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Adventure Title
DDHC-KftGV-01 The Murkmire Malevolence
DDHC-KftGV-01 The Murkmire Malevolence
Session
1
1
Date Played
2023-03-03 18:08:00 UTC
2023-03-03 18:08:00 UTC
Levels Gained
1
1
GP +/-
20
20
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Claudia N.
Claudia N.
DM DCI Number
0000000000
0000000000
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (1)Arikatzi020 - Sora Soulheart - Harengon - Rouge lvl 1 - none TimoL - Jennifer Fortescue - HumanV - Rogue 1 (1) thebaconing - Anskar Grabb - Halfling - Rogue 1 Joscho - Eldir Cernan - Aasimar - Arteficer(Level 1) - none Doravien - Mara Salass - Human (Variant) - Wizard 1 --------------------------------------------------------------------------------------------------------------------------------------- You've heard that Dr. Dannell, a recently fired academic of Varkenbluff University in Waterdeep, needs help with a delicate job. After you've let your contacts know that you were interested, you were found by a grave halfling messenger who handed you a sealed parchment. “Meet me at the Sage’s Quill today as soon as you can,” the missive reads. “I beg your help in a delicate matter whose importance cannot be overstated. I shall await you in a purple hooded robe.” The note is signed, “Dr. Cassee Dannell.” When you look up, the halfling has wandered off. --------------------------------------------------------------------------------------------------------------------------------------- Informationen: Countess Helene Danforth tratscht über die Koratorin das sie Rießen Puppen sammelt. --------------------------------------------------------------------------------------------------------------------------------------- Loot: 20 gp 1x Potion of Vitality --------------------------------------------------------------------------------------------------------------------------------------- Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. --------------------------------------------------------------------------------------------------------------------------------------- + 1lvl Rouge --------------------------------------------------------------------------------------------------------------------------------------- Ist der Golden Vault nach dem Abenteuer beigetreten. (Spielte das Abenteuer vor der Anpassung)
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (1)Arikatzi020 - Sora Soulheart - Harengon - Rouge lvl 1 - none TimoL - Jennifer Fortescue - HumanV - Rogue 1 (1) thebaconing - Anskar Grabb - Halfling - Rogue 1 Joscho - Eldir Cernan - Aasimar - Arteficer(Level 1) - none Doravien - Mara Salass - Human (Variant) - Wizard 1 --------------------------------------------------------------------------------------------------------------------------------------- You've heard that Dr. Dannell, a recently fired academic of Varkenbluff University in Waterdeep, needs help with a delicate job. After you've let your contacts know that you were interested, you were found by a grave halfling messenger who handed you a sealed parchment. “Meet me at the Sage’s Quill today as soon as you can,” the missive reads. “I beg your help in a delicate matter whose importance cannot be overstated. I shall await you in a purple hooded robe.” The note is signed, “Dr. Cassee Dannell.” When you look up, the halfling has wandered off. --------------------------------------------------------------------------------------------------------------------------------------- Informationen: Countess Helene Danforth tratscht über die Koratorin das sie Rießen Puppen sammelt. --------------------------------------------------------------------------------------------------------------------------------------- Loot: 20 gp 1x Potion of Vitality --------------------------------------------------------------------------------------------------------------------------------------- Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. --------------------------------------------------------------------------------------------------------------------------------------- + 1lvl Rouge --------------------------------------------------------------------------------------------------------------------------------------- Ist der Golden Vault nach dem Abenteuer beigetreten. (Spielte das Abenteuer vor der Anpassung)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bag of Holding | Uncommon | DDHC-KftGV-01 The Murkmire Malevolence | true | ||
Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |