Adventure Logsheet
Fenree Wildwood Size: 1,98 (medium) Weigth: 90kg Eyes: dunkelbraun Hair: Schockobraun Skin/Fell: Dunkel/schockobraun . Costomizing your Origin: Race: Tasha´s Custom Lineage (Zentaure)--->> Centaur Source: Ability +2-------------------------------->> Ability one +2, one +1 Chose: Dex +2------------------------------------>> Chose: Dex +2, one + Con Feat.: Crossbow Expert------------------------->> fällt weg Variabl Trait:-------------------------------------->> Natural Affinity: Animal Handling, Medicine, Nature, Survival Skill Proficiencies: Animal Handling (SRD)-->> Skill Proficiencies: Animal Handling Languages: Commen, Sylvan------------------>> Languages: Commen, Sylvan Ability Score Point ´Buy:----------------------->> Ability Score Point ´Buy: St 12, Dex 14, Con 14, Int 10, Wis 14, Cha 8-> St 12, Dex 15, Con 13, Int 10, Wis 14, Cha 8 Class: Ranger Skill Proficiencies: Perception, Nature, Insight . Deft Explorer This feature replaces the Natural Explorer feature. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. Canny (1st Level) Choose one of your skill proficiencies.Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. . Language Proficiencies: Elvish, Giant, Expertis: Survival . Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Favored Enemy: Aberration . Favored Enemy Language When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Chose: Deep Speech Background: (Outlander Origin: Tribal nomad) Skill Proficiencies: Athletics, Survival Tool Proficiencies: Cartographer's Tools (Prof Swop: Lute) Language Proficiencies: Halfling Feat: Magic Initiate Chosen Class: Wizard 1st lvl: Find Familiar Cantrips: Light, Mending Gottheit: Ist der Gottheit Silvanus und Mielikki zugetan. Skerrit ist der Gott (Lord of the Herds, Forest Walker) der in ihrem Clan verehrt wird. Biography Fenree wuchs wohl behütet in ihrem Tribe auf der als Nomaden durch den großen Wald zogt. Sie war die Tochter der Schamanin was sie zu einer interessanten Partie machte. Viele Krieger des Stammes versuchten ihr den Hof zu machen, doch sie war an keinen von ihnen interessiert. Sie hatte seit ihrer Kindheit immer wieder Visionen die sie nicht deuten konnte, doch sie hatte das Gefühl das sie etwas schreckliches verhindern müsste. Doch mit der Zeit wuchs die Aufmerksamkeit eines sehr hochrangigen Mitglieds und als sie kurz vor ihrer "Coming of Age Ceremony" stand passierte was sie befürchtet hatte. Da sie nie Interesse an irgendeinen der Männer zeigte, beschloss ihr Vater sie mit dem Sohn des Stammesführers zu vermählen. Er dachte wohl das sie sich für diesen aufbewahrt hatte. Doch das war nicht der Fall. Sie wollte noch keine Familie gründen und die Visionen wurden immer drängender, dabei wollte sie doch nur durch den Wald Traben und Abenteuer erleben von denen der Geschichtenerzähle des Stammes immer erzählte. Dieser war vor Jahren ein sogenannter Abenteurer. Er war ihr großes Vorbild und da die Pläne ihrer Leute nicht wirklich zu ihren Wünschen passte verlies sie eines Nachts den Wald. Auf der suche nach Antworten wie auch ein paar Abenteuer erleben. Sie hinter lies ihren Eltern eine Nachricht in der sie alles erklärte damit sie sich keine Sorgen machten. Natürlich entschuldigte sie sich wegen der Verlobung, doch sie wusste nicht was ihre Abenteuerlust auslösen würde. . Fenree ist ein 198 große Zentauren Mädchen das so grade ihren 17 Sommer erreicht hat. Sie hat lange, wellige Dunkelbraune Haare und Mähne in denen jeweils Zöpfe eingeflochten sind. Ihre Hazelnuss braunen Augen glänzen unter ihrer Haarmähne hervor. Sie wirkt sehr scheu und schüchtern, deshalb braucht sie eine weile bis sie mit jemanden warm wird. Sie träg eine Scale Mail, mit Ledernen Riemen an denen ein Crossbow sowie eine Laute befestigt sind. Ein cremefarbener Schal liegt um ihren Hals wie auch unter ihrer Rüstung. Eine Handaxt hängt an ihrer Seite. Ihre Hufe sind silber beschlagen und eine Satteltasche auf ihren Pferderücken. Deity: Favors belief in Lord of the Herds (Skerrit)
