Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Astromancy Archive
uncommon
SJ-DC-RTR-PL-01 The Herd (T2, 2-3h) (eigenes Dungeoncraft)
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Necklace of Prayer Beads
rare
ELM 2
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Notes:
(requires Attunement by a Cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
Potion of Growth
uncommon
SJ-DC-RTR-PL-01 The Herd (T2, 2-3h) (eigenes Dungeoncraft)
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Notes:
When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Stone of Good Luck (Luckstone)
uncommon
CCC-BMG MOON 8-3 A Grim View of Farview
CCC-BMG MOON 8-3 A Grim View of Farview
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Notes:
Every color of the rainbow dances across this opal’s polished surface. Delicate silver leaves form loops that may be used to hang the luckstone from a chain or bind it to another item. It was once woven into the mane of the unicorn Arynn.
While this polished stone is on your person, you gain a +1 bonus to ability checks and saving throws.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Astromancy Archive | uncommon | SJ-DC-RTR-PL-01 The Herd (T2, 2-3h) (eigenes Dungeoncraft) | Show | |||
Necklace of Prayer Beads | rare | ELM 2 | Show | |||
Notes:
(requires Attunement by a Cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. |
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Potion of Growth | uncommon | SJ-DC-RTR-PL-01 The Herd (T2, 2-3h) (eigenes Dungeoncraft) | Show | |||
Notes:
When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
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Stone of Good Luck (Luckstone) | uncommon | CCC-BMG MOON 8-3 A Grim View of Farview | CCC-BMG MOON 8-3 A Grim View of Farview | Show | ||
Notes:
Every color of the rainbow dances across this opal’s polished surface. Delicate silver leaves form loops that may be used to hang the luckstone from a chain or bind it to another item. It was once woven into the mane of the unicorn Arynn. While this polished stone is on your person, you gain a +1 bonus to ability checks and saving throws. |