Adventure Logsheet
Fenree Wildwood Size: 1,98 (medium) Weigth: 90kg Eyes: dunkelbraun Hair: Schockobraun Skin/Fell: Dunkel/schockobraun . Costomizing your Origin: Race: Tasha´s Custom Lineage (Zentaure)--->> Centaur Source: Ability +2-------------------------------->> Ability one +2, one +1 Chose: Dex +2------------------------------------>> Chose: Dex +2, one + Con Feat.: Crossbow Expert------------------------->> fällt weg Variabl Trait:-------------------------------------->> Natural Affinity: Animal Handling, Medicine, Nature, Survival Skill Proficiencies: Animal Handling (SRD)-->> Skill Proficiencies: Animal Handling Languages: Commen, Sylvan------------------>> Languages: Commen, Sylvan Ability Score Point ´Buy:----------------------->> Ability Score Point ´Buy: St 12, Dex 14, Con 14, Int 10, Wis 14, Cha 8-> St 12, Dex 15, Con 13, Int 10, Wis 14, Cha 8 Class: Ranger Skill Proficiencies: Perception, Nature, Insight . Deft Explorer This feature replaces the Natural Explorer feature. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. Canny (1st Level) Choose one of your skill proficiencies.Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. . Language Proficiencies: Elvish, Giant, Expertis: Survival . Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Favored Enemy: Aberration . Favored Enemy Language When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Chose: Deep Speech Background: (Outlander Origin: Tribal nomad) Skill Proficiencies: Athletics, Survival Tool Proficiencies: Cartographer's Tools (Prof Swop: Lute) Language Proficiencies: Halfling Feat: Magic Initiate Chosen Class: Wizard 1st lvl: Find Familiar Cantrips: Light, Mending Gottheit: Ist der Gottheit Silvanus und Mielikki zugetan. Skerrit ist der Gott (Lord of the Herds, Forest Walker) der in ihrem Clan verehrt wird. Biography Fenree wuchs wohl behütet in ihrem Tribe auf der als Nomaden durch den großen Wald zogt. Sie war die Tochter der Schamanin was sie zu einer interessanten Partie machte. Viele Krieger des Stammes versuchten ihr den Hof zu machen, doch sie war an keinen von ihnen interessiert. Sie hatte seit ihrer Kindheit immer wieder Visionen die sie nicht deuten konnte, doch sie hatte das Gefühl das sie etwas schreckliches verhindern müsste. Doch mit der Zeit wuchs die Aufmerksamkeit eines sehr hochrangigen Mitglieds und als sie kurz vor ihrer "Coming of Age Ceremony" stand passierte was sie befürchtet hatte. Da sie nie Interesse an irgendeinen der Männer zeigte, beschloss ihr Vater sie mit dem Sohn des Stammesführers zu vermählen. Er dachte wohl das sie sich für diesen aufbewahrt hatte. Doch das war nicht der Fall. Sie wollte noch keine Familie gründen und die Visionen wurden immer drängender, dabei wollte sie doch nur durch den Wald Traben und Abenteuer erleben von denen der Geschichtenerzähle des Stammes immer erzählte. Dieser war vor Jahren ein sogenannter Abenteurer. Er war ihr großes Vorbild und da die Pläne ihrer Leute nicht wirklich zu ihren Wünschen passte verlies sie eines Nachts den Wald. Auf der suche nach Antworten wie auch ein paar Abenteuer erleben. Sie hinter lies ihren Eltern eine Nachricht in der sie alles erklärte damit sie sich keine Sorgen machten. Natürlich entschuldigte sie sich wegen der Verlobung, doch sie wusste nicht was ihre Abenteuerlust auslösen würde. . Fenree ist ein 198 große Zentauren Mädchen das so grade ihren 17 Sommer erreicht hat. Sie hat lange, wellige Dunkelbraune Haare und Mähne in denen jeweils Zöpfe eingeflochten sind. Ihre Hazelnuss braunen Augen glänzen unter ihrer Haarmähne hervor. Sie wirkt sehr scheu und schüchtern, deshalb braucht sie eine weile bis sie mit jemanden warm wird. Sie träg eine Scale Mail, mit Ledernen Riemen an denen ein Crossbow sowie eine Laute befestigt sind. Ein cremefarbener Schal liegt um ihren Hals wie auch unter ihrer Rüstung. Eine Handaxt hängt an ihrer Seite. Ihre Hufe sind silber beschlagen und eine Satteltasche auf ihren Pferderücken. Deity: Favors belief in Lord of the Herds (Skerrit)
