Show Log Entry
Adventure Title
DDHC-DD-02 Baker's Doesn't
DDHC-DD-02 Baker's Doesn't
Session
1
1
Date Played
2025-11-16 20:12:00 UTC
2025-11-16 20:12:00 UTC
Levels Gained
GP +/-
10
10
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
982345456
982345456
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Karrakasz - Graf Ulrich van Ryker III - Goblin - Cavalier Fighter 4 (4) C0ldW0lf - Corellius - Aasimar(/Tiefling) - Paladin 4 - Harpers (4) Echo - Kaboom - Dragonborn (Kobold) - Draconic Sorcerer 4 - None (4) Arikatzi020 - Vallara Nightcry - Dhampier - Swarmkeeper Ranger lvl 4 - none (4) Zitzus - Rokhan - Goliath - Battlemaster Fighter 4 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: ------------------------------------------------------------------------------------------------------------------------------------------ Hubbleton is a cozy little crumb of a village on a busy road, famous for the heavenly bread and pastries of Fill Flourforge—so good they’re basically a holy roll. What the townsfolk don’t know is that Fill’s secret ingredient is dragon fire. He’s been secretly raising a chaotic gold dragon wyrmling out back—basically a flying, fire-breathing toddler with zero impulse control. One morning, the wyrmling disappears… and Hubbleton’s newest confectionery shop mysteriously goes up in smoke. Suspicious? Absolutely. As the characters investigate this half-baked disaster, they’re led into a fairy-tale mess involving a hag with an awful palate (she loves food that tastes bad) and three unfortunate confectioners who had the misfortune of crossing paths with a hungry, curious baby dragon. Now they’re all baked right into the adventure—whether they like it or not. ------------------------------------------------------------------------------------------------------------------------------------------ Edith, die Bäckerei stand in Flammen, macht dem hiesigen Bäcker Konkurenz. Fill Flourforge, Hiesiger Bäcker der die Konkurent der alten Dame vllt nicht gut fand. Finden ein Bild von Edith und ihren Kleinen bruder. Man findet in der Nähe des Brunnens eine Zimtschnecke die das markenzeichen des Hiesigen bäckers ist. Die bissspuren darin sind eindeutig nicht Humanoid. Ein betrunkener Dorfbewohner kommt uns entgegen und erzählt uns von einer Goldenen fliegenden Echse. Sie flog richtung Wald. Uncle Nibblecheek, macht illegeale Süßichkeiten (mit bugbear Arbeitrn) Bubba Wugga, Rießen Puppe die die das Büro vom Uncle bewacht. Briochebane, eine kleine goldene Drachendame sitzt auf seinen Ofen mit leeren Blick. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 10gp 1x Spell Scroll of Greater Restoration ------------------------------------------------------------------------------------------------------------------------------------------ Briochebane lies Vallara ihr Slumbering Scaled Ornament (Earring) und Slumbering Dragon Vessel (Vial) in ihren Drachenflammen Baden. (Golddragon) ------------------------------------------------------------------------------------------------------------------------------------------ Confectioner’s Bag of Tricks (Bag of Tricks, Gray) Wondrous item, uncommon "A smudgy gray satchel smelling faintly of vanilla and toasted sugar. Inside, your fingers brush “fuzz” that’s actually cocoa-dusted gumdrops. When you take a Magic action to toss one, it pops mid-air with a soft sugar crack and lands as a candy critter. The creature is Friendly, acts after you, and follows the normal Bag of Tricks rules—only now it squeaks, snorts, and roars in deliciously sugary ways. When reduced to 0 HP or at the next dawn, each confection crumbles into glittering sprinkles and a warm whiff of bakery air." You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature's stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Summoning Cues & Table Presence Sound: The throw lands with a soft pomf, then a quick crackling caramel as form takes shape. Scent: A brief bloom of bakery—vanilla, cinnamon, or cocoa—matching the creature. Vanishing: The candy critter bows, shakes off a halo of sprinkles, and collapses into sweet dust that tastes (to the imagination) of victory. 1d8 Creature 1 Weasel (taffy twist) - A stretchy stripe of saltwater taffy with licorice whiskers and sugar-pearl eyes. It elongates comically to squeeze through gaps, then snap-backs with a taffy squeak. Leaves tiny streaks of powdered sugar where it scampers. 2 Giant Rat (toffee & brittle) - Crunchy peanut brittle plates over a chewy toffee body; nibbling sounds like someone breaking a caramel shard. Its tail is red rope-licorice that flicks and sticks with static sugar. Smells faintly of roasted nuts. 3 Badger (chocolate-dipped) - Stout and glossy: milk-chocolate body with white-chocolate racing stripes and crushed-cookie “earth” on the paws. When it digs, cocoa powder mists the air like dust. Gives a grumbly truffle snurf. 4 Boar (nougat & candied tusks) - Honey-nougat muscles banded with almond slivers; rock-candy crystals sheath the tusks. It snorts warm cinnamon steam, and its hoofbeats clack like jars of sweets knocking together. 5 Panther (black licorice velvet) - A sleek statue of soft black licorice brushed with dark-chocolate sheen. It prowls in near silence save for the faint pull of licorice as muscles coil. When it pounces, a few midnight-sprinkles scatter like stars. 6 Giant Badger (brownie & sugar glass) - A heftier cousin made of fudgy brownie, armored with crackled sugar-glass plates. It tunnels with a crrriiick like snapping brittle; emerges dusted in confectioner’s sugar “soil.” 7 Dire Wolf (marshmallow core, candy-apple coat) - Pillowy marshmallow bulk under a hard, glossy candy-apple glaze veined with molasses. Its breath is wintergreen-cool, and its howl rises like a kettle coming to boil before a sharp toffee ping. 8 Giant Elk (spun-sugar majesty) - Caramel-amber body with flowing ribbons of butterscotch; vast antlers sculpted from spun sugar that catch the light like frost. Each step leaves delicate sugar-lace hoofprints that fade in moments. ------------------------------------------------------------------------------------------------------------------------------------------ Baba Yaga´s Dancing Broom Wondrous Item, Uncommon (Requires Attunement) The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. ------------------------------------------------------------------------------------------------------------------------------------------ Slumbering Dragon Vessel (Vial) Wondrous item, uncommon (requires attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. Draconic Quirk: The item's bearer has advantage on Charisma (Intimidation) checks made against non-Dragons. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Karrakasz - Graf Ulrich van Ryker III - Goblin - Cavalier Fighter 4 (4) C0ldW0lf - Corellius - Aasimar(/Tiefling) - Paladin 4 - Harpers (4) Echo - Kaboom - Dragonborn (Kobold) - Draconic Sorcerer 4 - None (4) Arikatzi020 - Vallara Nightcry - Dhampier - Swarmkeeper Ranger lvl 4 - none (4) Zitzus - Rokhan - Goliath - Battlemaster Fighter 4 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: ------------------------------------------------------------------------------------------------------------------------------------------ Hubbleton is a cozy little crumb of a village on a busy road, famous for the heavenly bread and pastries of Fill Flourforge—so good they’re basically a holy roll. What the townsfolk don’t know is that Fill’s secret ingredient is dragon fire. He’s been secretly raising a chaotic gold dragon wyrmling out back—basically a flying, fire-breathing toddler with zero impulse control. One morning, the wyrmling disappears… and Hubbleton’s newest confectionery shop mysteriously goes up in smoke. Suspicious? Absolutely. As the characters investigate this half-baked disaster, they’re led into a fairy-tale mess involving a hag with an awful palate (she loves food that tastes bad) and three unfortunate confectioners who had the misfortune of crossing paths with a hungry, curious baby dragon. Now they’re all baked right into the adventure—whether they like it or not. ------------------------------------------------------------------------------------------------------------------------------------------ Edith, die Bäckerei stand in Flammen, macht dem hiesigen Bäcker Konkurenz. Fill Flourforge, Hiesiger Bäcker der die Konkurent der alten Dame vllt nicht gut fand. Finden ein Bild von Edith und ihren Kleinen bruder. Man findet in der Nähe des Brunnens eine Zimtschnecke die das markenzeichen des Hiesigen bäckers ist. Die bissspuren darin sind eindeutig nicht Humanoid. Ein betrunkener Dorfbewohner kommt uns entgegen und erzählt uns von einer Goldenen fliegenden Echse. Sie flog richtung Wald. Uncle Nibblecheek, macht illegeale Süßichkeiten (mit bugbear Arbeitrn) Bubba Wugga, Rießen Puppe die die das Büro vom Uncle bewacht. Briochebane, eine kleine goldene Drachendame sitzt auf seinen Ofen mit leeren Blick. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 10gp 1x Spell Scroll of Greater Restoration ------------------------------------------------------------------------------------------------------------------------------------------ Briochebane lies Vallara ihr Slumbering Scaled Ornament (Earring) und Slumbering Dragon Vessel (Vial) in ihren Drachenflammen Baden. (Golddragon) ------------------------------------------------------------------------------------------------------------------------------------------ Confectioner’s Bag of Tricks (Bag of Tricks, Gray) Wondrous item, uncommon "A smudgy gray satchel smelling faintly of vanilla and toasted sugar. Inside, your fingers brush “fuzz” that’s actually cocoa-dusted gumdrops. When you take a Magic action to toss one, it pops mid-air with a soft sugar crack and lands as a candy critter. The creature is Friendly, acts after you, and follows the normal Bag of Tricks rules—only now it squeaks, snorts, and roars in deliciously sugary ways. When reduced to 0 HP or at the next dawn, each confection crumbles into glittering sprinkles and a warm whiff of bakery air." You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature's stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Summoning Cues & Table Presence Sound: The throw lands with a soft pomf, then a quick crackling caramel as form takes shape. Scent: A brief bloom of bakery—vanilla, cinnamon, or cocoa—matching the creature. Vanishing: The candy critter bows, shakes off a halo of sprinkles, and collapses into sweet dust that tastes (to the imagination) of victory. 1d8 Creature 1 Weasel (taffy twist) - A stretchy stripe of saltwater taffy with licorice whiskers and sugar-pearl eyes. It elongates comically to squeeze through gaps, then snap-backs with a taffy squeak. Leaves tiny streaks of powdered sugar where it scampers. 2 Giant Rat (toffee & brittle) - Crunchy peanut brittle plates over a chewy toffee body; nibbling sounds like someone breaking a caramel shard. Its tail is red rope-licorice that flicks and sticks with static sugar. Smells faintly of roasted nuts. 3 Badger (chocolate-dipped) - Stout and glossy: milk-chocolate body with white-chocolate racing stripes and crushed-cookie “earth” on the paws. When it digs, cocoa powder mists the air like dust. Gives a grumbly truffle snurf. 4 Boar (nougat & candied tusks) - Honey-nougat muscles banded with almond slivers; rock-candy crystals sheath the tusks. It snorts warm cinnamon steam, and its hoofbeats clack like jars of sweets knocking together. 5 Panther (black licorice velvet) - A sleek statue of soft black licorice brushed with dark-chocolate sheen. It prowls in near silence save for the faint pull of licorice as muscles coil. When it pounces, a few midnight-sprinkles scatter like stars. 6 Giant Badger (brownie & sugar glass) - A heftier cousin made of fudgy brownie, armored with crackled sugar-glass plates. It tunnels with a crrriiick like snapping brittle; emerges dusted in confectioner’s sugar “soil.” 7 Dire Wolf (marshmallow core, candy-apple coat) - Pillowy marshmallow bulk under a hard, glossy candy-apple glaze veined with molasses. Its breath is wintergreen-cool, and its howl rises like a kettle coming to boil before a sharp toffee ping. 8 Giant Elk (spun-sugar majesty) - Caramel-amber body with flowing ribbons of butterscotch; vast antlers sculpted from spun sugar that catch the light like frost. Each step leaves delicate sugar-lace hoofprints that fade in moments. ------------------------------------------------------------------------------------------------------------------------------------------ Baba Yaga´s Dancing Broom Wondrous Item, Uncommon (Requires Attunement) The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. ------------------------------------------------------------------------------------------------------------------------------------------ Slumbering Dragon Vessel (Vial) Wondrous item, uncommon (requires attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. Draconic Quirk: The item's bearer has advantage on Charisma (Intimidation) checks made against non-Dragons. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Confectioner’s Bag of Tricks (Bag of Tricks, Gray) | Uncommon | DDHC-DD-02 Baker's Doesn't | true | ||
| Confectioner’s Bag of Tricks (Bag of Tricks, Gray) Wondrous item, uncommon "A smudgy gray satchel smelling faintly of vanilla and toasted sugar. Inside, your fingers brush “fuzz” that’s actually cocoa-dusted gumdrops. When you take a Magic action to toss one, it pops mid-air with a soft sugar crack and lands as a candy critter. The creature is Friendly, acts after you, and follows the normal Bag of Tricks rules—only now it squeaks, snorts, and roars in deliciously sugary ways. When reduced to 0 HP or at the next dawn, each confection crumbles into glittering sprinkles and a warm whiff of bakery air." You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature's stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Summoning Cues & Table Presence Sound: The throw lands with a soft pomf, then a quick crackling caramel as form takes shape. Scent: A brief bloom of bakery—vanilla, cinnamon, or cocoa—matching the creature. Vanishing: The candy critter bows, shakes off a halo of sprinkles, and collapses into sweet dust that tastes (to the imagination) of victory. 1d8 Creature 1 Weasel (taffy twist) - A stretchy stripe of saltwater taffy with licorice whiskers and sugar-pearl eyes. It elongates comically to squeeze through gaps, then snap-backs with a taffy squeak. Leaves tiny streaks of powdered sugar where it scampers. 2 Giant Rat (toffee & brittle) - Crunchy peanut brittle plates over a chewy toffee body; nibbling sounds like someone breaking a caramel shard. Its tail is red rope-licorice that flicks and sticks with static sugar. Smells faintly of roasted nuts. 3 Badger (chocolate-dipped) - Stout and glossy: milk-chocolate body with white-chocolate racing stripes and crushed-cookie “earth” on the paws. When it digs, cocoa powder mists the air like dust. Gives a grumbly truffle snurf. 4 Boar (nougat & candied tusks) - Honey-nougat muscles banded with almond slivers; rock-candy crystals sheath the tusks. It snorts warm cinnamon steam, and its hoofbeats clack like jars of sweets knocking together. 5 Panther (black licorice velvet) - A sleek statue of soft black licorice brushed with dark-chocolate sheen. It prowls in near silence save for the faint pull of licorice as muscles coil. When it pounces, a few midnight-sprinkles scatter like stars. 6 Giant Badger (brownie & sugar glass) - A heftier cousin made of fudgy brownie, armored with crackled sugar-glass plates. It tunnels with a crrriiick like snapping brittle; emerges dusted in confectioner’s sugar “soil.” 7 Dire Wolf (marshmallow core, candy-apple coat) - Pillowy marshmallow bulk under a hard, glossy candy-apple glaze veined with molasses. Its breath is wintergreen-cool, and its howl rises like a kettle coming to boil before a sharp toffee ping. 8 Giant Elk (spun-sugar majesty) - Caramel-amber body with flowing ribbons of butterscotch; vast antlers sculpted from spun sugar that catch the light like frost. Each step leaves delicate sugar-lace hoofprints that fade in moments. | |||||
| Baba Yaga´s Dancing Broom | Uncommon | DDHC-DD-02 Baker's Doesn't | true | ||
| Baba Yaga´s Dancing Broom Wondrous Item, Uncommon (Requires Attunement) The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. | |||||
| Slumbering Dragon Vessel (Vial) | Uncommon | DDHC-DD-02 Baker's Doesn't | true | ||
| Slumbering Dragon Vessel (Vial) Wondrous item, uncommon (requires attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. Draconic Quirk: The item's bearer has advantage on Charisma (Intimidation) checks made against non-Dragons. | |||||