DM Log Entries
| Date | Adventure Title ▼ | Session | Reward | Magic Items | Character | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Service Rewards Season 50th Anniversary B | none | Show | ||||||||
|
Grand Total of Service Hours = 40 (40 used for Rewards) |
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| Service Rewards Season 2025 Version 2 | Show | |||||||||
|
Grand Total of Service Hours = 130 (105 used for Rewards) |
||||||||||
| Service Rewards Season 13 (50??) | none | Show | ||||||||
|
Grand Total of Service Hours = 20 (20 used for Rewards) |
||||||||||
| Service Rewards Season 12 c | none | Show | ||||||||
|
Grand Total of Service Hours = 72 (72 used for Rewards) |
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| Service Rewards Season 12 b | none | Show | ||||||||
|
Grand Total of Service Hours = 37 (37 used for Rewards) |
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| Service Rewards Season 12 a | none | Show | ||||||||
|
Grand Total of Service Hours = 30 (30 used for Rewards) |
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| Service Rewards Season 11 b | none | Show | ||||||||
|
Grand Total of Service Hours = 34 (34 used for Rewards) |
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| Preparation Time Season 50th Anniversary B | none | Show | ||||||||
|
Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
||||||||||
| Preparation Time Season 2025 Version 2 | none | Show | ||||||||
|
Preparation/Creation Time: Preparation Time Adventure´s DMed |
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| 2026-04-29 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 2 | none | Far Howling | Show | |||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
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| 2026-06-10 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 6 | none | Far Howling | Show | |||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Jorlan hate den letzten Traum, Die Dämonen haben angegriffen. die Gruppe hat sich schnell befreit mit hilfe von verschiedenen Werkzeugen. sind zum aufzug, dieser wurde betätigt braucht aber zeit auch wen mehrere ihn betätigen (halbzeit) derweil holen die anderen einen Teil ihres Equipments und Rationen. danach dadruch das das zu lange dauert sprangen der rest den Wasserfall hinunter. |
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| 2026-05-13 20:54 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 4 | none | Far Howling | Show | |||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2026-06-17 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 7 | none | Far Howling | Show | |||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Die anderen Spieler haben alle 1 Lvl bekommen und einige haben ihre subclasses bekommen. Infos: |
||||||||||
| 2026-04-22 19:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 1 | none | Far Howling | Show | |||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2026-05-27 19:20 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 5 | none | Far Howling | Show | |||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann" (From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil |
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| 2026-05-06 20:58 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 3 | none | Far Howling | Show | |||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
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| 2024-03-04 22:52 | Mentoring New Players | none | Show | |||||||
|
Einführung von Coldii: |
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| 2024-03-04 10:40 | Mentoring New Players | none | Show | |||||||
|
Einführung von Steinos: |
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| 2025-05-22 20:36 | FR - DC - TFCotN 01: The Vanished Caravan | 1 | none | Show | ||||||
|
Teilnehmer: Loot: 500 gp - 100 gp pro Player Story Award: „Die Schuld des Rudels“ (Sozial) Adventur Vorbereitung: +2 Stunde |
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| 2026-04-15 18:00 | Fr-DC-BftD: Sheva, Childe of Light | 1 | none | Show | ||||||
|
Teilnehmer: Info: Loot: 🌞 Vestments of the Dawn Sentinel (Armor of Gleaming – Breastplate, Temperate Minor Property) Armor (Breastplate), Common This ceremonial breastplate is forged from polished steel, overlaid with radiant gold filigree that catches even the faintest light. Fine turquoise inlays trace elegant patterns across the chest and shoulders, shaped like the first rays of a rising sun breaking over the horizon. Beneath the armored core, flowing white fabric panels fall in layered drapes, softening the otherwise martial silhouette and giving the piece an almost sacred presence. When worn, the armor does not merely protect — it presents. Its design is unmistakably tied to the ancient guardians of Amaunator: sentinels who did not stand for glory, but for constancy. For order. For the certainty that dawn would come again. This armor never becomes dirty. Blood, soot, dust, and grime vanish from its surface instantly, leaving it perpetually pristine. No matter the battle, no matter the ruin, it always appears as if freshly polished and newly donned. Nothing clings to it. Nothing mars it. Nothing remains. The armor maintains a constant, gentle warmth against the wearer’s body. It is never uncomfortably hot, nor ever truly cold. Regardless of the surrounding environment — desert heat, night chill, or damp stone — the wearer feels as though they stand beneath a steady, unwavering sun. This warmth is subtle, but constant. Not protective. Not shielding. Simply… present. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. At times of stillness — during prayer, meditation, or quiet reflection — the warmth seems to deepen ever so slightly, as if responding to the wearer’s breath. Not guiding. But reminding. The Dawn Sentinel did not shine to be admired. It shone so others would know where to stand. Even in ruin. Diadem of the Sun’s Remnant (Ring of Mind Shielding) Wondrous Item (Ring of Mind Shielding), requires attunement A delicate circlet of ancient sun-gold, shaped in elegant sweeping curves reminiscent of stylized wings. At its center rests a polished teal gemstone, cut in elongated facets that catch even the faintest glimmer of light. Fine Netherese script runs along the inner band — nearly invisible unless examined closely. The metal is always faintly warm to the touch. When worn, the gemstone emits a soft, steady glow in darkness — not bright enough to illuminate, but enough to suggest a contained dawn. This diadem functions as a Ring of Mind Shielding, except it is worn upon the brow. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. The diadem possesses the Guardian minor property. While wearing it, the bearer occasionally hears faint whispers — quiet warnings at the edge of perception. These whispers never name themselves and never speak in full sentences. They manifest as: A subtle sense of danger before harm A faint internal caution in moments of deception A quiet urging to step aside, hesitate, or prepare The voice is never commanding. Only protective. Lore Fragment When Netheril fell, not all light was extinguished. Some was preserved. Not in stone. And memory refuses to be severed. Curse — Soulbound Remnant This diadem is cursed. Once attuned, it cannot be willingly removed until the two bound souls within it have fully merged into one. If Remove Curse is cast:
If forcibly separated by magical means, the character experiences profound spiritual incompleteness. Until the diadem is worn again:
This condition persists until the diadem is returned and re-attuned, or until the souls have fully merged. The curse is not malevolent — it is unfinished. Adventur Vorbereitung: +15 Stunde |
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| Date | Adventure Title ▼ | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Service Rewards Season 50th Anniversary B | Show | |||||||||
|
Grand Total of Service Hours = 40 (40 used for Rewards) |
||||||||||
| Service Rewards Season 2025 Version 2 | Show | |||||||||
|
Grand Total of Service Hours = 130 (105 used for Rewards) |
||||||||||
| Service Rewards Season 13 (50??) | Show | |||||||||
|
Grand Total of Service Hours = 20 (20 used for Rewards) |
||||||||||
| Service Rewards Season 12 c | Show | |||||||||
|
Grand Total of Service Hours = 72 (72 used for Rewards) |
||||||||||
| Service Rewards Season 12 b | Show | |||||||||
|
Grand Total of Service Hours = 37 (37 used for Rewards) |
||||||||||
| Service Rewards Season 12 a | Show | |||||||||
|
Grand Total of Service Hours = 30 (30 used for Rewards) |
||||||||||
| Service Rewards Season 11 b | Show | |||||||||
|
Grand Total of Service Hours = 34 (34 used for Rewards) |
||||||||||
| Preparation Time Season 50th Anniversary B | Show | |||||||||
|
Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
||||||||||
| Preparation Time Season 2025 Version 2 | Show | |||||||||
|
Preparation/Creation Time: Preparation Time Adventure´s DMed |
||||||||||
| 2026-04-29 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 2 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2026-06-10 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 6 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Jorlan hate den letzten Traum, Die Dämonen haben angegriffen. die Gruppe hat sich schnell befreit mit hilfe von verschiedenen Werkzeugen. sind zum aufzug, dieser wurde betätigt braucht aber zeit auch wen mehrere ihn betätigen (halbzeit) derweil holen die anderen einen Teil ihres Equipments und Rationen. danach dadruch das das zu lange dauert sprangen der rest den Wasserfall hinunter. |
||||||||||
| 2026-05-13 20:54 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 4 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2026-06-17 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 7 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Die anderen Spieler haben alle 1 Lvl bekommen und einige haben ihre subclasses bekommen. Infos: |
||||||||||
| 2026-04-22 19:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 1 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2026-05-27 19:20 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 5 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann" (From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil |
||||||||||
| 2026-05-06 20:58 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 3 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2024-03-04 22:52 | Mentoring New Players | Show | ||||||||
|
Einführung von Coldii: |
||||||||||
| 2024-03-04 10:40 | Mentoring New Players | Show | ||||||||
|
Einführung von Steinos: |
||||||||||
| 2025-05-22 20:36 | FR - DC - TFCotN 01: The Vanished Caravan | 1 | Show | |||||||
|
