Adventure Logsheet
Ssakiel Size: 175 mit Schlangen Part 250 (medium) Weigth: 65kg Eyes: Gelb Hair: Braun Skin: sonnengebräunt, Snaketail: Blaugrauisch Costomizing your Origin: Race: Yuan-ti Language Proficiencies: Common, Draconic, Abyssal Source: Ability +2, one +1 or 3 +1 Chose: Char +2, Dex +1 Ability Score Point ´Buy: St 10, Dex 13, Con 14, Int 8, Wis 12, Cha 15 Class: Barde Skill Proficiencies: Deception (SRD), Persuasion (SRD), Stealth (SRD) Tool Proficiencies: Lyre (SRD), Tantan (SCAG), Flute (SRD) Choose a Background: Dancing Sun of Redlight (Entertainer) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: Disguise Kit, Painter's Supplies (Proficiencies Switsch: Instrument für Painter's Supplies ) Feat: Skilled Insight, Investigation, Perception Gottheit: Ist der Göttin Lliira (Our Lady of Joy, Joybringer), so wie Milil (Lord of Song) zugetan. Auch die Tymora (Lady Luck) und Sune sind ihr nicht fremd doch nicht so intensive im Glauben wie andere. Biography Ssakiel, die Halbwaldelfen Bardin, entstammte einem idyllischen Dorf am Rande des Forest of Mir in Calimshan, wo das Rauschen der Blätter und das Zwitschern der Vögel Teil ihres täglichen Lebens waren. Ihre Kindheit wurde jedoch brutal unterbrochen, als Menschenhändler das Dorf überfielen. Als eine der wenigen Überlebenden wurde sie gewaltsam aus ihrer vertrauten Umgebung gerissen und fand sich in den finsteren Gassen von Manshaka wieder. Die Händler verkauften Ssakiel aufgrund ihrer Schönheit an einen Bordellbetreiber, der ihre Fähigkeiten als Tänzerin erkannte. Um in dieser rauen Umgebung zu überleben, musste sie lernen, ihre weiblichen Reize geschickt einzusetzen. Im Laufe der Jahre erlangte sie nicht nur Anerkennung, sondern auch eine gewisse Kontrolle über ihr Schicksal. Ihr Tanz war mehr als nur Unterhaltung; er war eine Waffe, die sie geschickt einsetzte, um ihre Freiheit zu sichern. Doch das Glück sollte nicht von Dauer sein. Mit einem Wechsel in der Führung des Rotlichtviertels änderten sich auch die Anforderungen. Eine dunkle Wendung des Schicksals brachte sie und andere Frauen in die Hände eines unbekannten Rituals. Schreie und Klagen erfüllten die Luft, und Ssakiel erwachte in einem veränderten Körper - sie war nun eine Yuan-ti, halb Mensch, halb Schlange. Ihre neue Existenz war geprägt von Anpassung und Überlebenskampf. Doch mitten in diesem Albtraum erschien ein geheimnisvoller Mann, ein Efreeti, der sie überraschend freikaufte. Statt sie weiterhin als Besitz zu behandeln, enthüllte er, dass er ihr eine Schiffsüberfahrt ermöglicht hatte, um die Welt zu erkunden. Ihre Verwirrung und Ungläubigkeit wichen einem Gefühl der Dankbarkeit. Am Hafen, während das Schiff in die Ferne segelte, stellte Ssakiel ihrem Retter zahlreiche Fragen. Der Efreeti, sein Gesicht im Schatten seiner Kapuze verborgen, lächelte rätselhaft. "Eines Tages werden wir uns wiedersehen, meine kleine Sonne, und dann werde ich dir alles erklären", flüsterte er, bevor er sich entfernte. Entschlossen, die Welt zu erkunden und ihre Leidenschaften auszuleben, segelte Ssakiel in eine ungewisse Zukunft. Ihr Herz glühte wie die Sonne, und sie war bereit, die Abenteuer, die das Schicksal für sie bereithielt, mit offenen Armen zu empfangen. Ssakiel, die Yuan-ti mit einer Größe zwischen 175 und 250 Zentimetern, trägt die Anmut einer verführerischen Schlangenfrau. Ihr Schlangenschwanz, blaugrau schimmernd, windet sich elegant hinter ihr her und verleiht ihrem Auftreten eine anmutige