Raya Lightshield
Gem of Brightness,
Talon (+1 Longsword),
Lantern of Revealing,
Amulet of the Devout +1,
Half Plate Armor of Poison Resistance,
Boots of the Winterlands,
Fabric of Time (Guardian Mantle of Spell Resistance),
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Weapon of Warning (Longsword),
Deck of Illusions,
Javelin of Lightning,
Belt of Hill Giant Strength,
Sentinel Shield,
Crystal Ball of True Seeing (T4 Lockt),
Valin's Diadem (Hat of Disguise),
Eyes of Minute Seeing,
Sun Blade,
Staff of Fate,
Ioun Stone of Awareness,
Watchful Helm,
Ring of Spell Storing,
Bag of Devouring,
Mithral Plate Armor,
Adamantine Armor (Splint),
Flame Tongue (Scimitar),
Cloak of Arachnida,
Scimitar +3,
Quor'hin's Hat (Hat of Wizardry),
Golden Apple (Astromancy Archive),
Smokepowder,
Amulet of the Devout, +2,
Ring of Acid Resistance,
Animated Shield,
Dwarven Plate,
Horn of Blasting,
Wand of Polymorph,
Longbow +2,
Staff of Withering,
Rob of Eyes,
Ioun Stone of Awareness,
Steel
Log Entries
Date Played | Adventure Title | Session | Levels ▼ | GP | Downtime | Magic Items | ||
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2022-09-09 03:23 | Trade Log | -5 | Lantern of Revealing > Sentinel Shield | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel |
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2022-09-19 17:12 | Purchase Log | -900 | Show Purchase | |||||
Gekauft: Splint Barding This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints. |
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2022-10-03 13:37 | Purchase Log | -800 | Show Purchase | |||||
gekauft: |
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2022-11-29 20:27 | Trade Log | -5 | Decanter of Endless Water > Mithral Plate Armor | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel |
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2022-11-29 20:39 | Purchase Log | -3050 | Show Purchase | |||||
Verkauft: |
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2023-01-28 17:04 | DDHC-TOA-10 - The Ruins of Hisari | 1 | 10 | Adamantine Armor (Splint), Flame Tongue (Scimitar), Cloak of Arachnida, Scimitar +3 | Show | |||
Teilnehmer: Ihr Befinden sich in Port Nyanzaru in Chult. Versteckt in einer kleinen dunklen Seitenstraße findet ihr einen Map-Shop gefüllt mit staubigen Pergamenten, Schriftrollen, gläsern mit Grung Zehen und anderen Kuriositäten. Der Alte Archaeologe und Besitzer des Geschäfts ist Carter Tuttletomb, ein Gnom und ehemaliger Abenteuerer der seinen Lebensabend damit verbringt, Karten über all die Orte zu Zeichnen, die er nie besuchen konnte. So stoßt ihr auf den vermeintlichen Standort von alten Ruinen in der nähe von Ishau, einer alten Siedlung an der Ostküste Chults. Von hier aus sollte es nur wenige Tage dauern, den Jungle zu durchqueeren, die Ruinen zu finden und mit unglaublichen Schätzen und Reichtümern zurückzukehren. 4x Potion of Greater Healing verbraucht Adamantine Armor (Splint) This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Flame Tongue (Shortsword) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Cloak of Arachnida This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. Scimitar +3 You have a +3 bonus to attack and damage rolls made with this weapon. The wooden hilt is covered with a pattern resembling a snake's scales. Two staring eyes are carved on the pommel, and the pupils are set with emeralds. The emeralds flash with a green spark of light whenever this weapon strikes a foe. Story award: Tainted Blood
Raya Bleibt Aasimar hat nur durchc das Erlebniss an verschidenen stellen silberne Schuppen. |
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2023-02-04 00:00 | DDAL 00-02E: Forgotten Foes | 1 | 250 | 10 | Lor'shon Va'na'eel (Rod of Absorption) | Show | ||
Teilnehmer: Die westliche Statue: zeigt eine Elfe in einem voluminösen Gewand, die ihr Gesicht in die Hände stützt und weint. 2x Potion of Superior Healing verbraucht Loot: Lor'shon Va'na'eel (Rod of Absorption) While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. Anpassung: Wechselt von Heavy Armor Master +1 Str zu Schildmaster (lvl 5 Feat swop) |
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2023-02-03 23:56 | Purchase Log | -2500 | Show Purchase | |||||
Gekauft: |
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2022-09-09 03:15 | Catching up und Umbau | 3 | -31 | Show | ||||
Umbau:Costomizing your Origin: Race: Aasimar------------------------------------->> bleibt -1 Downtime für Find Greater Steed |