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Verkauft: 1x Longbow(Neupreis 50gp) +25gp 20x Arrows +0,5gp (Neupreis1gp) 2x Shortsword (Neupreis 25gp) +25gp 1x Huntingtrap +2,5gp (Neupreis 5gp) Gekauft: 1x Heavy Crossbow -50gp 40x Crossbow Bolt -2gp
Teilnehmer: (2) Christian W. - Bhonk - Bugbear - Barbarian 2 - none (4)thebaconing - Healing Thunder - Half-Orc - Cleric 4 (2) Baum-Kun - Sisyphos - Eladrin - Wizard 2 (1) RaimundoO - Hugein McBaaeh - Custom Lineage - Barbarian 1 - none (1)Arikatzi020 - Fenree Wildwood - Tasha´s Custom Lineage (Zentaure) - Ranger lvl 1 - none (1)Wobs - Sizzlenut Goldbender - Gnome - Artificer lvl 1 - none (2)Alexh - (Ben) Brakubark - Half-Ork - Ranger lvl 2 - none You are one of the felines of Selpt, a proud and wily race who watches over the humanoids that know not the full pleasures of the chin rub or the safety of the high perch. May the sun shine ever on your silky coat, mighty warrior, and may your claws find safe purchase to protect your chosen humanoid. For they are simple creatures who do not comprehend the dangers of this world: such as the cold bath, the barking dog, or the dreaded mail carrier. Your leader is the brave Scratches, long may he reign. From the shoulder of his young human Bely, he has gifted you the mind voice by which the felines of Selpt can communicate with each other and may form the lifesong that bonds you to a humanoid so that you may spread your protective paw over their feeble mind. Be vigilant for your six waking hours a day valiant cat, for the dreaded Phantomorph seeks to corrupt their simple minds with its evil. Only you, fuzzy hero, stand between your chosen humanoid and its foul encroachment on our home. While you are bound to your humanoid, you gain the following: You may communicate telepathically with any other feline that you can see and is also a member of the Selptan feline hive mind. You cannot communicate with your humanoid. Your Intelligence is 7. You and your bonded humanoid are protected by the mind blank spell. You and your humanoid are immune to psychic damage, any effect that would sense emotions or read thoughts, divination spells and the charmed condition caused by any spell or effect not cast by the Selptan feline hive mind. Your bonded humanoid gains the charmed condition towards you. This effect bypasses the mind blank affect. You may use an action to read your bonded humanoid’s thoughts as if you had cast the detect thoughts spell (no save). While focusing on your humanoid with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) on that creature. Once used, the suggestion property can't be used again until you have had a long rest. You (the player) now play both your character and this cat. Of course, the cat is in charge, as it should be Loot: 1x Spell Scroll of Snare 1x Scroll of Beast Bond 5x Crossbow Bolzen verbraucht Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. Feline Friend While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it. . Only you, fuzzy hero, stand between your chosen humanoid and its foul encroachment on our home. . Truffles (Male) You are always wondering what is just around the bend or over the next hill. While other cats laze in the sun, you are always nosing your way into dark places or climbing to the highest point in order to see what is there. There can be no secrets from you. You will see the world! Your fur is a mottled tortoiseshell pattern.
