Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Wand of Secrets uncommon DDAL08-01 - The Map with No Names DDAL08-01 - The Map with No Names Show
Notes:

Wand of Secrets
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

By whispering a secret to themselves that they have never told anyone, the owner can cause the tip of this wand to glow with light equal to a candle.

Goggles of Night uncommon DDAL08-02 - Beneath the City of the Dead DDAL08-02 - Beneath the City of the Dead Show
Notes:

Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. Wearing the goggles increases its range by 60 feet.

This item is found on Magic Item Table B in the Dungeon Master’s Guide.

These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.

Ring of Mind Shielding uncommon DDAL08-04 - A Wrinkle in the Weave DDAL08-04 - A Wrinkle in the Weave Show
Notes:

Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

Javelin of Lightning uncommon DDAL08-05 - The Hero of the Troll Wars DDAL08-05 - The Hero of the Troll Wars Show
Notes:

Javelin of Lightning
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’sGuide.

This javelin glows an angry red when within 120 feet of a troll.

Cloak of Protection uncommon DDAL08-06 - Purging the Blood DDAL08-06 - Purging the Blood Show
Notes:

Cloak of Protection
Wondrous Item, uncommon (requires attunment)
You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide.

While wearing this dark red cape, your skin takes on a deathly pallor.

Belly Dance Belt (Rhythm-Maker's Drum +1) uncommon lvl 5 Magic Item Chose DDAL08-06 - Purging the Blood Show
Notes:

Belly Dance Belt (Rhythm-Maker's Drum +1)
Wondrous item, uncommon (requires Attunement by a bard)

This reddish-gold fabric belt consists of a series of gold coins embossed with Calimshan and Anchoron as well as various toning bells.

While holding this drum, you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your bard Spells.

As an Action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Rope of Mending common FR-DC-FET-01 Vatras Besieged FR-DC-FET-01 Vatras Besieged Show
Notes:

Rope of Mending
Wondrous Item, Common

This 50-foot coil of rope can repair itself when cut into any number of smaller pieces. As a Magic action, you can cause all pieces of the rope that are in contact with each other and not otherwise in use to knit back together. A Rope of Mending is forever shortened if a section of it is lost or destroyed.

Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.

Chest of Preserving common FR-DC-FET-02 Vatras Abyss FR-DC-FET-02 Vatras Abyss Show
Notes:

Chest of Preserving
Wondrous Item, Common

This chest was used by Clauthya to store the Memories of her victims.
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This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide and 1 foot tall with a half barrel lid. It weighs 25 pounds.

Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.

Earring of Message common BMG-DRWEP-OD-01 The Enemy of My Enemy BMG-DRWEP-OD-01 The Enemy of My Enemy Show
Notes:

Earring of Message
Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.