Beweglichkeit. Die stechenden, gelbgoldenen Schlangenaugen, umrahmt von feinem rotem Eyeliner, geben ihrem Blick eine faszinierende Intensität. Lange, braune Haare fallen in sanften Wellen über ihre Schultern und sind kunstvoll mit goldenen Schmuckstücken eingeflochten. Ein Sari aus leichtem, wehendem Stoff in cremefarbenen und braunen Tönen schmückt ihren Körper. Dieser dreiteilige Sari besteht aus einem rotgoldenem Bikinioberteil, einem dunkelbraunen Rock mit cremefarbenen Mustern und einem offenen, cremefarbenen Überwurf mit dunkelbraunen Verzierungen. Die eine Seite des Überwurfs ist klar offen, während die andere Seite ihren Bikiniartigen, roten Oberteil freilegt. Um ihren Hals trägt sie ein Lederband, an dem ein türkiser Stein hängt. Ein Stirnkettchen, aus Gold mit einem kleinen roten Stein in der Mitte, ziert ihre Stirn. Auf ihrer sonnenverwöhnten Haut finden sich viele malerische Tattoos, die auf der rechten Seite ihrer Wangen beginnen und sich kunstvoll über ihren gesamten Körper schlängeln. Lederne Handschuhe und goldene Ohrringe setzen zusätzliche Akzente. Ihr Bauchtanzgürtel, aus rötlich-goldenem Stoff, besteht aus einer Reihe von Goldmünzen mit Prägungen aus Calimshan und Anchoron. Zwischen den Münzen hängen unterschiedlich große Glöckchen, die bei jeder ihrer Bewegungen verführerische Klänge von sich geben. Dieser Gürtel unterstreicht ihre kunstvollen Bauchtanzbewegungen und verleiht ihrem Auftritt eine zusätzliche Dimension der Anmut und Verspieltheit. Reworkt Log for 2024 Rules https://www.adventurersleaguelog.com/users/36450/characters/92670/characterlogentries/1163284
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+250 gp und 1 lvl Up +Eyes of Charming Wondrous item, uncommon (requires attunement) These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn.
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1x Studded Leather Armor -45 gp
Teilnehmer: (4) Manfred Hase - Shanti-Kar - Yuan-ti - Enchanter 4 - Zhents (2)Arikatzi020 - Ssakiel - Yuan-ti - Barde(2) - none (4) Folk2K - Lin - Halfling - Monk- none C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 1 - none (4) Fr3edom - Chester the Fool - Half Elf - Rogue 4 (3) Yaidz - Lord Mashin - Custom Lineage - Fighter 3 Loot: 1x Potion of Water Breathing 1x Potion of Superior Healing Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. Pearl of Power Wondrous item, major tier, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn. Downtime Activity: Buying and Selling Magic Items. Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright. Xendros asks for a 50 gp retainer to engage her services as an item broker each week, and the process consumes a character's effort for a week as it involves multiple meetings to haggle over prices, specific desired features, and so on. If the characters pay the retainer, roll twice on Magic Item Table F and once each on tables A, B, C, D, and E in the Dungeon Master's Guide to determine which magic items Xendros has on offer in any given week. Änderungen durch ALCC: To purchase randomly-rolled magic items characters must pay gold according to the chart below and 10 downtime days for Xendros’s services. The DM must make the roll for the randomly determined items. Any character that pays the gold and downtime costs may keep any of the items Xendro’s finds for them. To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. As this is a downtime activity found in an adventure it can only be performed once per character.
