Sylriel Sunriver
Amulet of the Devout +1,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Fabric of Time (Guardian Mantle of Spell Resistance),
Longbow +1,
Once was Solace (Talking Doll),
Bracers of Archery,
Gwa’thern Faln,
The Mind Fortress (ring of mind shielding),
Dragon Wing Longbow,
Harmony (Longbow of Warning),
Staff of Flowers,
Cloak of Many Fashions.,
Raven Queen´s Neckles of Prayerbeads (6 Beads),
"Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)),
Sarion´s Spare Helmet (Dreath Helm),
Leather Armor +1
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
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2024-04-03 18:35 | CCC-HERO-BK-02-02 Flight of the Wyvern | 1 | 800 | 10 | Cloak of Many Fashions., Rod of the Pactkeeper +1 | Show | ||
Teilnehmer: Info: Loot: 800gp Story Awards: Vengful Hand of Justice Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions. Cloak of Many Fashions. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Rod of the Pactkeeper +1. This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.) |
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2025-01-06 20:00 | FR-DC-CTT Creepy Tavern Tales | 1 | 100 | 10 | Raven Queen´s Neckles of Prayerbeads (6 Beads), "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)), Sarion´s Spare Helmet (Dreath Helm) | Show | ||
Teilnehmer: Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. Weight: 1 This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
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2023-05-07 18:13 | Trade Log | -5 | Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln | Show Trade Log | ||||
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
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2023-01-20 00:22 | Trade Log | -5 | Bag of Holding > Bracers of Archery | Show Trade Log | ||||
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
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2022-05-27 18:27 | Trade Log | -5 | Figurine of wondrous Power, Silver Raven > Longbow +1 | Show Trade Log | ||||
getauscht von Sylriel (Arikatzi020) |
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2025-05-03 18:33 | Trade Log | -5 | Tongcat Nenek Kebayan (Staff of Healing) > Leather Armor +1 | Show Trade Log | ||||
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
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2022-05-08 22:25 | Catching up | 1 | -10 | Show | ||||
+1 lvl in War Cleric |
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2022-05-12 13:13 | catching up | 1 | -10 | Amulet of the Devout +1 | Show | |||
+1 lvl Hunter Ranger |
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2025-01-06 16:55 | Reworkt Starting Log and Rest Changes for 2024 Rules | -103 | -100 | Show | ||||
Sylriel SunriverSize: 175 (medium) Costomizing your Origin: Class: Ranger Golden Guide (Outlander) Ranger Equipment MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
---|---|---|---|---|---|---|---|---|
2024-04-03 18:35 | CCC-HERO-BK-02-02 Flight of the Wyvern | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: 800gp Story Awards: Vengful Hand of Justice Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions. Cloak of Many Fashions. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Rod of the Pactkeeper +1. This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.) |
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2025-01-06 20:00 | FR-DC-CTT Creepy Tavern Tales | 1 | 10 | Show | ||||
Teilnehmer: Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. Weight: 1 This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
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2023-05-07 18:13 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
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2023-01-20 00:22 | Trade Log | -5 | Show Trade Log | |||||
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
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2022-05-27 18:27 | Trade Log | -5 | Show Trade Log | |||||
getauscht von Sylriel (Arikatzi020) |
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2025-05-03 18:33 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
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2022-05-08 22:25 | Catching up | -10 | Show | |||||
+1 lvl in War Cleric |
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2022-05-12 13:13 | catching up | -10 | Show | |||||
+1 lvl Hunter Ranger |
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2025-01-06 16:55 | Reworkt Starting Log and Rest Changes for 2024 Rules | -100 | Show | |||||
Sylriel SunriverSize: 175 (medium) Costomizing your Origin: Class: Ranger Golden Guide (Outlander) Ranger Equipment MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-04-03 18:35 | CCC-HERO-BK-02-02 Flight of the Wyvern | 1 | 800 | 10 | Cloak of Many Fashions., Rod of the Pactkeeper +1 | Show | ||
Teilnehmer: Info: Loot: 800gp Story Awards: Vengful Hand of Justice Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions. Cloak of Many Fashions. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Rod of the Pactkeeper +1. This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.) |
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2025-01-06 20:00 | FR-DC-CTT Creepy Tavern Tales | 1 | 100 | 10 | Raven Queen´s Neckles of Prayerbeads (6 Beads), "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)), Sarion´s Spare Helmet (Dreath Helm) | Show | ||
Teilnehmer: Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. Weight: 1 This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
||||||||
2023-05-07 18:13 | Trade Log | -5 | Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln | Show Trade Log | ||||
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
||||||||
2023-01-20 00:22 | Trade Log | -5 | Bag of Holding > Bracers of Archery | Show Trade Log | ||||
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
||||||||
2022-05-27 18:27 | Trade Log | -5 | Figurine of wondrous Power, Silver Raven > Longbow +1 | Show Trade Log | ||||
getauscht von Sylriel (Arikatzi020) |
||||||||
2025-05-03 18:33 | Trade Log | -5 | Tongcat Nenek Kebayan (Staff of Healing) > Leather Armor +1 | Show Trade Log | ||||
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
||||||||
2022-05-08 22:25 | Catching up | -10 | Show | |||||
+1 lvl in War Cleric |
||||||||
2022-05-12 13:13 | catching up | -10 | Amulet of the Devout +1 | Show | ||||
+1 lvl Hunter Ranger |
||||||||
2025-01-06 16:55 | Reworkt Starting Log and Rest Changes for 2024 Rules | -103 | -100 | Show | ||||
Sylriel SunriverSize: 175 (medium) Costomizing your Origin: Class: Ranger Golden Guide (Outlander) Ranger Equipment MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |