Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Aeorischer Dagger +1
uncommon
Critical Role - Frozen Sick
Critical Role - Frozen Sick
Show
Notes:
Aeorischer Dagger +1
melee weapon, uncommen
You have a +1 bonus to Attack and Damage Rolls made with this weapon.
Relic of the fallen flying city of Aeor.
Amulet of Proof Against Detection and Location
uncommon
Fateful Moments
Starting Log
Show
Notes:
Amulet of Proof Against Detection and Location
Wondrous item, uncommon (requires attunement)
While wearing this Amulet, you are hidden from Divination magic. You can’t be targeted by such magic or perceived through magical Scrying Sensors.
Dust of Dryness Pellets
uncommon
Critical Role - CoN - A fateful competition
Critical Role - CoN - A fateful competition
Show
Notes:
Dust of Dryness Pellets
Wondrous item, uncommon
This small pouch contains dust of dryness in the form of 2 per person marble-sized pellets that have absorbed hundreds of gallons of water. The pellet’s weight is negligible.
Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. When a pellet is smashed, the act releases a 15-foot cube of water. Doing so ends that pellet’s magic.
Ersatz Eye
common
Critical Role - Frozen Sick
Critical Role - Frozen Sick
Show
Notes:
Ersatz Eye
Wondrous item, common (requires attunement)
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
Medal of the Horizonback
common
Critical Role - CoN - A fateful competition
Critical Role - CoN - A fateful competition
Show
Notes:
Medal of the Horizonback
Wondrous Item, Common
When you would be hit by an attack, you can use your reaction to increase your AC by 5 until the start of your next turn, including against the triggering attack. You must be wearing the medal and able to see the creature that made the triggering attack to use this property. Once this property has been used, it can’t be used again, and the medal becomes nonmagical.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Aeorischer Dagger +1 | uncommon | Critical Role - Frozen Sick | Critical Role - Frozen Sick | Show | ||
Notes:
Aeorischer Dagger +1 You have a +1 bonus to Attack and Damage Rolls made with this weapon. Relic of the fallen flying city of Aeor. |
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Amulet of Proof Against Detection and Location | uncommon | Fateful Moments | Starting Log | Show | ||
Notes:
Amulet of Proof Against Detection and Location While wearing this Amulet, you are hidden from Divination magic. You can’t be targeted by such magic or perceived through magical Scrying Sensors. |
||||||
Dust of Dryness Pellets | uncommon | Critical Role - CoN - A fateful competition | Critical Role - CoN - A fateful competition | Show | ||
Notes:
Dust of Dryness Pellets This small pouch contains dust of dryness in the form of 2 per person marble-sized pellets that have absorbed hundreds of gallons of water. The pellet’s weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. When a pellet is smashed, the act releases a 15-foot cube of water. Doing so ends that pellet’s magic. |
||||||
Ersatz Eye | common | Critical Role - Frozen Sick | Critical Role - Frozen Sick | Show | ||
Notes:
Ersatz Eye This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. |
||||||
Medal of the Horizonback | common | Critical Role - CoN - A fateful competition | Critical Role - CoN - A fateful competition | Show | ||
Notes:
Medal of the Horizonback When you would be hit by an attack, you can use your reaction to increase your AC by 5 until the start of your next turn, including against the triggering attack. You must be wearing the medal and able to see the creature that made the triggering attack to use this property. Once this property has been used, it can’t be used again, and the medal becomes nonmagical. |