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Verkauft: 1x Longbow(Neupreis 50gp) +25gp 20x Arrows +0,5gp (Neupreis1gp) 2x Shortsword (Neupreis 25gp) +25gp 1x Huntingtrap +2,5gp (Neupreis 5gp) Gekauft: 1x Heavy Crossbow -50gp 40x Crossbow Bolt -2gp
Teilnehmer: (2) Christian W. - Bhonk - Bugbear - Barbarian 2 - none (4)thebaconing - Healing Thunder - Half-Orc - Cleric 4 (2) Baum-Kun - Sisyphos - Eladrin - Wizard 2 (1) RaimundoO - Hugein McBaaeh - Custom Lineage - Barbarian 1 - none (1)Arikatzi020 - Fenree Wildwood - Tasha´s Custom Lineage (Zentaure) - Ranger lvl 1 - none (1)Wobs - Sizzlenut Goldbender - Gnome - Artificer lvl 1 - none (2)Alexh - (Ben) Brakubark - Half-Ork - Ranger lvl 2 - none You are one of the felines of Selpt, a proud and wily race who watches over the humanoids that know not the full pleasures of the chin rub or the safety of the high perch. May the sun shine ever on your silky coat, mighty warrior, and may your claws find safe purchase to protect your chosen humanoid. For they are simple creatures who do not comprehend the dangers of this world: such as the cold bath, the barking dog, or the dreaded mail carrier. Your leader is the brave Scratches, long may he reign. From the shoulder of his young human Bely, he has gifted you the mind voice by which the felines of Selpt can communicate with each other and may form the lifesong that bonds you to a humanoid so that you may spread your protective paw over their feeble mind. Be vigilant for your six waking hours a day valiant cat, for the dreaded Phantomorph seeks to corrupt their simple minds with its evil. Only you, fuzzy hero, stand between your chosen humanoid and its foul encroachment on our home. While you are bound to your humanoid, you gain the following: You may communicate telepathically with any other feline that you can see and is also a member of the Selptan feline hive mind. You cannot communicate with your humanoid. Your Intelligence is 7. You and your bonded humanoid are protected by the mind blank spell. You and your humanoid are immune to psychic damage, any effect that would sense emotions or read thoughts, divination spells and the charmed condition caused by any spell or effect not cast by the Selptan feline hive mind. Your bonded humanoid gains the charmed condition towards you. This effect bypasses the mind blank affect. You may use an action to read your bonded humanoid’s thoughts as if you had cast the detect thoughts spell (no save). While focusing on your humanoid with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) on that creature. Once used, the suggestion property can't be used again until you have had a long rest. You (the player) now play both your character and this cat. Of course, the cat is in charge, as it should be Loot: 1x Spell Scroll of Snare 1x Scroll of Beast Bond 5x Crossbow Bolzen verbraucht Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. Feline Friend While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it. . Only you, fuzzy hero, stand between your chosen humanoid and its foul encroachment on our home. . Truffles (Male) You are always wondering what is just around the bend or over the next hill. While other cats laze in the sun, you are always nosing your way into dark places or climbing to the highest point in order to see what is there. There can be no secrets from you. You will see the world! Your fur is a mottled tortoiseshell pattern.