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gekauft: 1x Hand Crossbow -75gp 20x Crossbow Bolts -1gp 1x Quiver -1gp verkauft: 1x Leather Armor +5gp (+10gp Neupreis)
Teilnehmer: (2) Sebastian H. Parzival Rock Gnom Artifizient 2 (4) Stephan - Quarion - Halbelf - Hexenmeister 4 (3) Claudia N. - Brookie van Kuhn - Racoon (Custom Lineage) - Arcane Trickster 3 (2) Tyriac - Toren Eisenbart - Zwerg - Kleriker lvl.2 (3) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 3 Der Saltmarsher Händler Aubreck hatte ein großes Problem: Ein Schiff, die „Emperor of the Waves“, welches wertvolle Fracht für ihn an Bord hatte, war auf See verschollen. Doch vor kurzer Zeit erreichte ihn die Nachricht, dass es wieder an einer Küste, vielleicht 3 – 4 Tage von Saltmarsh entfernt, gesichtet worden war. Das Schiff schien in einem desolaten Zustand zu sein und von seiner Mannschaft fehlte jedes Zeichen. Nicht mehr lange, und das Meer würde das Schiff zu sich hinab in die Tiefen ziehen oder die felsige Küste sein ewiger Ruheplatz werden – und was ist, wenn andere das Schiff vorher plündern?... Nun hatte Aubreck ein neues Problem: Wer entert das Schiff und holt seine Fracht von Bord und bringt sie zurück zu ihm, bevor das passiert? Seid ihr die Lösung für sein Problem? Ihr meint, dass dem so sei, denn ihr seid unterwegs zur Emperor an Bord eines von Aubreck gecharterten Schiffes, dessen Mannschaft nur aus Zwergen besteht. Ihr werdet wahrscheinlich einige Tage auf See sein, bevor ihr den ramponierten Leib eures Ziels zu Gesicht bekommen werdet, also trefft letzte Vorbereitungen und seid auf alles gefasst. 4gp für eine Tanzaufführung auf einen Schiff bekommen (hat eine Zwergenmanschaft voller Fans) 50 verschiedene gelernt Seemannslied Loot: 1xSpell Scroll: Gust of Wind 1xSpell Scroll: Protection from Poison 1xPotion of Heroism 1xPotion of Water Breathing (Bearbeitet) Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Headband of Intellect Wondrous item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it.
Teilnehmer: Pet_Kola - Sinvallas Faeoldur - High-Elf - Wizard 3 - none Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none happy - Zhartus - Tiefling - Warlock(Celestial Patron)1 - none BJ1976 - Faxe - Goliath - Fighter 2 - none Folk2K - Varis - Eladrin - Rouge4 - none Sebastian W. - Grevor Kelmont - Variant Human - Fighter 2 CNSRRBONIRUWMUTASSHROHED Crimson Brush southernward FOUR AT A TIME. READ TOP TO BOTTOM. ARRANGE IN SIX ROWS Loot: 1x Potion of Healing Wand of Secrets Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. By whispering a secret to themselves that they have never told anyone, the owner can cause the tip of this wand to glow with light equal to a candle.
Teilnehmer: Folk2K - Varis - Eladrin - Rouge4 - none Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none BJ1976 - Faxe - Goliath - Fighter (Rune Knight) 3 - none happy - Zhartus - Tiefling - Warlock(Celestial Patron) 2 - none DesertRanger - Garvo "Tinyhat" Sparklegem - Rock Gnome - 3 Undying Warlock / 1 Shadow Magic Sorcerer - Lord's Alliance Loot: Goggles of Night Wondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. Wearing the goggles increases its range by 60 feet. This item is found on Magic Item Table B in the Dungeon Master’s Guide. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.
Teilnehmer: Folk2K - Varis - Eladrin - Rouge4 - none BJ1976 - Faxe - Goliath - Fighter (Rune Knight) 4 - none Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none happy - Zhartus - Tiefling - Warlord(Celestial Patron)3 - none DesertRanger - Sir Azorius of Hawkwinter - Var. Human - Fighter 1 - Order of the Gauntlets Pet_Kola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration)4 - none 21 gp für 2 Flasche Wein (fein) -3 gp Bestechung Red Sashes, Ships Prow +20 Crossbow Boltzen -1gp
Teilnehmer: PetKola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 4 - none Folk2K - Varis - Rouge 4 - none Inever_exist - Kripnak - Kobold - Artificer Battle Smith 4 - none Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none happy - Zhartus - Tiefling - Warlock (Celestial Patron)4 - none Boerns - Tir Barad - Human - Fighter 1 - none Quisar Shoon III Artor Morlin zukünftiger nekromancer jetz noch Malcar Gost sarkofac in der krypta jetz noch händler Akkabar Shoon the Elder founded what is now known as the Shoon Imperium. • Akkabar was the first wizard ruler of Calimshan in hundreds of years, and he used magic to extend his lifespan well beyond what was natural for a human. • Amahl III was his heir at the time of his death, and the ruler of Tethyr when he inherited the Calimshan throne, naming himself “Qysar.” • Hilather was known to be a powerful archwizard before disappearing around -2488 DR and only recently reappearing. Loot: 1x