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2022-05-13 14:49 | Catching up | 2 | -100 | -20 | Show | |||
+2 lvl Paladin of the Crown |
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2022-04-08 22:26 | Catching up | 1 | -215 | -10 | Show | |||
+1 lvl Paladin Oath of the Crown |
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2022-10-03 14:02 | CCC-FC3-01-03 Tales of Estirwald - The Fun House | 1 | 1 | 4422 | 10 | Bag of Devouring | Show | |
Teilnehmer: Randel Malark Ambledragon Loot: Bag of Devouring This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice. The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past…. This item can be found in the Dungeon Master’s Guide. |
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2022-09-19 18:00 | DDHC-CM The Canopic Being | 1 | 3610 | 10 | Crystal Ball of True Seeing (T4 Lockt), Valin's Diadem (Hat of Disguise), Eyes of Minute Seeing, Sun Blade, Staff of Fate, Ioun Stone of Awareness, Watchful Helm, Ring of Spell Storing | Show | ||
Teilnehmer: Anmerkung des Autors Als wir diese Reise begannen, hatte nur das Orakel des Allsehenden Orbs, die große Valin Sarnaster, eine Ahnung, wohin sie führen würde. Es ist mir eine Ehre, als erster Spender und Empfänger ausgewählt worden zu sein. Indem ich Valin ein Stück von mir gebe und im Gegenzug ein Stück von ihr erhalte, kann ich dazu beitragen, dass sich das Schicksal der Welt so entfaltet, wie sie es vorausgesehen hat. Es ist mir eine Ehre, das Orakel in seinem Heiligtum zu beschützen und dafür zu sorgen, dass nur Spender und Empfänger es besuchen können. Ich brauche den Ritus der Rückeroberung nicht, denn ich glaube an die Vision und die Vollkommenheit von Valin Sarnaster. Um der Klarheit willen gebe ich hier die Prozeduren wieder, die an den Spendern und Empfängern durchgeführt wurden, deren Schicksal und Organe nun an das Orakel gebunden sind. Möge sie der Allsehenden noch Jahrhunderte lang dienen. Xemru Thaal, Hohepriester von Savras You gain the Flaw “I obsess about the past, and I’m constantly trying to go back to undo my mistakes.” Loot: Crystal Ball of True Seeing (T4 Lockt) The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor. Valin's Diadem (Hat of Disguise) The hat looks like a Diadem that puts an Tattoo of an eye on your forehead. It glows with a pulsing white light. While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Sun Blade This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Staff of Fate This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost. If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges. Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Watchful Helm While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn. Ring of Spell Storing This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Potion of Greater Healing verbraucht |
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2022-09-08 18:30 | CCC-BFG 01-03 Dark Moon Return | 1 | 1 | 944.8 | 10 | Javelin of Lightning | Show | |
Teilnehmer: Story Reward: Defender of the Moon Loot: Javelin of Lightning This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. 1x Potion of Heroism verbraucht |
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2022-04-04 20:04 | DDHC-TOA-04 Cellar of Death | 1 | 1 | 161.37 | 10 | Shield of Missile Attraction, Gem of Brightness | Show | |
Teilnehmer: Gem of Brightness This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects: The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem. Shield of Missile Attraction While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. 1x Potion of Healing |
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2022-05-13 19:00 | DDEX3-11 Quest For Sporedome | 1 | 1 | 400 | 10 | Half Plate Armor of Poison Resistance | Show | |
Teilnehmer: Loot: Half Plate Armor of Poison Resistance You have Resistance to poison damage while you wear this armor. This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. Story Award You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. +1 lvl Paladin of the Crown |
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2022-06-06 12:00 | DDHC-CM Zikran's Zephyrean Tome | 1 | 1 | 607 | 10 | Boots of the Winterlands, Censer of Controlling Air Elementals, Iron Bands of Bilarro | Show | |
Teilnehmer: Castete den Spell: Gazre-Azam der Gini will aus einen Buch befreit werden gekauft: As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold. Loot: Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