Teilnehmer: Loot: 500 gp - 100 gp pro Player Story Award: „Die Schuld des Rudels“ (Sozial) Adventur Vorbereitung: +2 Stunde |
||||||||||
| 2026-04-15 18:00 | Fr-DC-BftD: Sheva, Childe of Light | 1 | Show | |||||||
|
Teilnehmer: Info: Loot: 🌞 Vestments of the Dawn Sentinel (Armor of Gleaming – Breastplate, Temperate Minor Property) Armor (Breastplate), Common This ceremonial breastplate is forged from polished steel, overlaid with radiant gold filigree that catches even the faintest light. Fine turquoise inlays trace elegant patterns across the chest and shoulders, shaped like the first rays of a rising sun breaking over the horizon. Beneath the armored core, flowing white fabric panels fall in layered drapes, softening the otherwise martial silhouette and giving the piece an almost sacred presence. When worn, the armor does not merely protect — it presents. Its design is unmistakably tied to the ancient guardians of Amaunator: sentinels who did not stand for glory, but for constancy. For order. For the certainty that dawn would come again. This armor never becomes dirty. Blood, soot, dust, and grime vanish from its surface instantly, leaving it perpetually pristine. No matter the battle, no matter the ruin, it always appears as if freshly polished and newly donned. Nothing clings to it. Nothing mars it. Nothing remains. The armor maintains a constant, gentle warmth against the wearer’s body. It is never uncomfortably hot, nor ever truly cold. Regardless of the surrounding environment — desert heat, night chill, or damp stone — the wearer feels as though they stand beneath a steady, unwavering sun. This warmth is subtle, but constant. Not protective. Not shielding. Simply… present. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. At times of stillness — during prayer, meditation, or quiet reflection — the warmth seems to deepen ever so slightly, as if responding to the wearer’s breath. Not guiding. But reminding. The Dawn Sentinel did not shine to be admired. It shone so others would know where to stand. Even in ruin. Diadem of the Sun’s Remnant (Ring of Mind Shielding) Wondrous Item (Ring of Mind Shielding), requires attunement A delicate circlet of ancient sun-gold, shaped in elegant sweeping curves reminiscent of stylized wings. At its center rests a polished teal gemstone, cut in elongated facets that catch even the faintest glimmer of light. Fine Netherese script runs along the inner band — nearly invisible unless examined closely. The metal is always faintly warm to the touch. When worn, the gemstone emits a soft, steady glow in darkness — not bright enough to illuminate, but enough to suggest a contained dawn. This diadem functions as a Ring of Mind Shielding, except it is worn upon the brow. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. The diadem possesses the Guardian minor property. While wearing it, the bearer occasionally hears faint whispers — quiet warnings at the edge of perception. These whispers never name themselves and never speak in full sentences. They manifest as: A subtle sense of danger before harm A faint internal caution in moments of deception A quiet urging to step aside, hesitate, or prepare The voice is never commanding. Only protective. Lore Fragment When Netheril fell, not all light was extinguished. Some was preserved. Not in stone. And memory refuses to be severed. Curse — Soulbound Remnant This diadem is cursed. Once attuned, it cannot be willingly removed until the two bound souls within it have fully merged into one. If Remove Curse is cast:
If forcibly separated by magical means, the character experiences profound spiritual incompleteness. Until the diadem is worn again:
This condition persists until the diadem is returned and re-attuned, or until the souls have fully merged. The curse is not malevolent — it is unfinished. Adventur Vorbereitung: +15 Stunde |
||||||||||
| Date | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Missions | Hours | Character Rewarded | |
|---|---|---|---|---|---|---|---|---|---|---|
| Service Rewards Season 50th Anniversary B | Show | |||||||||
|
Grand Total of Service Hours = 40 (40 used for Rewards) |
||||||||||
| Service Rewards Season 2025 Version 2 | Show | |||||||||
|
Grand Total of Service Hours = 130 (105 used for Rewards) |
||||||||||
| Service Rewards Season 13 (50??) | Show | |||||||||
|
Grand Total of Service Hours = 20 (20 used for Rewards) |
||||||||||
| Service Rewards Season 12 c | Show | |||||||||
|
Grand Total of Service Hours = 72 (72 used for Rewards) |
||||||||||
| Service Rewards Season 12 b | Show | |||||||||
|
Grand Total of Service Hours = 37 (37 used for Rewards) |
||||||||||
| Service Rewards Season 12 a | -3 | Show | ||||||||
|
Grand Total of Service Hours = 30 (30 used for Rewards) |
||||||||||
| Service Rewards Season 11 b | Show | |||||||||
|
Grand Total of Service Hours = 34 (34 used for Rewards) |
||||||||||
| Preparation Time Season 50th Anniversary B | Show | |||||||||
|
Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
||||||||||
| Preparation Time Season 2025 Version 2 | Show | |||||||||
|
Preparation/Creation Time: Preparation Time Adventure´s DMed |
||||||||||
| 2026-04-29 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 2 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2026-06-10 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 6 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Jorlan hate den letzten Traum, Die Dämonen haben angegriffen. die Gruppe hat sich schnell befreit mit hilfe von verschiedenen Werkzeugen. sind zum aufzug, dieser wurde betätigt braucht aber zeit auch wen mehrere ihn betätigen (halbzeit) derweil holen die anderen einen Teil ihres Equipments und Rationen. danach dadruch das das zu lange dauert sprangen der rest den Wasserfall hinunter. |
||||||||||
| 2026-05-13 20:54 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 4 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2026-06-17 21:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 7 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Die anderen Spieler haben alle 1 Lvl bekommen und einige haben ihre subclasses bekommen. Infos: |
||||||||||
| 2026-04-22 19:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 1 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2026-05-27 19:20 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 5 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann" (From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil |
||||||||||
| 2026-05-06 20:58 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 3 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
||||||||||
| 2024-03-04 22:52 | Mentoring New Players | Show | ||||||||
|
Einführung von Coldii: |
||||||||||
| 2024-03-04 10:40 | Mentoring New Players | Show | ||||||||
|
Einführung von Steinos: |
||||||||||
| 2025-05-22 20:36 | FR - DC - TFCotN 01: The Vanished Caravan | 1 | Show | |||||||
|
Teilnehmer: Loot: 500 gp - 100 gp pro Player Story Award: „Die Schuld des Rudels“ (Sozial) Adventur Vorbereitung: +2 Stunde |
||||||||||
| 2026-04-15 18:00 | Fr-DC-BftD: Sheva, Childe of Light | 1 | Show | |||||||
|
Teilnehmer: Info: Loot: 🌞 Vestments of the Dawn Sentinel (Armor of Gleaming – Breastplate, Temperate Minor Property) Armor (Breastplate), Common This ceremonial breastplate is forged from polished steel, overlaid with radiant gold filigree that catches even the faintest light. Fine turquoise inlays trace elegant patterns across the chest and shoulders, shaped like the first rays of a rising sun breaking over the horizon. Beneath the armored core, flowing white fabric panels fall in layered drapes, softening the otherwise martial silhouette and giving the piece an almost sacred presence. When worn, the armor does not merely protect — it presents. Its design is unmistakably tied to the ancient guardians of Amaunator: sentinels who did not stand for glory, but for constancy. For order. For the certainty that dawn would come again. This armor never becomes dirty. Blood, soot, dust, and grime vanish from its surface instantly, leaving it perpetually pristine. No matter the battle, no matter the ruin, it always appears as if freshly polished and newly donned. Nothing clings to it. Nothing mars it. Nothing remains. The armor maintains a constant, gentle warmth against the wearer’s body. It is never uncomfortably hot, nor ever truly cold. Regardless of the surrounding environment — desert heat, night chill, or damp stone — the wearer feels as though they stand beneath a steady, unwavering sun. This warmth is subtle, but constant. Not protective. Not shielding. Simply… present. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. At times of stillness — during prayer, meditation, or quiet reflection — the warmth seems to deepen ever so slightly, as if responding to the wearer’s breath. Not guiding. But reminding. The Dawn Sentinel did not shine to be admired. It shone so others would know where to stand. Even in ruin. Diadem of the Sun’s Remnant (Ring of Mind Shielding) Wondrous Item (Ring of Mind Shielding), requires attunement A delicate circlet of ancient sun-gold, shaped in elegant sweeping curves reminiscent of stylized wings. At its center rests a polished teal gemstone, cut in elongated facets that catch even the faintest glimmer of light. Fine Netherese script runs along the inner band — nearly invisible unless examined closely. The metal is always faintly warm to the touch. When worn, the gemstone emits a soft, steady glow in darkness — not bright enough to illuminate, but enough to suggest a contained dawn. This diadem functions as a Ring of Mind Shielding, except it is worn upon the brow. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. The diadem possesses the Guardian minor property. While wearing it, the bearer occasionally hears faint whispers — quiet warnings at the edge of perception. These whispers never name themselves and never speak in full sentences. They manifest as: A subtle sense of danger before harm A faint internal caution in moments of deception A quiet urging to step aside, hesitate, or prepare The voice is never commanding. Only protective. Lore Fragment When Netheril fell, not all light was extinguished. Some was preserved. Not in stone. And memory refuses to be severed. Curse — Soulbound Remnant This diadem is cursed. Once attuned, it cannot be willingly removed until the two bound souls within it have fully merged into one. If Remove Curse is cast:
If forcibly separated by magical means, the character experiences profound spiritual incompleteness. Until the diadem is worn again:
This condition persists until the diadem is returned and re-attuned, or until the souls have fully merged. The curse is not malevolent — it is unfinished. Adventur Vorbereitung: +15 Stunde |
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