Potion of Poisen Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Teilnehmer: Pet_Kola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 4 - none Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none happy - Zhartus - Tiefling - Warlock (Celestial Patron) 4 - none Folk2K- Varis - Eladrin - Rouge4- none BJ1976 - Faxe - Goliath - Fighter (Rune Knight) 4 - none Boerns - Tir Barad - Human - Fighter (Archery) 2 - none Chauntea’s Token, a chest-height grass with a red, gem-like flower that blossoms in late summer Umberli - The Sea Bitch Kunst geopfert und Gebettet • Spring. This eladrin has a single orange kiss-mark on its forehead. Inspection reveals this mark to be poisonous. Their fingertips are ink-stained. • Winter. This eladrin wears a short sword at their side. Winter's throat is bruised, and a few bright green vines are still wound around their neck. • Summer. A lock of blue hair is lovingly entwined in Summer's fingers. A spellbook protruding from Summer's robes uses a love poem as bookmark. A vicious sword wound on Summer's chest is likely to have been the cause of their death. • Autumn. Autumn's lips have been meticulously coated in orange lipstick. Their body is covered in fiery burns of a magical nature. Javelin of Lightning Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’sGuide. This javelin glows an angry red when within 120 feet of a troll.
Teilnehmer: Folk2K- Varis - Eladrin - Rouge4 - none Borens- Tir Barad- Human- Kämpfer 4 - none happy - Zhartus - Tiefling - Warlock 4 - none Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 4 - none PetKola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 4 - none Inever_exist - Michael Gonefast - Harengone - Ranger 1 - none Ravina Helmfast Tesper Gost Hultmark Cloak of Protection Wondrous Item, uncommon (requires attunment) You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. While wearing this dark red cape, your skin takes on a deathly pallor. +1 lvl Barde lvl 5 Item Chose: Belly Dance Belt (Rhythm-Maker's Drum +1) Wondrous item, uncommon (requires Attunement by a bard) This reddish-gold fabric belt consists of a series of gold coins embossed with Calimshan and Anchoron as well as various toning bells. While holding this drum, you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your bard Spells. As an Action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
+1 lvl Bard
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Tradet with Lerra https://www.adventurersleaguelog.com/users/36450/characters/90041/tradelogentries/956563
Teilnehmer: Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 6 - none happy - Zhartus - Tiefling - Warlock (Celestial Patron) 5 - none Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 5 - Emerald Enclave Marco M. - Sishu - Yuan Ti - Warlock (5) - none C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 6 Frühling - Teddor - Bugbear - Barbarian 5 - none Durnan der Wirt vom Yarning Portal möchte Blue Lichen (flechte zum Brauen) zum Brauen Limn “Bluetooth” Korgin Zwergen Druide Reizzlerum Caskview letzte Zwergin in der alten Miene Geist möchte die Geschichte des Klans Melairkyn in die Welt tragen damit dieser nicht vergessen werden. final draft of the Sanguine Chronicles Book One: Sweet Death. Tev Zevia Schrecklicher Schnulzenroman Protagonist - Aivez Vet Loot: 600 gp Mace of Smiting Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. 1 lvl College Of Eloquence Bard
Teilnehmer: (7) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid - Level 7 - Emerald Enclave (7)Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 7 - none (7)thebaconing - Rob'Heem - Goblin - Ranger 7 (7)Maluku Seito - Ka'Norra - Tiefling (wingt) - College Of Glamour Bard 4 Mitor Jans Das Buch Teichmutter Loot: 550gp Story Award: Grateful Grippli Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library. In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on. Lantern of Revealing Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Serpent Scale Armor Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Chime of Opening Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Serpent's Fang Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. +1 lvl College Of Eloquence Bard 8 ASI: +2 Char
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Gekauft: 1x Spell Scroll of Catnip (-300gp) 1x Spell Scroll of Knock (-150gp) 1x Spell Scroll of Dimension Door (-500gp) 2x Potion of Greater Heailing (-200gp) SpellComp: 1x Diamonds worth 300 gp (-300gp) 2x Diamond dust worth at least 100 gp (-200gp)
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+2500gp Glamoured Studded Leather AC 12 + Dex, Light armor, rare, 13 lb. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming -This item never gets dirty.
