Show Log Entry
Adventure Title
DDHC-TYP Tales from the Yawning Portal - The Sunless Citadel
DDHC-TYP Tales from the Yawning Portal - The Sunless Citadel
Session
2
2
Date Played
2022-08-20 20:00:00 UTC
2022-08-20 20:00:00 UTC
Levels Gained
1
1
GP +/-
395
395
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (2) Yaidz - Blaze - Custom Lineage - Ranger 2 Morten - Gognar - Dwarf - Fighter 2 (2) - Frederic T. - Hizoka Hayaishi - Human - Rogue 2 - EE (2) Arikatzi020 - Sekae Nigthglimm - Satyr - Stars Druide lvl 2 - Emerald Enclave (1)Ferigad - Luciane Riverblight - Human - Cleric 1 - none --------------------------------------------------------------------------------------------------------------------------------------- We come at night without being fetched; we disappear by day without being stolen. What are we? --------------------------------------------------------------------------------------------------------------------------------------- Loot: 425 gp three spell scrolls (mage armor, spider climb, and knock) command, inflict wounds (2nd level), and guiding bolt (2nd level) spell scroll of scorching ray, a spell scroll of Melf’s acid arrow spell scroll of entangle, a spell scroll of protection from poison flasks of alchemist’s fire, Potion of Healing Trinket: Tome on druidic theories on the cycle of life and death. 1x Herbalism kit (verrechnet -5gp) --------------------------------------------------------------------------------------------------------------------------------------- Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly. Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. --------------------------------------------------------------------------------------------------------------------------------------- Wand of Entangle Wand, uncommon (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the entangle spell (save DC 13) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. --------------------------------------------------------------------------------------------------------------------------------------- Shatterspike Weapon (longsword), uncommon (requires attunement) You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon. Shatterspike can’t be used to destroy magic items, unless the item itself specifically provides an AC, hit points, etc. in its description. --------------------------------------------------------------------------------------------------------------------------------------- +1 lvl Stars Druide = lvl 3 gekauft: Navigator's Tools -25 gp
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (2) Yaidz - Blaze - Custom Lineage - Ranger 2 Morten - Gognar - Dwarf - Fighter 2 (2) - Frederic T. - Hizoka Hayaishi - Human - Rogue 2 - EE (2) Arikatzi020 - Sekae Nigthglimm - Satyr - Stars Druide lvl 2 - Emerald Enclave (1)Ferigad - Luciane Riverblight - Human - Cleric 1 - none --------------------------------------------------------------------------------------------------------------------------------------- We come at night without being fetched; we disappear by day without being stolen. What are we? --------------------------------------------------------------------------------------------------------------------------------------- Loot: 425 gp three spell scrolls (mage armor, spider climb, and knock) command, inflict wounds (2nd level), and guiding bolt (2nd level) spell scroll of scorching ray, a spell scroll of Melf’s acid arrow spell scroll of entangle, a spell scroll of protection from poison flasks of alchemist’s fire, Potion of Healing Trinket: Tome on druidic theories on the cycle of life and death. 1x Herbalism kit (verrechnet -5gp) --------------------------------------------------------------------------------------------------------------------------------------- Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly. Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. --------------------------------------------------------------------------------------------------------------------------------------- Wand of Entangle Wand, uncommon (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the entangle spell (save DC 13) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. --------------------------------------------------------------------------------------------------------------------------------------- Shatterspike Weapon (longsword), uncommon (requires attunement) You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon. Shatterspike can’t be used to destroy magic items, unless the item itself specifically provides an AC, hit points, etc. in its description. --------------------------------------------------------------------------------------------------------------------------------------- +1 lvl Stars Druide = lvl 3 gekauft: Navigator's Tools -25 gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Quaal’s Feather Token Tree | Rare | DDHC-TYP Tales from the Yawning Portal - The Sunless Citadel | true | ||
Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly. Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die. | |||||
Wand of Entangle | Uncommon | DDHC-TYP Tales from the Yawning Portal - The Sunless Citadel | true | ||
Wand of Entangle Wand, uncommon (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the entangle spell (save DC 13) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Shatterspike | Uncommon | DDHC-TYP Tales from the Yawning Portal - The Sunless Citadel | true | ||
Shatterspike Weapon (longsword), uncommon (requires attunement) You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon. Shatterspike can’t be used to destroy magic items, unless the item itself specifically provides an AC, hit points, etc. in its description. |