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2022-07-13 17:56 | WBW-DC-MOM-01 One Moment | 1 | 1 | 300 | 10 | Fabric of Time (Guardian Mantle of Spell Resistance), Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) | Show | |
Teilnehmer: Loot: Fabric of Time (Guardian Mantle of Spell Resistance) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. Story Award: JUST AS PLANNED You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right? +1 lvl Divine Soule Socerer |
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2022-04-11 22:34 | CCC-ARCON 01-02 A Whale of a Tale | 1 | 1 | 61.2 | 10 | Lantern of Revealing, Amulet of the Devout +1 | Show | |
Teilnehmer: Loot: While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. 1x Potion of Greater Healing +1 lvl Paladin of the Crwon |
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2022-04-08 17:10 | DDEX3-10 Quelling The Horde | 1 | 1 | 135 | 10 | Wand of the War Mage +1 | Show | |
Teilnehmer: Loot: Wand of the War Mage +1 While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack. Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2022-09-09 03:23 | Trade Log | -5 | Show Trade Log | |||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel |
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2022-09-19 17:12 | Purchase Log | Show Purchase | ||||||
Gekauft: Splint Barding This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints. |
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2022-10-03 13:37 | Purchase Log | Show Purchase | ||||||
gekauft: |
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2022-11-29 20:27 | Trade Log | -5 | Show Trade Log | |||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel |
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2022-11-29 20:39 | Purchase Log | Show Purchase | ||||||
Verkauft: |
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2023-01-28 17:04 | DDHC-TOA-10 - The Ruins of Hisari | 1 | 10 | Show | ||||
Teilnehmer: Ihr Befinden sich in Port Nyanzaru in Chult. Versteckt in einer kleinen dunklen Seitenstraße findet ihr einen Map-Shop gefüllt mit staubigen Pergamenten, Schriftrollen, gläsern mit Grung Zehen und anderen Kuriositäten. Der Alte Archaeologe und Besitzer des Geschäfts ist Carter Tuttletomb, ein Gnom und ehemaliger Abenteuerer der seinen Lebensabend damit verbringt, Karten über all die Orte zu Zeichnen, die er nie besuchen konnte. So stoßt ihr auf den vermeintlichen Standort von alten Ruinen in der nähe von Ishau, einer alten Siedlung an der Ostküste Chults. Von hier aus sollte es nur wenige Tage dauern, den Jungle zu durchqueeren, die Ruinen zu finden und mit unglaublichen Schätzen und Reichtümern zurückzukehren. 4x Potion of Greater Healing verbraucht Adamantine Armor (Splint) This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Flame Tongue (Shortsword) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Cloak of Arachnida This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. Scimitar +3 You have a +3 bonus to attack and damage rolls made with this weapon. The wooden hilt is covered with a pattern resembling a snake's scales. Two staring eyes are carved on the pommel, and the pupils are set with emeralds. The emeralds flash with a green spark of light whenever this weapon strikes a foe. Story award: Tainted Blood
Raya Bleibt Aasimar hat nur durchc das Erlebniss an verschidenen stellen silberne Schuppen. |
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2023-02-04 00:00 | DDAL 00-02E: Forgotten Foes | 1 | 10 | Show | ||||
Teilnehmer: Die westliche Statue: zeigt eine Elfe in einem voluminösen Gewand, die ihr Gesicht in die Hände stützt und weint. 2x Potion of Superior Healing verbraucht Loot: Lor'shon Va'na'eel (Rod of Absorption) While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. Anpassung: Wechselt von Heavy Armor Master +1 Str zu Schildmaster (lvl 5 Feat swop) |
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2023-02-03 23:56 | Purchase Log | Show Purchase | ||||||
Gekauft: |
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2022-09-09 03:15 | Catching up und Umbau | -31 | Show | |||||
Umbau:Costomizing your Origin: Race: Aasimar------------------------------------->> bleibt -1 Downtime für Find Greater Steed |
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2022-05-13 14:49 | Catching up | -20 | Show | |||||
+2 lvl Paladin of the Crown |
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2022-04-08 22:26 | Catching up | -10 | Show | |||||
+1 lvl Paladin Oath of the Crown |