Adventure Logsheet
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Gekauft: 1x Hand Crossbow -75gp
+1 lvl in Ranger Chose Subclass Hunter Hunter's Prey: Horde Breaker Customizing your Origin: Race: Tasha´s Custom Lineage (Zentaure)--->> Centaur Source: Ability +2-------------------------------->> Ability one +2, one +1 Chose: Dex +2------------------------------------>> Chose: Dex +2, one + Con Feat.: Crossbow Expert------------------------->> fällt weg Variabl Trait:-------------------------------------->> Natural Affinity: Animal Handling, Medicine, Nature, Survival Skill Proficiencies: Animal Handling (SRD)-->> Skill Proficiencies: Animal Handling Languages: Commen, Sylvan------------------>> Languages: Commen, Sylvan Ability Score Point ´Buy:----------------------->> Ability Score Point ´Buy: St 12, Dex 14, Con 14, Int 10, Wis 14, Cha 8-> St 12, Dex 15, Con 13, Int 10, Wis 14, Cha 8
Teilnehmer: (3)Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 3 - none (2) Jannis D. - Wonka Ohnewald - Halforc - Druid 2 (3) Trava - Nuala - Haregon - Druid 3 - Emerald Enclave Wanderers. A casual remark from an old adventurer about The Bell in the Deep has prompted you to take a coastal walk from Elmwood to Elventree. Will you hear the dulcet toll of The Bell on the calm summer's evenings ahead, or will something else divert your attention? First, you must cross the River Duathamper, and the hamlet of Buttergroves is a pleasant place for a night’s rest. Loot: 1x Healer's kit Dust of Dryness Wondrous Item, uncommon This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This small packet contains 7 pinches of dust. You can use an Action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an Action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. Story Award: Blessed of the Hexad Your kind and considerate treatment of those less fortunate than you have earned you the blessing of the Hexad. You can draw a line through this award when playing CCC-UK2: The Wayward Wives to gain inspiration. +1 lvl in Ranger Hunter Lvl 4 Feat: Crossbow Expert
Adventure Logsheet
Teilnehmer: (3) Dixer - Ramas Anskuld - Standard Human - Life Domain Cleric 3 Manfred Hase - Shanti-Kar - Yuan-ti - Wizard 4 (4) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 - none (1) Noodlesxxger - Albeon Hundertwort - Halbling Leichtfüssig - Barde lvl 1 (3) - tweetor - Erwyn Pindiddle III - Gnome – Wizard 3 (1) -MarC - Lrd. Cemdon Brightshield - var. Human – Paladin 1 Loot: 1x Spell Scroll: Faerie Fire Hat of Disguise (shaped like a conical party hat) Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Minor Property: Harmonious Attuning to this item takes only 1 minute. Rope of Mending Wondrous item, common You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed. Minor Property: Sentinel (Dragon) This item glows faintly when dragon creatures are within 120 feet of it. WBW-DC-FWF Story Award: Raberti's Aid Ihr habt Bekanntschaft mit dem Feenwesen Raberti, König der Kürbisse, gemacht. Wenn ihr in einem WBW-DC-FWF-Abenteuer einen Kürbis findet, schneidet ein Gesicht hinein und ruft nach ihm. Vielleicht antwortet er - und eventuell hilft er euch tatsächlich.
Teilnehmer: 1. (4) Marco M. - Dunkelstreif - Tabaxi - Bard (4) 2. (4) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 3. (1) Ineverexist - Rahze - Kobold - Warlock Hexblade 1 4. (1) Angstman - Grimr - Half Orc - Cleric (1) Ihr seid kurz vor der Ankunft im schönen „Ort“ namens Hüttenhausen am östlichen Rand einer ausgedehnten Sumpflandschaft. Euer Interesse für diese Reise wurde durch Erzählungen geweckt, die über ein merkwürdiges Wettrennen berichten, was hier wohl regelmäßig stattfindet. Vielleicht lohnt es sich ja mitzumachen, wo man schon mal hier ist und so... Gekauft: 1x Cartographer's Tools -15 gp 20 Boltzen -1 gp Wurrik Ranger der das Haus schon mal gesehen hat Ranger: Silly, Djill Dunkelstreif der Tabaxi Barde hat "versucht" auf Fenree zu reiten wodurch sie jetz noch vorsichtiger gegenüber Männern ist das sie ihr nicht zu nahe kommen. (Rodeoreiten auf nen Centaurmädel is keine gute Idee: Tabaxi+Huf= Neue Wanddeco). Loot: 50 gp 1x Spell Scroll: Entangle Orb of Time Wondrous item, common 3 lb. While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane. +1 All-Purpose Tool Wondrous item, uncommon (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. Additional Minor Property: Since this tool has been carved out of the Treant Key Duot'ho's own wood, it is infused with a glimpse of his power (his voice): War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. 2 Boltzen verbraucht
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gekauft: 6x 10 gp worth of charcoal, incense, and herbs = 60 gp 1x 10 gp worth of charcoal, incense, and herbs verbraucht um Find Familiar zu casten
Adventure Logsheet