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Gekauft: 1x Hand Crossbow -75gp
+1 lvl in Ranger Chose Subclass Hunter Hunter's Prey: Horde Breaker Customizing your Origin: Race: Tasha´s Custom Lineage (Zentaure)--->> Centaur Source: Ability +2-------------------------------->> Ability one +2, one +1 Chose: Dex +2------------------------------------>> Chose: Dex +2, one + Con Feat.: Crossbow Expert------------------------->> fällt weg Variabl Trait:-------------------------------------->> Natural Affinity: Animal Handling, Medicine, Nature, Survival Skill Proficiencies: Animal Handling (SRD)-->> Skill Proficiencies: Animal Handling Languages: Commen, Sylvan------------------>> Languages: Commen, Sylvan Ability Score Point ´Buy:----------------------->> Ability Score Point ´Buy: St 12, Dex 14, Con 14, Int 10, Wis 14, Cha 8-> St 12, Dex 15, Con 13, Int 10, Wis 14, Cha 8
Teilnehmer: (3)Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 3 - none (2) Jannis D. - Wonka Ohnewald - Halforc - Druid 2 (3) Trava - Nuala - Haregon - Druid 3 - Emerald Enclave Wanderers. A casual remark from an old adventurer about The Bell in the Deep has prompted you to take a coastal walk from Elmwood to Elventree. Will you hear the dulcet toll of The Bell on the calm summer's evenings ahead, or will something else divert your attention? First, you must cross the River Duathamper, and the hamlet of Buttergroves is a pleasant place for a night’s rest. Loot: 1x Healer's kit Dust of Dryness Wondrous Item, uncommon This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This small packet contains 7 pinches of dust. You can use an Action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an Action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. Story Award: Blessed of the Hexad Your kind and considerate treatment of those less fortunate than you have earned you the blessing of the Hexad. You can draw a line through this award when playing CCC-UK2: The Wayward Wives to gain inspiration. +1 lvl in Ranger Hunter Lvl 4 Feat: Crossbow Expert
Teilnehmer: (3) Dixer - Ramas Anskuld - Standard Human - Life Domain Cleric 3 Manfred Hase - Shanti-Kar - Yuan-ti - Wizard 4 (4) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 - none (1) Noodlesxxger - Albeon Hundertwort - Halbling Leichtfüssig - Barde lvl 1 (3) - tweetor - Erwyn Pindiddle III - Gnome – Wizard 3 (1) -MarC - Lrd. Cemdon Brightshield - var. Human – Paladin 1 Loot: 1x Spell Scroll: Faerie Fire Hat of Disguise (shaped like a conical party hat) Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Minor Property: Harmonious Attuning to this item takes only 1 minute. Rope of Mending Wondrous item, common You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed. Minor Property: Sentinel (Dragon) This item glows faintly when dragon creatures are within 120 feet of it. WBW-DC-FWF Story Award: Raberti's Aid Ihr habt Bekanntschaft mit dem Feenwesen Raberti, König der Kürbisse, gemacht. Wenn ihr in einem WBW-DC-FWF-Abenteuer einen Kürbis findet, schneidet ein Gesicht hinein und ruft nach ihm. Vielleicht antwortet er - und eventuell hilft er euch tatsächlich.
Teilnehmer: 1. (4) Marco M. - Dunkelstreif - Tabaxi - Bard (4) 2. (4) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 3. (1) Ineverexist - Rahze - Kobold - Warlock Hexblade 1 4. (1) Angstman - Grimr - Half Orc - Cleric (1) Ihr seid kurz vor der Ankunft im schönen „Ort“ namens Hüttenhausen am östlichen Rand einer ausgedehnten Sumpflandschaft. Euer Interesse für diese Reise wurde durch Erzählungen geweckt, die über ein merkwürdiges Wettrennen berichten, was hier wohl regelmäßig stattfindet. Vielleicht lohnt es sich ja mitzumachen, wo man schon mal hier ist und so... Gekauft: 1x Cartographer's Tools -15 gp 20 Boltzen -1 gp Wurrik Ranger der das Haus schon mal gesehen hat Ranger: Silly, Djill Dunkelstreif der Tabaxi Barde hat "versucht" auf Fenree zu reiten wodurch sie jetz noch vorsichtiger gegenüber Männern ist das sie ihr nicht zu nahe kommen. (Rodeoreiten auf nen Centaurmädel is keine gute Idee: Tabaxi+Huf= Neue Wanddeco). Loot: 50 gp 1x Spell Scroll: Entangle Orb of Time Wondrous item, common 3 lb. While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane. +1 All-Purpose Tool Wondrous item, uncommon (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. Additional Minor Property: Since this tool has been carved out of the Treant Key Duot'ho's own wood, it is infused with a glimpse of his power (his voice): War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. 2 Boltzen verbraucht
