DM Log Entries
| Date | Adventure Title | Session | Reward | Magic Items | Character | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2024-02-06 18:57 | Assignment 6. Season 12 c | magic_item | Raya Lightshield | Show | ||||||
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Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |
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| 2024-02-06 19:03 | Assignment 7. Season 12 c | magic_item | Viper "Giant Python" | Show | ||||||
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Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world. As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed. While you are riding the plesiosaurus, you can use it to cast water breathing at will. |
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| 2024-02-06 19:08 | Assignment 8. Season 12 c | advancement | Khara Nyn | Show | ||||||
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Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up Pleasure (Whip of Warning) This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. |
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| Preparation Time Season 50th Anniversary B | none | Show | ||||||||
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Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
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| Service Rewards Season 13 (50??) | none | Show | ||||||||
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Grand Total of Service Hours = 20 (20 used for Rewards) |
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| 2024-03-04 10:40 | Mentoring New Players | none | Show | |||||||
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Einführung von Steinos: |
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| 2024-03-04 22:52 | Mentoring New Players | none | Show | |||||||
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Einführung von Coldii: |
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| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | magic_item | Eoin, "Red Mist" | Show | ||||||
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Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2026-05-27 19:20 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 5 | none | Far Howling | Show | |||||
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Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann" (From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil |
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| 2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | none | Show | ||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| Service Rewards Season 50th Anniversary B | none | Show | ||||||||
|
Grand Total of Service Hours = 40 (40 used for Rewards) |
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| Date | Adventure Title | Session | ACP | TCP | Downtime | Renown | GP ▲ | Character Rewarded | ||
|---|---|---|---|---|---|---|---|---|---|---|
| 2024-02-06 18:57 | Assignment 6. Season 12 c | Raya Lightshield | Show | |||||||
|
Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |
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| 2024-02-06 19:03 | Assignment 7. Season 12 c | Viper "Giant Python" | Show | |||||||
|
Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world. As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed. While you are riding the plesiosaurus, you can use it to cast water breathing at will. |
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| 2024-02-06 19:08 | Assignment 8. Season 12 c | Khara Nyn | Show | |||||||
|
Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up Pleasure (Whip of Warning) This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. |
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| Preparation Time Season 50th Anniversary B | Show | |||||||||
|
Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
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| Service Rewards Season 13 (50??) | Show | |||||||||
|
Grand Total of Service Hours = 20 (20 used for Rewards) |
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| 2024-03-04 10:40 | Mentoring New Players | Show | ||||||||
|
Einführung von Steinos: |
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| 2024-03-04 22:52 | Mentoring New Players | Show | ||||||||
|
Einführung von Coldii: |
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| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | Eoin, "Red Mist" | Show | |||||||
|
Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2026-05-27 19:20 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 5 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann" (From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil |
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| 2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | Show | |||||||
|
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| Service Rewards Season 50th Anniversary B | Show | |||||||||
|
Grand Total of Service Hours = 40 (40 used for Rewards) |
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| Date | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Missions | Hours | Character Rewarded | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2024-02-06 18:57 | Assignment 6. Season 12 c | Raya Lightshield | Show | |||||||
|
Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |
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| 2024-02-06 19:03 | Assignment 7. Season 12 c | Viper "Giant Python" | Show | |||||||
|
Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world. As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed. While you are riding the plesiosaurus, you can use it to cast water breathing at will. |
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| 2024-02-06 19:08 | Assignment 8. Season 12 c | Khara Nyn | Show | |||||||
|
Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up Pleasure (Whip of Warning) This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. |
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| Preparation Time Season 50th Anniversary B | Show | |||||||||
|
Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
||||||||||
| Service Rewards Season 13 (50??) | Show | |||||||||
|
Grand Total of Service Hours = 20 (20 used for Rewards) |
||||||||||
| 2024-03-04 10:40 | Mentoring New Players | Show | ||||||||
|
Einführung von Steinos: |
||||||||||
| 2024-03-04 22:52 | Mentoring New Players | Show | ||||||||
|
Einführung von Coldii: |
||||||||||
| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | Eoin, "Red Mist" | Show | |||||||
|
Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2026-05-27 19:20 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 5 | Far Howling | Show | ||||||
|
Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann" (From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil |
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| 2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | Show | |||||||
|
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| Service Rewards Season 50th Anniversary B | Show | |||||||||
|
Grand Total of Service Hours = 40 (40 used for Rewards) |
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