Teilnehmer: Bramymond - Aster Grünzweig - Moon Druid 10 - Emerald Enclave Maluku Seito - Ka’Norra - Tiefling - Bard 8 - Lords Alliance C0ldW0lf - Leonidas - Custom Lineage (Halb-Aasimar) - Paladin 6/Sorcerer 4 Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 8 - none Folk2K - Varis -Eladrin - Rouge5 Fighter5 - none Alvar -Whisker-Tabaxi-rouge Stufe-10-none Hanseath Ensures The Journey Never Seems Long Valkanna Guides Even After Death . Death Ties Forever Life’s Truths Dumathoin Stores. . do, re, mi, fa, so, la, ti Loot: 700gp Ring of Fire Fire Resistance Ring, rare (requires attunement) You have resistance to fire damage type while wearing this ring. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This simple ring of twisted brass wire is warm to the touch. Lvl up wird erst nach DDAL08-09 aktiv da spielen Abenteuer hintereinander an einen Abend verbraucht: 1x Spell Scroll of Catnip 1x Spell Scroll of Knock +1 lvl College Of Eloquence Bard = lvl 9
Teilnehmer: Bramymond - Aster Grünzweig - Moon Druid 10 - Emerald Enclave Maluku Seito - Ka’Norra - Tiefling - Bard 8 - Lords Alliance C0ldW0lf - Leonidas - Custom Lineage (Halb-Aasimar) - Paladin 6/Sorcerer 4 Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 8 - none Folk2K - Varis -Eladrin - Rouge5 Fighter5 - none Alvar -Whisker-Tabaxi-rouge Stufe-10-none Rhacoph the Bulbous Loot: 800gp 1x Scroll of Dispel Magic Wand of Lightning Bolts Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. Wieder eingekauf: 1x Spell Scroll of Catnip (-300gp) 1x Spell Scroll of Knock (-150gp) zusätzlich eingekauft: 2x Spell Scroll of Greater Restoration (-2200gp) 1x Painter's Supplies (-10gp) +1 lvl College Of Eloquence Bard = lvl 10: Magical Secret: Counterspell, Find Greater Steed Casting Find Greater Steed
Teilnehmer: Alvar Whisker Tabaxi Rouge stufe 10 RaimundoO Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA TimoL - Lydia - Human Variant - Bard 5 -Harper Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 10 - none Folk2K - Varis - Eladrin - none Inever_exist - Fowl Deathbeak - Kenku - Rogue Scout 6 - none Geschenkt gekriegt von Varis: Trinket: This toy is a clockwork Yuan-ti. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents. . für 2 gp gekauft Trinket: A nightcap that, when worn, gives you pleasant dreams Trinket: An empty silver snuffbox bearing an inscription on the surface that says “dreams” Informationen: “Remember to get the gold to pay for the key from Laurel Stillwater”. Dead Man’s Corner . Yraxilinith Auftraggeber . It gave the key to a drow courier named Cory’bant’ex to deliver to Bosskyn at the Keel Haul in Middle Skullport. Loot: 200gp Amulet of Health Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Teilnehmer: Folk2K - Varis - Eladrin - Fighter5Rouge5 -none Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 10 - none Alvar Whisker Tabaxi Rouge 10 -none Maluku Seito - Ka'Norra - Tiefling - Glamor Bard 10 - Lord's Alliance TimoL - Zoey Fortescue - Human Variant - Wizard 5 - Harper Infos: "THE POISONED QUILL" Cory'bent'Ex Kurier der Zhentarim Tower of Seven Woes Xanatars Foltergefängniss Naris’yon Drow wo verschleppt wurde Loot: 500gp 1x potion of speed 1x potion of vitality Glamoured Studded Leather Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.