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gekauft: 6x 10 gp worth of charcoal, incense, and herbs = 60 gp 1x 10 gp worth of charcoal, incense, and herbs verbraucht um Find Familiar zu casten
Teilnehmer: (1) Yaidz - Bashuru - TCL - Rogue 1 (4)Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 - Cormanthor Centauer - none Tyriac -Gorosh - Half Orc - Druid (Cirkel of Wildfire) - level 3 - none (1) Raimundo_O - Theodeus - TCL - Twilight Cleric 1- none (2) Bramymond - Logan - Halfelf - Light Cleric - level 2 - none Rumors travel far, and you were a few days travel of Hillsfar when you heard that its new First Lord, Vuhm Yestral has let it be known that he is hiring adventurers. Hillsfar is looking for adventurers both to contact the elves of Cormanthyr and negotiate an alliance and to search the wood or other opportunities that Hillsfar might capitalize upon. Not one to pass up on such an opportunity you started your journey east. Along the way you met up with fellow adventurers following the same promise of work. Various crops are ripening on either side of the hard dirt track you are traveling on. Just past the field on the south stand the tall trees of Cormanthor. Tomorrow your group starts north, and with luck shall find Hillsfar by sunset. Namen die auf einer Bank standen: Daff of clan Shieldstone and Telkeri of Moonglamae Folree Thunderblossom Anführerin der 3 Elfen die sie vor den Spinnen gerettet haben Thultanthar - fliegende Stadt die im Cormandor Wald abgestürzt ist Loot: 275gp 55gp pro Spieler Sprite Sleep Poison (1 Dose) Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. Dryad's Cloak (Cloak of Protection) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak. Story Award: Favor of Cormanthor Sprites. By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor.As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor. 6 Bolzen verschossen
Teilnehmer: Frühling - Heez - Changling - Rouge 4 - none (2) Yaidz - Bashuru - TLC - Warlock 1 Paladin 1 (3) Ineverexist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 3 - none (3) Bramymond - Logan - Halfelf - Light Cleric - level 3 - none (4) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 - none Rumor is that the farmlands to the south of Hillsfar have been plagued with goblins the last tenday or so. What’s strange, however, is that the goblins are reported to be coming from within Cormanthor forest. Stranger still is that they are larger and more aggressive than normal goblins are. You have been tasked to visit one of the outlying farms that has been attacked most recently and do what you are able to assist its residents. If the goblins can be dealt with, Hillsfar’s success against them can demonstrate that the city state will make a fine ally for the elves of Cormanthyr. Thultanthar Loot: 85 gp pro person 1x Spell Scroll: Find Familiar Stone of Good Luck (Luckstone) Wondrous Item, uncommon (requires attunement) While this stone is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. 8 Bolzen verschossen 1 lvl Hunter Ranger Lvl 5 Magic Item Chose: +1 Handcrossbow verkauft: Handcrossbow (neu:75gp) +37,5gp
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1 LvlUp von Tier 1 Service Reward
Deft Explorer Expertis: Survival Switcht to Persepction +3 lvl Rouge Chosen Subclass: Scout Scout Rogue Levels 1 - 3 Skill Proficiencies: Stealth Tool Proficiencies: Thieves' Tools Thieves' Cant Skill Expertise: Animal Handeling, Insight . Survivalist When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Teilnehmer: Yaidz - Torben - TCL ( Minotaur) - Fighter 10 C0ldW0lf | Florian — Leonidas - Tasha's Custom (Halb-Aasimar) - Paladin 6/Sorcerer 4 KaNarlist — Cellica - Elf - Divinatio0n Wizard 10 - Harpers Arikatzi - Fenree Wildwood - Centauer - Ranger/Rouge lvl5/3 (8) happy — Zhartus - Tiefling - Warlock (Celestial Patron) 10 Infos: Medalion gefunden mit der Inschrieft: Eltruellen und einen Bild von einem Jungen Elfen Singing Brook Ortschaft im Cormandor Wald Viridianantallax, Berdeanostia, Gwyrddentuliar - Grüne Dracehengeschwiester Verthandantalynx alias Verdant Cloud (Grüne Drachen Mutter) Loot: 440 gp 1x Potion of Heroism 1x Potion of Poisen Resistens 1x Potion of Greater Healing Bracers of Defense Wondrous Item, rare (requires attunement) Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. +1 Lvl Rouge Apl Chose Feat: Sharpshooter
