Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Chain Mail +1 rare DDHC-TYP - White Plume Mountain Show
Notes:

Armor (heavy), rare

You have a +1 bonus to AC while wearing this armor.

Boots of Striding and Springing uncommon DDHC-TYP - White Plume Mountain Show
Notes:

Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing Heavy Armor. In addition, whenever you jump, you can jump three times the normal distance.

Goggles of Night uncommon DDHC-TYP - White Plume Mountain Show
Notes:

Wondrous item, uncommon

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.

Amulet of Health rare CCC-SFBAY-02-02 Rise of the Ogre King Show
Notes:

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

Mithral Half Plate uncommon Belohnung Golden Vault DDHC-Keys from the Golden Vault-01-The Murkmire Malevolence Show
Notes:

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

Cloak of Displacement rare Belohnung Golden Vault Keys from the Golden Vault - Prisoner 13 Show
Notes:

Wondrous item, rare (requires attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Shield +1 uncommon Level 5 Reward Keys from the Golden Vault - Prisoner 13 Show
Notes:

Armor (shield), uncommon

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.