Teilnehmer: (1) Yaidz - Bashuru - TCL - Rogue 1 (4)Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 - Cormanthor Centauer - none Tyriac -Gorosh - Half Orc - Druid (Cirkel of Wildfire) - level 3 - none (1) Raimundo_O - Theodeus - TCL - Twilight Cleric 1- none (2) Bramymond - Logan - Halfelf - Light Cleric - level 2 - none Rumors travel far, and you were a few days travel of Hillsfar when you heard that its new First Lord, Vuhm Yestral has let it be known that he is hiring adventurers. Hillsfar is looking for adventurers both to contact the elves of Cormanthyr and negotiate an alliance and to search the wood or other opportunities that Hillsfar might capitalize upon. Not one to pass up on such an opportunity you started your journey east. Along the way you met up with fellow adventurers following the same promise of work. Various crops are ripening on either side of the hard dirt track you are traveling on. Just past the field on the south stand the tall trees of Cormanthor. Tomorrow your group starts north, and with luck shall find Hillsfar by sunset. Namen die auf einer Bank standen: Daff of clan Shieldstone and Telkeri of Moonglamae Folree Thunderblossom Anführerin der 3 Elfen die sie vor den Spinnen gerettet haben Thultanthar - fliegende Stadt die im Cormandor Wald abgestürzt ist Loot: 275gp 55gp pro Spieler Sprite Sleep Poison (1 Dose) Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. Dryad's Cloak (Cloak of Protection) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak. Story Award: Favor of Cormanthor Sprites. By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor.As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor. 6 Bolzen verschossen
Teilnehmer: Frühling - Heez - Changling - Rouge 4 - none (2) Yaidz - Bashuru - TLC - Warlock 1 Paladin 1 (3) Ineverexist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 3 - none (3) Bramymond - Logan - Halfelf - Light Cleric - level 3 - none (4) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 - none Rumor is that the farmlands to the south of Hillsfar have been plagued with goblins the last tenday or so. What’s strange, however, is that the goblins are reported to be coming from within Cormanthor forest. Stranger still is that they are larger and more aggressive than normal goblins are. You have been tasked to visit one of the outlying farms that has been attacked most recently and do what you are able to assist its residents. If the goblins can be dealt with, Hillsfar’s success against them can demonstrate that the city state will make a fine ally for the elves of Cormanthyr. Thultanthar Loot: 85 gp pro person 1x Spell Scroll: Find Familiar Stone of Good Luck (Luckstone) Wondrous Item, uncommon (requires attunement) While this stone is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. 8 Bolzen verschossen 1 lvl Hunter Ranger Lvl 5 Magic Item Chose: +1 Handcrossbow verkauft: Handcrossbow (neu:75gp) +37,5gp
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1 LvlUp von Tier 1 Service Reward
Adventure Logsheet
Deft Explorer Expertis: Survival Switcht to Persepction +3 lvl Rouge Chosen Subclass: Scout Scout Rogue Levels 1 - 3 Skill Proficiencies: Stealth Tool Proficiencies: Thieves' Tools Thieves' Cant Skill Expertise: Animal Handeling, Insight . Survivalist When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Teilnehmer: Yaidz - Torben - TCL ( Minotaur) - Fighter 10 C0ldW0lf | Florian — Leonidas - Tasha's Custom (Halb-Aasimar) - Paladin 6/Sorcerer 4 KaNarlist — Cellica - Elf - Divinatio0n Wizard 10 - Harpers Arikatzi - Fenree Wildwood - Centauer - Ranger/Rouge lvl5/3 (8) happy — Zhartus - Tiefling - Warlock (Celestial Patron) 10 Infos: Medalion gefunden mit der Inschrieft: Eltruellen und einen Bild von einem Jungen Elfen Singing Brook Ortschaft im Cormandor Wald Viridianantallax, Berdeanostia, Gwyrddentuliar - Grüne Dracehengeschwiester Verthandantalynx alias Verdant Cloud (Grüne Drachen Mutter) Loot: 440 gp 1x Potion of Heroism 1x Potion of Poisen Resistens 1x Potion of Greater Healing Bracers of Defense Wondrous Item, rare (requires attunement) Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. +1 Lvl Rouge Apl Chose Feat: Sharpshooter
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Tradet with Ember https://www.adventurersleaguelog.com/users/36450/characters/90819/tradelogentries/1055907
Adventure Logsheet
Teilnehmer: Ela - Luella Báthory - Half Elf - Sorcerer 7, Wizard 2 - none (9) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 5, Scout Rouge lvl 4 - EE (10) C0ldW0lf - Leonidas - Tasha's Custom (Halb-Aasimar) - Paladin 6/Sorcerer 4 - none Ali K.- Nimoy - Goliath - Circle of Shepherd Druid -10 - keine (10) TimoL - Zoey Fortescue - Aasimar - Wizard 10 - Harpers Infos: Karolla Elfenforscher der nach einen Schwert sucht im Cormandor Wald. Green Reach der Käpten Gand brachte den Forscher Fluss aufwerts. gekauft: 4x Potion of Greater Healing -400gp Loot: 520 gp 1x Spell Scroll of Fire Ball (lvl 5) 1x Spell Scroll of Lesser Restoration 1x Potion of Invisibility Velahr`Kerym (Flame Tongue Longsword) Weapon, rare (requires attunement) This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.