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2022-10-03 14:02 | CCC-FC3-01-03 Tales of Estirwald - The Fun House | 1 | 10 | Show | ||||
Teilnehmer: Randel Malark Ambledragon Loot: Bag of Devouring This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice. The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past…. This item can be found in the Dungeon Master’s Guide. |
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2022-09-19 18:00 | DDHC-CM The Canopic Being | 10 | Show | |||||
Teilnehmer: Anmerkung des Autors Als wir diese Reise begannen, hatte nur das Orakel des Allsehenden Orbs, die große Valin Sarnaster, eine Ahnung, wohin sie führen würde. Es ist mir eine Ehre, als erster Spender und Empfänger ausgewählt worden zu sein. Indem ich Valin ein Stück von mir gebe und im Gegenzug ein Stück von ihr erhalte, kann ich dazu beitragen, dass sich das Schicksal der Welt so entfaltet, wie sie es vorausgesehen hat. Es ist mir eine Ehre, das Orakel in seinem Heiligtum zu beschützen und dafür zu sorgen, dass nur Spender und Empfänger es besuchen können. Ich brauche den Ritus der Rückeroberung nicht, denn ich glaube an die Vision und die Vollkommenheit von Valin Sarnaster. Um der Klarheit willen gebe ich hier die Prozeduren wieder, die an den Spendern und Empfängern durchgeführt wurden, deren Schicksal und Organe nun an das Orakel gebunden sind. Möge sie der Allsehenden noch Jahrhunderte lang dienen. Xemru Thaal, Hohepriester von Savras You gain the Flaw “I obsess about the past, and I’m constantly trying to go back to undo my mistakes.” Loot: Crystal Ball of True Seeing (T4 Lockt) The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor. Valin's Diadem (Hat of Disguise) The hat looks like a Diadem that puts an Tattoo of an eye on your forehead. It glows with a pulsing white light. While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Sun Blade This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Staff of Fate This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost. If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges. Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Watchful Helm While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn. Ring of Spell Storing This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Potion of Greater Healing verbraucht |
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2022-09-08 18:30 | CCC-BFG 01-03 Dark Moon Return | 1 | 10 | Show | ||||
Teilnehmer: Story Reward: Defender of the Moon Loot: Javelin of Lightning This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. 1x Potion of Heroism verbraucht |
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2022-04-04 20:04 | DDHC-TOA-04 Cellar of Death | 1 | 10 | Show | ||||
Teilnehmer: Gem of Brightness This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects: The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem. Shield of Missile Attraction While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. 1x Potion of Healing |
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2022-05-13 19:00 | DDEX3-11 Quest For Sporedome | 1 | 10 | Show | ||||
Teilnehmer: Loot: Half Plate Armor of Poison Resistance You have Resistance to poison damage while you wear this armor. This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. Story Award You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. +1 lvl Paladin of the Crown |
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2022-06-06 12:00 | DDHC-CM Zikran's Zephyrean Tome | 1 | 10 | Show | ||||
Teilnehmer: Castete den Spell: Gazre-Azam der Gini will aus einen Buch befreit werden gekauft: As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold. Loot: Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
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2022-07-13 17:56 | WBW-DC-MOM-01 One Moment | 1 | 10 | Show | ||||
Teilnehmer: Loot: Fabric of Time (Guardian Mantle of Spell Resistance) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. Story Award: JUST AS PLANNED You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right? +1 lvl Divine Soule Socerer |
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2022-04-11 22:34 | CCC-ARCON 01-02 A Whale of a Tale | 1 | 10 | Show | ||||
Teilnehmer: Loot: While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. 1x Potion of Greater Healing +1 lvl Paladin of the Crwon |
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2022-04-08 17:10 | DDEX3-10 Quelling The Horde | 1 | 10 | Show | ||||
Teilnehmer: Loot: Wand of the War Mage +1 While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack. Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2022-09-09 03:23 | Trade Log | -5 | Lantern of Revealing > Sentinel Shield | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel |
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2022-09-19 17:12 | Purchase Log | -900 | Show Purchase | |||||
Gekauft: Splint Barding This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints. |
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2022-10-03 13:37 | Purchase Log | -800 | Show Purchase | |||||
gekauft: |
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2022-11-29 20:27 | Trade Log | -5 | Decanter of Endless Water > Mithral Plate Armor | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel |
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2022-11-29 20:39 | Purchase Log | -3050 | Show Purchase | |||||
Verkauft: |
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2023-01-28 17:04 | DDHC-TOA-10 - The Ruins of Hisari | 1 | 10 | Adamantine Armor (Splint), Flame Tongue (Scimitar), Cloak of Arachnida, Scimitar +3 | Show | |||
Teilnehmer: Ihr Befinden sich in Port Nyanzaru in Chult. Versteckt in einer kleinen dunklen Seitenstraße findet ihr einen Map-Shop gefüllt mit staubigen Pergamenten, Schriftrollen, gläsern mit Grung Zehen und anderen Kuriositäten. Der Alte Archaeologe und Besitzer des Geschäfts ist Carter Tuttletomb, ein Gnom und ehemaliger Abenteuerer der seinen Lebensabend damit verbringt, Karten über all die Orte zu Zeichnen, die er nie besuchen konnte. So stoßt ihr auf den vermeintlichen Standort von alten Ruinen in der nähe von Ishau, einer alten Siedlung an der Ostküste Chults. Von hier aus sollte es nur wenige Tage dauern, den Jungle zu durchqueeren, die Ruinen zu finden und mit unglaublichen Schätzen und Reichtümern zurückzukehren. 4x Potion of Greater Healing verbraucht Adamantine Armor (Splint) This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Flame Tongue (Shortsword) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Cloak of Arachnida This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. Scimitar +3 You have a +3 bonus to attack and damage rolls made with this weapon. The wooden hilt is covered with a pattern resembling a snake's scales. Two staring eyes are carved on the pommel, and the pupils are set with emeralds. The emeralds flash with a green spark of light whenever this weapon strikes a foe. Story award: Tainted Blood
Raya Bleibt Aasimar hat nur durchc das Erlebniss an verschidenen stellen silberne Schuppen. |
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2023-02-04 00:00 | DDAL 00-02E: Forgotten Foes | 1 | 250 | 10 | Lor'shon Va'na'eel (Rod of Absorption) | Show | ||
Teilnehmer: Die westliche Statue: zeigt eine Elfe in einem voluminösen Gewand, die ihr Gesicht in die Hände stützt und weint. 2x Potion of Superior Healing verbraucht Loot: Lor'shon Va'na'eel (Rod of Absorption) While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. Anpassung: Wechselt von Heavy Armor Master +1 Str zu Schildmaster (lvl 5 Feat swop) |
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2023-02-03 23:56 | Purchase Log | -2500 | Show Purchase | |||||
Gekauft: |
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2022-09-09 03:15 | Catching up und Umbau | -31 | Show | |||||
Umbau:Costomizing your Origin: Race: Aasimar------------------------------------->> bleibt -1 Downtime für Find Greater Steed |
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2022-05-13 14:49 | Catching up | -100 | -20 | Show | ||||
+2 lvl Paladin of the Crown |
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2022-04-08 22:26 | Catching up | -215 | -10 | Show | ||||
+1 lvl Paladin Oath of the Crown |
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2022-10-03 14:02 | CCC-FC3-01-03 Tales of Estirwald - The Fun House | 1 | 4422 | 10 | Bag of Devouring | Show | ||
Teilnehmer: Randel Malark Ambledragon Loot: Bag of Devouring This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice. The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past…. This item can be found in the Dungeon Master’s Guide. |
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2022-09-19 18:00 | DDHC-CM The Canopic Being | 3610 | 10 | Crystal Ball of True Seeing (T4 Lockt), Valin's Diadem (Hat of Disguise), Eyes of Minute Seeing, Sun Blade, Staff of Fate, Ioun Stone of Awareness, Watchful Helm, Ring of Spell Storing | Show | |||
