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Adventure Title
DDAL 10-01 The Frozen North
Session
1
Date Played
2022-07-11 17:00:00 UTC
Levels Gained
1
GP +/-
71.4
Downtime +/-
10.0
Location Played
Roll20
DM Name
Klaus K.
DM DCI Number
#4320812635
Notes
Teilnehmer: (1) Yaidz - Archie O'Hannon - Kenku - Warlock 1 (2) C0ldW0lf - Achath - Chrom. White Dragonborn - Paladin 2 - OotG (2) Ucuri - Kirhallon Crysalus - Crystal Dragonborn - School of Abjuration Wizard 2 (1) Nel - Tazzari Vainleaf - Half Elf - Druid 1 (1) Arikatzi020 - Tialian Sharpheart - TCL (Halbminutauru) - Paladin lvl 1 - Order of the Gauntlet (2) Dixer - Uthal Keeneye Thuunlakalaga - Goliath - Fighter 2 - none (2) Manfred Hase - Bugbear - Captain Nelson McGriffith - Fighter 1 / Rogue 1 ------------------------------------------------------------------------------------------------------------------------------------------ Characters with ties to the divine or arcane may have received visions of unusual goings-on in Icewind Dale, which is deep within the grasp of an unusually long and deep winter called the Everlasting Rime. ------------------------------------------------------------------------------------------------------------------------------------------ The journal of an archaeologist who’s growing more demented by the day. Studying Netherese ruins Abandoned for a thousand years or more Center of great magical power “The Staff,” some sort of artifact Diagrams of severed hands Frequent references to “Congenio’s Pebbles” Nine weird, marble-sized rocks. They’re painted with stillsparkling paint, but it’s chipped in places and plain, gray rock shows through. These are IDed in the journal. Stone of Protection—dusty-rose prism Stone of Fortitude—pink rhomboid Stone of Regeneration—pearly-white spindle Stone of Leadership—marbled pink-and-green sphere Stone of Supreme Intellect—faceted clear sphere Stone of Reserve—vibrant purple prism Stone of Insight—incandescent blue sphere Stone of Absorption—pale-lavender ellipsoid Stone of Sustenance—clear spindle The notes indicate that the stones of Self-Preservation, Intellect, Awareness, and Mastery must be elsewhere in the caves, but the archaeologist didn’t figure out what they look like. The two-color stone is a sphere. The stone of Awareness isn’t pale green. Self-Preservation is a gem, I’m sure of it. The stone of Awareness is a rhomboid. The prism is pale green. The stone of Self-Preservation is silvery. I know the stone of Intellect is a mixture of two colors. The stone of Mastery isn’t dark blue. --------------------------------------------------------------------------------------------------------------------------------------- Protection of the Leadership leads to Mastery but Reserve your Intellect for Self-Preservation. Your Fortitude is due to your Regeneration and Absorption of Sustenance. Awareness of Insight leads to Supreme Intellect.” --------------------------------------------------------------------------------------------------------------------------------------- 1x Potion of Growth 1x Potion of Healing --------------------------------------------------------------------------------------------------------------------------------------- Goggles of Night Wondrous item, uncommon These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. --------------------------------------------------------------------------------------------------------------------------------------- Illuminator´s Tattoo Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. --------------------------------------------------------------------------------------------------------------------------------------- Story Award: You rescued (and lost) the following sidekicks: • The Expert: Alive:  Dead:  • The Spellcaster: Alive:  Dead:  • The Warrior: Alive:  Dead:  The characters earn this story award if they rescue any of the survivors. Annotate which of the three survivors they rescued. Each sidekick is then controlled by one character. If the sidekick has the Magical Role or Martial Role trait, the controlling character (with the consideration of the other players) chooses which one to use. This choice can’t be changed. ---------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Goggles of Night Uncommon DDAL 10-01 The Frozen North true
Goggles of Night Wondrous item, uncommon These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Illuminator´s Tattoo Common DDAL 10-01 The Frozen North true
Illuminator´s Tattoo Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.