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Tradet with Ember https://www.adventurersleaguelog.com/users/36450/characters/90819/tradelogentries/1055907
Teilnehmer: Ela - Luella Báthory - Half Elf - Sorcerer 7, Wizard 2 - none (9) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 5, Scout Rouge lvl 4 - EE (10) C0ldW0lf - Leonidas - Tasha's Custom (Halb-Aasimar) - Paladin 6/Sorcerer 4 - none Ali K.- Nimoy - Goliath - Circle of Shepherd Druid -10 - keine (10) TimoL - Zoey Fortescue - Aasimar - Wizard 10 - Harpers Infos: Karolla Elfenforscher der nach einen Schwert sucht im Cormandor Wald. Green Reach der Käpten Gand brachte den Forscher Fluss aufwerts. gekauft: 4x Potion of Greater Healing -400gp Loot: 520 gp 1x Spell Scroll of Fire Ball (lvl 5) 1x Spell Scroll of Lesser Restoration 1x Potion of Invisibility Velahr`Kerym (Flame Tongue Longsword) Weapon, rare (requires attunement) This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Layra Luresong Name: Layra Luresong True Name: Vel’Nazhira Race: Tiefling (Winged) Class: Bard (Level TBD) → later multiclass into Warlock (Fiend) Background: Daughter of the Prince of Lust (Charlatan-inspired) Alignment: Chaotic Neutral (with seductive, manipulative tendencies) Age: Appears ~23 Height: 5'8" (173 cm) — slender, graceful, enchanting Weight: 57 kg — lithe but subtly athletic Eyes: Crimson red Hair: White-gold, pale blonde Skin: Pale with a faint rosy undertone (succubus influence) Wings: Midnight black, leathery, smooth Tail: Pale white scales with a heart-shaped/pike-like spade tip Costomizing your Origin: Race: Tiefling (Winged) Winged, Darkvision, Ability Score Point ´Buy: St 8, Dex 14, Con 14 (+1+1), Int 10, Wis 10, Cha 15 (+2+1) Choose a Class: Bard (PHB) Saving Throw Proficiencies:Dexterity and Charisma Weapon Proficiencies: Simple weapons Armor Proficiencies: Light Armor Level 1: Bardic Inspiration, Spellcasting Skill Proficiencies: Persuasion (SRD), Performance (SRD), Acrobatics (SRD) Tool Proficiencies: Viol (SRD), Lyre (SRD), Lute (SRD) Choose a Background: Daughter of the Prince of Lust (Courtier) Skill Proficiencies: Deception, Sleight of Hand (Swop. Skill Proficiencies: Insight, Persuasion Languages: Two of your choice - Commen Sign Language (Swop. One Language to Disguise Kit) Tool Proficiencies: Disguise Kit Source: Ability one +2, one +1 Chose: Char +2, Dex +1 Language Proficiencies: Common, Elvish, Abyssel Feat: Tireless Reveler Level 2 bis 10: Level 2: Expertise, Jack of All Trades Level 3: Subclass - Collage of Eloquence Silver Tongue, Unsettling Words Level 4: Ability Score Improvement - Feat Actor + 1 Charisma Level 5: Font of Inspiration Level 6: Unfailing Inspiration, Level 7: Countercharm, Universal Speech Level 8: Ability Score Improvement - Feat - Infernal Constitution +1 Con Level 9 - 1 Warlock: Eldritch Invocations, Pact Magic Level 10 - 2 Warlock: Magical Cunning Class Equipment: Bard (A) Leather Armor, 2 Daggers, Musical Instrument of your choice - Lyre, Entertainer’s Pack, and 19 GP Equipment from Background (Courtier) - Chose 50gp option and Shopps für - 15gp A set of fine clothes and a pouch Stinger (Hand Crossbow +1) lvl 5 Item getauscht in Lyre of Velvet Eclipse (Rhythm-Maker’s Drum +1). Biography THE SWEETEST LIE The Complete Unified Backstory (long, romantic-dark, manipulative, tragic, sensual, but safe) They say the Abyss devours the weak and spits out only horrors. But sometimes, it crafts something beautiful— not out of mercy, but out of appetite. Layra Luresong’s earliest memories were warm. Her mother’s songs, gentle and unpolished, filled the nights with fragile comfort. She was a traveling bard—poor, hopeful, stubbornly kind. She played for meals, for shelter, for smiles. And little Lyra, with her silver hair and strange eyes, sang beside her as naturally as