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gekauft: -800 gp . Splint Barding Tack and harness 120 lb. AC 17 Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
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Tradet with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/tradelogentries/1059152
Teilnehmer: (9) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 8/War Cleric 1 (10) KaNarlist - Cellica Le`Quella - Elf Divination Wizard 10 - Harpers (9) Maluku Seito - Sophia - Human (Yuan-Ti) - Spore Druid 9 - EE (8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8 (10) Arikatzi020 - Ssakiel - Yuan-ti - Colage of Eloquenz Barde 10lvl - none (5) Trysturm - Pregen Charakter - Halfling Rogue 5 - none Loot: 501gp 1x Whip 1x Spell Scroll of Identify Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide. 1x Spell Scroll of Greater Restoration verbraucht
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Tradet with Yūgure https://www.adventurersleaguelog.com/users/36450/characters/107547/tradelogentries/1100936
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gekauft: 1x Diamond worth at least 500 gp 1x Rare oils and unguents worth at least 1,000 gp
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Tradet with Iris https://www.adventurersleaguelog.com/users/36450/characters/104113/tradelogentries/1116725
Teilnehmer: (10) Raimundo_O - Llanfair Pwllgwyngyll - Eladrin - Battle Smith Artificer 3 - War Wizard 7 - none (8) Claudia - Keen - Halfelf - Rogue 8 (8) Madlech - Claw . Shifter - Path of the Totem Barbarian 8 - Darkvision 60 ft. (7) Oliver F. - Behentor - (Hill) Dwarf - (Peace) Cleric - 7 - none (10) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 10 - none Info: Dragon Claw Tavern Remalia Haventree, Sir Dorian Vera, Lady Dendra Tissel down, vor Cormyr Huntsilbererbe behauptend, Crown silber und Trusilber verneinen das. In ihrer Studie findet man viele beweise die sie als Erbin besterken. Viele Hochranige besuche und Handelsverträge die Fähige ist eine Starke Händlerin ist. Zentarim zettel Mariel dorzer. Weis das etwas auf den Markplatz. Dolphinsdream Handelsschiff? Kann sich viel leisten, hat Drow und halbdrachen angestellt. Crownsilber und Trusilber informationen über spione die sie besuchen Loot: 1000gp 1x Potion of greater healing 1x Potion of heroism 1x Spell scroll of revivify Moonsickel +2 Weapon (sickle), rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. Wand of Fireballs Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Earring of Message Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. Story Awards: Qualith Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.
Ssakiel Size: 175 mit Schlangen Part 250 (medium) Weigth: 65kg Eyes: Gelb Hair: Braun Skin: sonnengebräunt, Snaketail: Blaugrauisch Costomizing your Origin: Race: Yuan-ti Base Walk Speed: 30 ft. Language Proficiencies: Common, Draconic, Elvish Darkvision, Magic Resistance, Poison Resilience, Serpentine Spellcasting Ability Score Point ´Buy: St 8, Dex 15(+1), Con 14, Int 8, Wis 10, Cha 15(+2,+1,+2) Class: Barde Proficiency Saving Throw: Dexterity, Charisma Proficiency Weapon: Simple Weapons Proficiency Armor: Light Armor Bardic Inspiration, Bard Spellcasting, Skill Proficiencies: Deception (SRD), Persuasion (SRD), Stealth (SRD) Tool Proficiencies: Lyre (SRD), Tantan (SCAG), Flute (SRD) Choose a Background: Dancing Sun of Redlight (Entertainer) Source: Ability +2, one +1 or 3 +1 Chose: Char +2, Dex +1 Language Proficiencies: Common, Draconic, Elvish, Primordial Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: Disguise Kit, Painter's Supplies (Proficiencies Switsch: Instrument für Painter's Supplies ) Feat: Skilled Insight, Investigation, Perception Barde Lvl 2 bis 10 Level 2 Expertise: Performance, Persuasion Level 2 Jack of All Trades Level 3 Subclass Chose: Collage of Dance (Swop from Eloquence to Dance) Level 3 Dazzling Footwork Level 4 Feat: Selected: War Caster +1 Charisma Level 5 Font of Inspiration Level 6 Inspiring Movement, Tandem Footwork Level 7 Countercharm Level 8 Feat: Selected: Ability Score Improvement +2 Charisma Level 9 Expertise: Acrobatics, Perception Level 10 Magical Secrets Class Equipment: Leather Armor (1), Entertainer's Pack (1), Dagger (2), Lyre, Pouch 19gp Background: Tantan (1), Costume (2), Mirror (1), Traveler's Clothes (1), Perfume (1), Pouch 11gp Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/92670/characterlogentries/929269
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verkaufen: 1x Hand Crossbow (+37,5gp) 40x Crossbow Bolts(+1gp) 1x Quiver (+0,5gp) gekauft: 5x Perfume -25gp 1x Thieves' Tools -25
Teilnehmer: (8) WasabiPrime - Pillow - Racoon (TCL) - Wizard 3 / Warlock 5 - none (10) Raimundo_O - Elenara of the Yellow Angels - High Elf - Light Domain Cleric 10 - Order of the Gauntlet (10) Arikatzi020 - Ssakiel - Yuan-ti - College Of Dance Bard 10 - none (10) Stephan - Zanshin - Woodelf - Monk (Mercy) 10 - none (9) Dixer - Mhurren Khnurren - Half-Orc - Path of the Berserker Barbarian 9 - none Info: Ein scheinbar harmloser Auftrag führt die Abenteurer in die Ruinen einer alten Zwergensiedlung tief in den Earthspur Mountains. Doch was als Suche nach Antworten beginnt, kommt es schnell zum Kampf ums Überleben. Der einstige Stolz der Zwerge ist jetzt ein gefährliches Labyrinth – voller Dunkelheit, tödlicher Fallen und den Überresten eines Konflikts. Über all dem wacht Vatra, genannt der Feuerkaiser, ein mächtiger roter Drache, dessen unersättliche Gier die Abenteurer ins Visier nimmt. Als wäre das nicht genug, haben auch andere Mächte die unterirdische Stadt ins Auge gefasst. Gefangen zwischen Flammen und Schatten, bleibt den Abenteurern nur ein Ziel: einen Ausweg finden, bevor es zu spät ist. Doch in den Tiefen des Berges hat jedes Geheimnis seinen Preis – und der Drache kennt keine Gnade. Maaruhbar, Alte Zwergenstadt die schon vor Jahren zum Drachenhort von Vatras geworden ist. Vatras, Roter Adulter Drache (Nennt sich der Flammenkaiser) Kleine Metallische Platte, auf die eine Rune eingearbeitet ist. (Zwergisch: Khar eye, gaze) Vex. Ehemalige diener von Imix Imix, Imix (pronounced: /ˈaɪmɪks/ Y-miks) was the evil archomental of fire. He was a primordial older than the world itself. Imix's many nicknames and titles included the Prince of Elemental Evil, the All-Consuming Fire, and the Eternal Flame. “Someday, there will be only fire. Someday, everything will burn.” — Imix Death Giants Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to save themselves and their way of life, they collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion, while others describe a series of increasingly improbable events favoring the Raven Queen in every wager. What is certain is that the giants severely underestimated the Raven Queen. When they lost their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen ever since. Over time, the Shadowfell transformed these giants; their bodies shriveled, and their complexions took on a deep-purple hue. They became the first death giants, and their descendants haunt the Shadowfell to this day, searching both that plane and the Material Plane for souls that might please their divine queen. Daniel Hellspass ist der Auftraggeber und will das Turrid Earthsunder seine Lieferungen wieder macht. Max. Preis für die Waren: 5 Pfund für 1 Kupfer Werdet Zeuge der Macht des Flammenkaisers! (Roter Drache) Clauthya, Death Giand der der Rabenkönigin dint und den Roten drachen seiner Erinnerungen entledigen will. Die Zwerge die vorher hier lebten wurden wohl vom Flammenkaiser getötet. (Haben versucht nach drausen zu fliehen) Elenara hat durch Divine Intervension Hallow gecastet im Zerstörten Tempel von Muradin. Gekauft: 1x Map of Earthspur Mountains -1gp 1x Map of Mullmaster und Umgebung -1gp 1x Book Flora und Fauna of Mullmaster und Umgebung -25gp 1x Book History und Mythen der Earthspur Mountains -25gp 1x Clothing, cold weather -10gp Loot: 600gp 1x Potion of Greater Healing 1x Potion of Poisen 1x Antitoxin Story Award: A Contract the other Way around Ihr habt einen Vertrag mit Daniel Hellspass geschlossen. Eine horrände Goldbelohnung für einen speziellen Auftrag. Fast zu schön um wahr zu sein oder? Story Award: Nice here. But have you been already in Maaruhbar? Ihr seit in der alten Zwergenstadt Maaruhbar angekommen. Nett hier. Aber wie kommt ihr wieder raus? Rope of Mending Wondrous Item, Common This 50-foot coil of rope can repair itself when cut into any number of smaller pieces. As a Magic action, you can cause all pieces of the rope that are in contact with each other and not otherwise in use to knit back together. A Rope of Mending is forever shortened if a section of it is lost or destroyed. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Half Plate Armor +1 (Guardian) Armor (Half Plate Armor), Rare You have a +1 bonus to Armor Class while wearing this armor. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. This Armor was onced forged by the Dwarves of the Earthsunder Clan. They named it Thurûmkhar. a combination of Thurûm (”thoughtfulness, wisdom“) and Khar (”eye, gaze"), which could mean ‘wise gaze’ or ‘mindful mind’. https://files.d20.io/images/427118355/iY28slQV57b3Ju-ufLElhg/max.jpg?1738408711
Teilnehmer: (10) Manfred Hase - Thranalgrossax the Forsaken - Black Dragonborn - Fighter 1/ Hunter 9 - Zhents (10) Stephan - Zanshin - Woodelf - Monk (Mercy) 10 - none (10) Arikatzi020 - Ssakiel - Yuan-ti - College Of Dance Bard 10 - none (10) Raimundo_O - Elenara of the Yellow Angels - High Elf - Light Domain Cleric 10 - Order of the Gauntlet (10) Dixer - Mhurren Khnurren - Half-Orc - Path of the Berserker Barbarian 10 - none Info: Duergar 1 (grummelt): „Xun naut lil oloth? Clauthya xal wun ussta‘quar zhah dosstal. T’laqq dosst telanth nindol oloth!“ (Hast du es gehört? Clauthya war wieder wütend. Ihr erster Offizier bekam den Zorn ab!“) Duergar 2 (spuckt aus): „Pah! Alurl'waess d'luth! Xun naut l'vlos d'quar'valuk wun lil waess!“ (Pah! Oberflächenluft! Kein Gestank, keine Tiefe, nichts als kalte Leere!“) Duergar 1 (nickt zustimmend): „Olorn uriu nindol dosst d'jallil! Usstan thalra l'url, uk xal harl wun lil ssiggrin.“ (Olorn soll den Befehl haben! Ich wette, er wird den Durchgang begraben.“) Duergar 2 (leise, vorsichtig): „Dalhar, vel'bol zhah l'm'rannd'ssinss ulu harl l’barrikaden wun l’Qu'ellar‘veb?“ (Apropos, was ist das Passwort, um die Barrikaden im Westflügel zu deaktivieren?“) Duergar 1 (grinst, mit leiser Genugtuung): „Solen ghil. Nindol zhah Sszith'vorel. Z'klaen!“ (Einfach. Es ist ‘Sszith'vorel’. Dreimal!“) Duergar 2 (runzelt die Stirn): „T’sorn ulu xal?” (‘Tötet den Drachen?’) Duergar 1 (brummt zustimmend): „Xal lil xanalress, dalhar! Usstan tlun ssin’urn ulu kyorl l’kultass!“ (So ist es, Kleiner! Ich kann es kaum erwarten, die Kultisten brennen zu sehen!“) Loot: 1000gp Story Award 2 FR-DC-FET-02: Does not need love, needs Dragons to slay. You have received the favor of Xar-Kathal. A relationship that could still be useful... Story Award 1 FR-DC-FET-02: Another Dead End. After you have killed the reaper, you suddenly realize that this way out was also a dead end. You are still trapped in the city of Maaruhbar. Will you still find a way? Hope dies last. Chest of Preserving Wondrous Item, Common This chest was used by Clauthya to store the Memories of her victims. https://files.d20.io/images/428717567/PmiUT8HS41UKDCjnyCD-dQ/max.jpg?1739389254 This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide and 1 foot tall with a half barrel lid. It weighs 25 pounds. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Grûmsh Bryndrak (Glaive +2) Weapon (Glaive), Rare Grûmsh Bryndrak was the weapon of the powerful death giant “Clauthya”. Sent by the Raven Queen to capture the memories of a powerful enemy, she did not expect the intervention of a brave group of adventurers. Grûmsh Bryndrak is made up of the words Grûmsh (meaning the reaper or the reaper's blade) and Bryndrak (the shining one). It is a 7 foot long weapon with a dark blade attached to the end. A weapon whose power would be worthy of the Reaper himself. https://files.d20.io/images/428307646/dCr50ws1P7hSvapwtsSvpA/med.jpg?1739116947 You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. When activated, Grûmsh Bryndrak Blade glows in an unnatural purple light.