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Adventure Title
DDHC-TYP-4 - White Plume Mountain
DDHC-TYP-4 - White Plume Mountain
Session
Date Played
2024-05-24 18:00:00 UTC
2024-05-24 18:00:00 UTC
Levels Gained
GP +/-
17946
17946
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
Echo
Echo
DM DCI Number
-
-
Notes
Used Items: 2x Potion of Greater Healing 1x Superior Healing Loot: Potion of Greater Healing Scroll of Protection (Fiends) Potion of Mind Reading Potion of Flying Spell Scroll of Hold Person Spell Scrolls Conjure minor Elementals Spell Scrolls Dispel Magic Spell Scrolls Magic Mouth Spell Scroll of Fear Blessing of Protection 2x Scroll of Revivify 2x Scroll of Greater Restoration Scroll of Raise Dead Mitspieler: Leo, Ticktock, Gnurlan
Used Items: 2x Potion of Greater Healing 1x Superior Healing Loot: Potion of Greater Healing Scroll of Protection (Fiends) Potion of Mind Reading Potion of Flying Spell Scroll of Hold Person Spell Scrolls Conjure minor Elementals Spell Scrolls Dispel Magic Spell Scrolls Magic Mouth Spell Scroll of Fear Blessing of Protection 2x Scroll of Revivify 2x Scroll of Greater Restoration Scroll of Raise Dead Mitspieler: Leo, Ticktock, Gnurlan
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Protection | Rare | true | |||
Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Ring of Spell Storing | Rare | true | |||
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Armor of Vulnerability | Rare | true | |||
Armor (plate), legendary (requires attunement) While wearing this armor, you have resistance to one of the following damage types: slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). | |||||
Boots of Striding and Springing | Uncommon | true | |||
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. | |||||
Chain Mail +1 | Rare | true | |||
Goggles of Night | Uncommon | true | |||
Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. | |||||
Stone of Good Luck | Uncommon | true | |||
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Necklace of Prayer Beads | Rare | true | |||
Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. 1 Blessing 2 Curing 2 Favor 1 Summons |