Teilnehmer: Anmerkung des Autors Als wir diese Reise begannen, hatte nur das Orakel des Allsehenden Orbs, die große Valin Sarnaster, eine Ahnung, wohin sie führen würde. Es ist mir eine Ehre, als erster Spender und Empfänger ausgewählt worden zu sein. Indem ich Valin ein Stück von mir gebe und im Gegenzug ein Stück von ihr erhalte, kann ich dazu beitragen, dass sich das Schicksal der Welt so entfaltet, wie sie es vorausgesehen hat. Es ist mir eine Ehre, das Orakel in seinem Heiligtum zu beschützen und dafür zu sorgen, dass nur Spender und Empfänger es besuchen können. Ich brauche den Ritus der Rückeroberung nicht, denn ich glaube an die Vision und die Vollkommenheit von Valin Sarnaster. Um der Klarheit willen gebe ich hier die Prozeduren wieder, die an den Spendern und Empfängern durchgeführt wurden, deren Schicksal und Organe nun an das Orakel gebunden sind. Möge sie der Allsehenden noch Jahrhunderte lang dienen. Xemru Thaal, Hohepriester von Savras You gain the Flaw “I obsess about the past, and I’m constantly trying to go back to undo my mistakes.” Loot: Crystal Ball of True Seeing (T4 Lockt) The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor. Valin's Diadem (Hat of Disguise) The hat looks like a Diadem that puts an Tattoo of an eye on your forehead. It glows with a pulsing white light. While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Sun Blade This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Staff of Fate This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost. If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges. Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Watchful Helm While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn. Ring of Spell Storing This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Potion of Greater Healing verbraucht |
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2022-09-08 18:30 | CCC-BFG 01-03 Dark Moon Return | 1 | 944.8 | 10 | Javelin of Lightning | Show | ||
Teilnehmer: Story Reward: Defender of the Moon Loot: Javelin of Lightning This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. 1x Potion of Heroism verbraucht |
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2022-04-04 20:04 | DDHC-TOA-04 Cellar of Death | 1 | 161.37 | 10 | Shield of Missile Attraction, Gem of Brightness | Show | ||
Teilnehmer: Gem of Brightness This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects: The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem. Shield of Missile Attraction While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. 1x Potion of Healing |
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2022-05-13 19:00 | DDEX3-11 Quest For Sporedome | 1 | 400 | 10 | Half Plate Armor of Poison Resistance | Show | ||
Teilnehmer: Loot: Half Plate Armor of Poison Resistance You have Resistance to poison damage while you wear this armor. This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. Story Award You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. +1 lvl Paladin of the Crown |
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2022-06-06 12:00 | DDHC-CM Zikran's Zephyrean Tome | 1 | 607 | 10 | Boots of the Winterlands, Censer of Controlling Air Elementals, Iron Bands of Bilarro | Show | ||
Teilnehmer: Castete den Spell: Gazre-Azam der Gini will aus einen Buch befreit werden gekauft: As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold. Loot: Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
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2022-07-13 17:56 | WBW-DC-MOM-01 One Moment | 1 | 300 | 10 | Fabric of Time (Guardian Mantle of Spell Resistance), Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) | Show | ||
Teilnehmer: Loot: Fabric of Time (Guardian Mantle of Spell Resistance) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. Story Award: JUST AS PLANNED You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right? +1 lvl Divine Soule Socerer |
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2022-04-11 22:34 | CCC-ARCON 01-02 A Whale of a Tale | 1 | 61.2 | 10 | Lantern of Revealing, Amulet of the Devout +1 | Show | ||
Teilnehmer: Loot: While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. 1x Potion of Greater Healing +1 lvl Paladin of the Crwon |
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2022-04-08 17:10 | DDEX3-10 Quelling The Horde | 1 | 135 | 10 | Wand of the War Mage +1 | Show | ||
Teilnehmer: Loot: Wand of the War Mage +1 While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack. Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert |