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Adventure Title
DDEP-DRW-01 Assault on Myth Nantar
Session
1
Date Played
2023-02-27 20:00:00 UTC
Levels Gained
1
GP +/-
1000
Downtime +/-
10.0
Location Played
Fantasy Grounds
DM Name
Bruno
DM DCI Number
Notes
* - 1 Potion of Healing * - 1 Potion of Healing (Greater) * + 1 Potion of Healing (Greater) * - 1 Spell Scroll (4th Level) (Death Ward)

Magic Items

Name Rarity Location Table Result Counts?
Tentacle Rod Rare DDEP-DRW-01 Assault on Myth Nantar true
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Notes: Damage: Bludgeoning, Damage, Control, Debuff
Gloves of Swimming and Climbing Uncommon DDEP-DRW-01 Assault on Myth Nantar true
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. Notes: Buff, Movement, Exploration