Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Staff of the Adder
uncommon
CCC-SRCC 01-03 The Altar of the Smoldering Eye
Trade Log
Show
Notes:
Staff of the Adder
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute.
By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.
You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll.
On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.
The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed.
As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.
Pipe of Smoke Monsters
common
CCC-GSP01-02 Brotherhood
CCC-GSP01-02 Brotherhood
Show
Notes:
Pipe of Smoke Monsters
Wondrous Item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Wand of Secrets
uncommon
CCC-GHC-BK2-04_Wicked_Little_Things
CCC-GHC-BK2-04_Wicked_Little_Things
Show
Notes:
Wand of Secrets
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Eyes of the Eagle
uncommon
FR-DC-FOS-06 Down to Safety
FR-DC-FOS-06 Down to Safety
Show
Notes:
Eyes of the Eagle
Wondrous item, uncommon (requires attunement)
These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight.
In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Minor Property: Gleaming
This item never gets dirty.
Es ist im wahrsten Sinn zauberhaft; so viel Schlamm und Brackwasser du auch gegen diese Apparatur schleuderst, sämtlicher Dreck perlt ohne Rückstände sofort davon ab. Sehr nützlich, gerade weil man ja durchgucken muss.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of the Adder | uncommon | CCC-SRCC 01-03 The Altar of the Smoldering Eye | Trade Log | Show | ||
Notes:
Staff of the Adder You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. |
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Pipe of Smoke Monsters | common | CCC-GSP01-02 Brotherhood | CCC-GSP01-02 Brotherhood | Show | ||
Notes:
Pipe of Smoke Monsters While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
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Wand of Secrets | uncommon | CCC-GHC-BK2-04_Wicked_Little_Things | CCC-GHC-BK2-04_Wicked_Little_Things | Show | ||
Notes:
Wand of Secrets The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |
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Eyes of the Eagle | uncommon | FR-DC-FOS-06 Down to Safety | FR-DC-FOS-06 Down to Safety | Show | ||
Notes:
Eyes of the Eagle These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. Minor Property: Gleaming |