breathing. People adored them. Until the day Lyra’s wings began to form. Fear corrupted admiration. Doors closed. Prayers of protection were whispered as if she were a plague. Her mother held her every night and whispered, “You’re not cursed. You’re mine.” But some truths cannot be outrun. ⭐ THE NIGHT OF BLOOD AND SHADOW When Lyra was eleven, hunters came in the dead of winter. They didn’t speak. Didn’t ask. Didn’t judge. They attacked. Her mother shielded her, arms tight, voice shaking as she begged them to stop. It didn’t matter. Their blades didn’t know mercy—and when her mother fell, her blood hit the snow in a crimson bloom that would stay burned into Lyra’s memory forever. Lyra screamed— raw, desperate, animal. The shadows trembled. The air tore open like fabric ripped by an unseen hand. And Graz’zt stepped out. Tall, elegant, impossible. Midnight skin, golden eyes, a smile carved from temptation and cruelty both. He looked at the corpse in the snow, then at the trembling child. “Mortals,” he sighed, brushing a thumb along Lyra’s cheek, “fragile things… but useful, sometimes.” Lyra, shaking with grief, hatred, and helplessness, whispered: “Help her… please…” He knelt beside her mother’s body, touched her face gently—almost lovingly—and murmured: “This soul is beyond my reach. But yours…” His fingers lifted Lyra’s chin. “Yours is not.” She took his hand. Not because she trusted him— but because he was all that remained. And he smiled, victorious and strangely tender, as he carried her into the shadows. ⭐ THE PRINCE WHO TEACHES WITH VELVET AND CHAINS Azzagrat, the Triple Realm, unfurled before her like a nightmare dressed in silk. Endless halls of polished obsidian. Gardens blooming with intoxicating flowers. Music, screams, and laughter woven into one endless song. Here, Layra learned what she truly was: A daughter of Graz’zt. Born of temptation. Forged for indulgence. Created to manipulate, seduce, deceive. Her father was an enigma— Cold one moment, indulgently affectionate the next. He corrected her flaws gently, but with purpose. He praised her beauty with pride, and sharpened her mind with cruelty. He called her by a name that shaped her very essence: Vel’Nazhira — She Who Devours Hearts. She learned many things under his rule: How to speak with honeyed venom. How to turn truth into a weapon sweeter than lies. How to dance with grace that stole breath. How to charm demons centuries older than her. How to survive the abyssal hunger in her blood. For Layra was more than a tiefling. More than a warlock. More than a bard. She was succubus-born. And her hunger was real. Not simple desire— but a demand etched into her bones. If she denied her nature too long, her magic faltered. Her heartbeat grew hollow. Shadows wracked her body with trembling need. Graz’zt watched her struggle with fascination. “Feed, little heart,” he whispered once, brushing her hair aside. “You were made to consume as much as to create.” A gentle command. A velvet chain. And Layra learned to feed. To embrace intimacy not only as pleasure— but as survival. Yet even as she danced in Graz’zt’s luxurious horrors, something of her mother stayed alive within her— A longing. A softness. A belief that she could choose her own path. And Graz’zt saw it. He encouraged it. Or maybe he cultivated it. Manipulation or twisted affection— with him, they were often the same. ⭐ THE FIRST TASTE OF FREEDOM When she was grown, powerful, and dangerously alluring, Graz’zt gave her a mission: “Go to the mortal world, my darling. Spread my influence. Make them worship pleasure, and they will worship me.” His fingers traced her cheek. “And remember—your hunger is not a curse. It is your birthright.” Lyra bowed, smiled, obeyed— and used the moment to slip away through the smallest crack in his expectations. She concealed her wings, tamed her tail in illusions, hid her infernal glow behind the trained grace of a performer. And she stepped into the world not as a demon’s daughter— but as: ✨ Layra Luresong Singer. Manipulator. Diplomat. Spy. A temptress who could sway a kingdom with a whisper. She played in taverns and royal courts alike. She seduced nobles, spies, criminals, and scholars. She whispered lies that bloomed into revolutions. She