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Adventure Title
DDEX02-10 Cloaks and Shadows
Session
1
Date Played
2022-08-10 19:00:00 UTC
Levels Gained
1
GP +/-
55
Downtime +/-
7.0
Location Played
Roll20
DM Name
thebaconing
DM DCI Number
4320843938
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (4) Manfred Hase - Shanti-Kar - Yuan-ti - Enchanter 4 Sebastian h. Parzival Gnom Artifizient 1 (2)Dublorrod - Victor(V) - V. Human - Fighter1/Rough1> Christian W. - Bhonk - Bugbear - Barbarian 4 - none (1)Arikatzi020 - Sephyth Stormsong - Tashas Costum Lineage (High Elf/Harpye) - Storm Sorcery Sorcerer 1 (1) Sabertoothdog. - Iphex Mondschleier - Halbelf - Bard 1 --------------------------------------------------------------------------------------------------------------------------------------- Theatre of Stars, Stück: "To Harp at Twilight" Zel Tregarthen --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Potion of Flying --------------------------------------------------------------------------------------------------------------------------------------- Winged Boots Wondrous item, uncommon (requires attunement) While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. --------------------------------------------------------------------------------------------------------------------------------------- Wingwear Wondrous item, uncommon (requires attunement) This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node --------------------------------------------------------------------------------------------------------------------------------------- A cloak that never gets wet in the rain 20 gp wert ausgelöst --------------------------------------------------------------------------------------------------------------------------------------- + 1lvl Barde, Joining the Cloaks Stieg einen Rang auf für 3 Downtime

Magic Items

Name Rarity Location Table Result Counts?
Winged Cuffs (Boots) Uncommon DDEX02-10 Cloaks and Shadows true
Winged Cuffs (Boots) Wondrous item, uncommon (requires attunement) While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Wingwear Uncommon DDEX02-10 Cloaks and Shadows true
Wingwear Wondrous item, uncommon (requires attunement) This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node