Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Ring of Swimming
uncommon
PO-BK-3-01 A Pirate's Life for Me Part 2
Show
Potion of Growth
uncommon
PO-BK-3-01 A Pirate's Life for Me Part 2
Show
Potion of Advantage
uncommon
PO-BK-3-01 A Pirate's Life for Me Part 2
Show
Potion of wather breathing
uncommon
pirate
Show
Notes:
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This item can be found in the Dungeon Master’s Guide.
bottled Breath
uncommon
pirate
Show
Notes:
This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. This item can be found in Princes of the Apocalypse.
Wand of Magic Missle
uncommon
pirate
Show
Notes:
Wand (arcane focus), uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Potion of greater Healing
common
pirate
Show
Notes:
Potion, uncommon
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. This item can be found in the Dungeon Master’s Guide.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Ring of Swimming | uncommon | PO-BK-3-01 A Pirate's Life for Me Part 2 | Show | |||
Potion of Growth | uncommon | PO-BK-3-01 A Pirate's Life for Me Part 2 | Show | |||
Potion of Advantage | uncommon | PO-BK-3-01 A Pirate's Life for Me Part 2 | Show | |||
Potion of wather breathing | uncommon | pirate | Show | |||
Notes:
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This item can be found in the Dungeon Master’s Guide. |
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bottled Breath | uncommon | pirate | Show | |||
Notes:
This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. This item can be found in Princes of the Apocalypse. |
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Wand of Magic Missle | uncommon | pirate | Show | |||
Notes:
Wand (arcane focus), uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Potion of greater Healing | common | pirate | Show | |||
Notes:
Potion, uncommon You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. This item can be found in the Dungeon Master’s Guide. |