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Adventure Title
DDAL00-02B The Weirding Vats (Lost Tales of Myth Drannor)
Session
1
Date Played
2022-12-31 17:00:00 UTC
Levels Gained
1
GP +/-
122.5
Downtime +/-
10.0
Location Played
Roll20
DM Name
Claudia N.
DM DCI Number
0000000000
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: Frühling - Heez - Changling - Rouge 4 - none (2) Yaidz - Bashuru - TLC - Warlock 1 Paladin 1 (3) I_never_exist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 3 - none (3) Bramymond - Logan - Halfelf - Light Cleric - level 3 - none (4) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 - none --------------------------------------------------------------------------------------------------------------------------------------- Rumor is that the farmlands to the south of Hillsfar have been plagued with goblins the last tenday or so. What’s strange, however, is that the goblins are reported to be coming from within Cormanthor forest. Stranger still is that they are larger and more aggressive than normal goblins are. You have been tasked to visit one of the outlying farms that has been attacked most recently and do what you are able to assist its residents. If the goblins can be dealt with, Hillsfar’s success against them can demonstrate that the city state will make a fine ally for the elves of Cormanthyr. --------------------------------------------------------------------------------------------------------------------------------------- Thultanthar --------------------------------------------------------------------------------------------------------------------------------------- Loot: 85 gp pro person 1x Spell Scroll: Find Familiar --------------------------------------------------------------------------------------------------------------------------------------- Stone of Good Luck (Luckstone) Wondrous Item, uncommon (requires attunement) While this stone is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. --------------------------------------------------------------------------------------------------------------------------------------- 8 Bolzen verschossen --------------------------------------------------------------------------------------------------------------------------------------- + 1 lvl Hunter Ranger Lvl 5 Magic Item Chose: +1 Handcrossbow verkauft: Handcrossbow (neu:75gp) +37,5gp ---------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Stone of Good Luck (Luckstone) Uncommon DDAL00-02B The Weirding Vats (Lost Tales of Myth Drannor) true
Stone of Good Luck (Luckstone) Wondrous Item, uncommon (requires attunement) While this stone is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.
Stinger (Hand Crossbow +1) Uncommon lvl 5 Magic Item Chose true
Stinger (Hand Crossbow +1) Weapon (hand crossbow), uncommon You have a +1 bonus to attack and damage rolls made with this weapon. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.