 18:30:00 UTC
Levels Gained
1
1
GP +/-
713
713
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
Bramymond
Bramymond
DM DCI Number
-
-
Notes
Reward DM 500 gp Potion of Healing Potion of Vitality Mitspieler: Zug, Lin Lin, PlatinStrom, AmpAAh
Reward DM 500 gp Potion of Healing Potion of Vitality Mitspieler: Zug, Lin Lin, PlatinStrom, AmpAAh
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of Striding and Springing | Uncommon | true | |||
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance. | |||||
Gauntlets of Ogre Power | Uncommon | true | |||
While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you. | |||||
Spider Staff | Rare | true | |||
Staff, Rare (Requires Attunement by a Bard, Sorcerer, Warlock, or Wizard) The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. | |||||
Wand of Magic Missiles | Uncommon | true | |||
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. | |||||
Lightbringer | Uncommon | true | |||
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. | |||||
Dragonguard | Rare | true | |||
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. | |||||
Longbow +1 | Uncommon | Level 5 Reward | true |