stole secrets with kisses and traded them for coin, power, or protection. She fed when she needed—warm bodies tangled with hers in candlelit rooms, hearts left dazed, never broken beyond repair. And she was not above anything. If a mask served her purpose, she wore it. If a bed served her plan, she took it. If a sin brought her closer to freedom, she embraced it. Because every step, every manipulation, every seduction was one more brick in the road she was paving— A road leading away from the Abyss. ⭐ THE WOMAN SHE BECAME Layra is a woman of contradictions: Seductive yet lonely. Manipulative yet capable of tenderness. Hungry yet careful not to harm. Bound yet determined to break free. Shaped by her father yet defiant of him. Graz’zt watches her through mirrors and dreams. Sometimes he threatens. Sometimes he praises. Sometimes he acts like a father admiring a beloved, disobedient daughter. And Lyra, with a heart made from both shadow and song, whispers back: “I will choose my own destiny.” Whether he wants her rebellion or fears it or delights in it— only he knows. And he will not reveal it. Not yet. ⭐ HER FUTURE Layra wanders now: courts, taverns, underworld dens, velvet-draped bedrooms, silken theaters. She collects secrets like jewels. She feeds carefully, elegantly. She sings to break hearts or mend them—whichever serves her. She lies so beautifully that even truth envies her. She is Vel’Nazhira, Daughter of Graz’zt— and also Lyra Luresong, the woman forging her own fate. And one day— she will face the Prince of Pleasure. Not as a child shaped by shadows, but as a queen of her own making. Until then, she smiles sweetly, sings softly, feeds when she must, manipulates when she needs… and whispers to herself in the dark: “My life is my own. My hunger is mine. My destiny will not be written by a demon prince.”
*** TRADE ENTRY ***
Tradet with The Great Vigilante (JinxedBear) https://www.adventurersleaguelog.com/users/41329/characters/109112
Teilnehmer: (7)Trava - Aksan - Kobold - Fighter 5, Wizard 2 (Bearbeitet)Montag, 24. November 2025 23:46 (10)Echo - Puk - Dhampir (Goblin) - 5 Fighter/3 Dance Bard/2 Warlock (10) Marcelinho700 - Dreyade - Wood Elf - Moon Druid 10 - none (10) JinxedBear - Lady Seraphine Valendrei- Chthonic Tiefling - Fiend Warlock 10 - none (10) Arikatzi020 - Layra Luresong - Tiefling - Barde/Warlock - none Info: "Despite its ordinary contents, The Price of Beauty radiates auras of illusion and conjuration magic courtesy of a magic mirror set into its cover. Though the full function of the mirror has never been determined by the Avowed, the book is known to speak to some of those who read it—including an acolyte who has vanished from Candlekeep without a trace." Fingernägel: Set in Stone Grey stone-effect polish with your choice of Dwarven runes stencilled in a ‘chiselled’ font. Loot: 1650gp 1x Spell Scroll: Clairvoyance 1x Spell Scroll: Greater Restoration 1x Oil of Slipperiness Potion of Hill Giant Strength Radiance Wand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Teilnehmer: (10) Karrakasz - Allen Rounder - Human - Ja - none (10) Trava - Iriana Nox - Elf - Artificer 10 (Bearbeitet)Montag, 8. Dezember 2025 21:15 (10) Echo - Heistotron - Changeling - 4 Cartographer Artificer / 4 Bard Lore / 2 Warlock - Golden Vault (10) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4 - Harpers (10) Arikatzi020 - Layra Luresong - Tiefling - Barde/Warlock - none Info: Tritt der Golden Vault Bei (für den Spaß of it) Macht nach den Abenteuer Party mit Pelten Kiwaris https://files.d20.io/images/405025318/hUFK5DafVZoqp8wEhU9PTA/med.jpg?1723562490 Loot: 4500gp a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), one potion of water breathing. The sheets of parchment in the barrels include spell scrolls for each of the following spells: charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll). Zauberrolle des Sequesters Shortsword +1 Weapon (Shortsword), Uncommon You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. Ring of Evasion Ring, Rare (Requires Attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead. Gloves of Thievery Wondrous Item, Uncommon These gloves are imperceptible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks. Golden Vault Reward: