Show Log Entry
Adventure Title
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Session
Date Played
2024-06-16 19:00:00 UTC
2024-06-16 19:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
DM Name
DM DCI Number
Notes
Potion of greater healing Potion of heroism Spell Scroll of Revivify Story Awards The characters earn the following story award Qualith Crystal Retrieved Mitspieler: Pangd,Sharg, Correlius, Mathylafea
Potion of greater healing Potion of heroism Spell Scroll of Revivify Story Awards The characters earn the following story award Qualith Crystal Retrieved Mitspieler: Pangd,Sharg, Correlius, Mathylafea
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Earring of Message | Common | true | |||
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire styled in the shape of a flying serpent, the symbol of the Zhentarim. The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. | |||||
Moon Sickle +2 | Rare | true | |||
Weapon (sickle), rare (requires attunement by a druid or ranger) A glowing platinum arabesque graces both sides of this sickle’s blade. The polished ivory hilt is carved in the likeness of a beautiful dryad. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. | |||||
Wand of fireballs | Rare | true | |||
Wand, rare (requires attunement by a spellcaster) This black wand has red veins that resemble little antlers. It is warm to the touch, as if the embers of hell burn under its surface. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |