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Adventure Title
FR-DC-IT-02 Icewind Tales: Frozen Hearts
Session
1
Date Played
2025-05-11 20:00:00 UTC
Levels Gained
GP +/-
10
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (3) Zitzus - Rokhan - Goliath - Fighter Battle Master 3 (4) Dixer - Onth - Githzerai - Divine Soul Sorcerer 4 - none (4) Arikatzi020 - Shadre "The unwanted Hunter" - Halforc - Champion Fighter lvl 4 - Mistbourne (3) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 3 - none (3) Sparetime Gamer - Old Man Tortle - Wildfire Druid 3 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 10gp ------------------------------------------------------------------------------------------------------------------------------------------ Frost Brand Tattoo (Spellwrought Tattoo: Fireball) "It's a free fireball, what do you want more?!" -DM Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (Uncommon) Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table. 3rd Uncommon +4 15 +7 ------------------------------------------------------------------------------------------------------------------------------------------ Frostblood Rune (Bloodwell Vial +1) Wondrous item, uncommon (requires attunement by a sorcerer) This old and ancient rune bears the giant rune of frost and seems to be filled with arcane energy that radiates outwards with a cold light. To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. Minor Property: Beacon, 10ft bright and 10ft dim magical light. ------------------------------------------------------------------------------------------------------------------------------------------ Chardalyn Dagger (Sylvan Talon Dagger) Weapon (Dagger), Common (Requires Attunement) This pristine dagger seems to be made out of black ice that radiates a cold aura and whispers dark thoughts into your head. While this weapon is on your person, you understand the nonwritten communication of all Fey, and they understand yours. Secret Message. As a Magic action, you can use the weapon to cast Message. Once this property is used, it can’t be used again until the next dawn. Minor Property: Guardian (+2 Initiative) ------------------------------------------------------------------------------------------------------------------------------------------ Story Award: Viva la Badger Many badgers found their demise and untimely death through the hands of the Eladrin known between badgerkind as the "Enslaver of Icewind Dale". She dominates beasts with her foul enchanting magic and loves to pull badgers through portals to die and suffer in her servitude. But the badgers have enough! They formed a resistance and enlisted you to slay the devil at which hands countless badgers painted the snow of the Dale in red. Viva la resistance! Viva la badger! ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Frostblood Rune (Bloodwell Vial +1) Uncommon FR-DC-IT-02 Icewind Tales: Frozen Hearts true
Frostblood Rune (Bloodwell Vial +1) Wondrous item, uncommon (requires attunement by a sorcerer) This old and ancient rune bears the giant rune of frost and seems to be filled with arcane energy that radiates outwards with a cold light. To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. Minor Property: Beacon, 10ft bright and 10ft dim magical light.
Chardalyn Dagger Common FR-DC-IT-02 Icewind Tales: Frozen Hearts true
Chardalyn Dagger (Sylvan Talon Dagger) Weapon (Dagger), Common (Requires Attunement) This pristine dagger seems to be made out of black ice that radiates a cold aura and whispers dark thoughts into your head. While this weapon is on your person, you understand the nonwritten communication of all Fey, and they understand yours. Secret Message. As a Magic action, you can use the weapon to cast Message. Once this property is used, it can’t be used again until the next dawn. Minor Property: Guardian (+2 Initiative)